Stellaris

Stellaris

Human Fallen Empires BETA
Showing 161-170 of 303 entries
< 1 ... 15  16  17  18  19 ... 31 >
Update: May 11, 2018 @ 12:12pm

Some new stuff

Update: Apr 30, 2018 @ 4:35pm

Some rework for plague
Mod updated for 4 lvl difficulty system
Added on lvl gain check for erudite leader traits
New planet class for barsoom planet

Update: Apr 18, 2018 @ 9:13am

Contact event fix

Update: Apr 15, 2018 @ 12:15pm

Delayed for a week one year from realize anniversary update

Human Fallen Empires now start with t4 tech
Varelse Hegemony now starts with t3 tech

Added new traits for leaders, changed old
Discovery starting ruler now admiral
Enabled general hire chance after army recruited for leader module
Manipulative now add opinion minus to rivals

Total war tech now unlock ability to make rival non bordering empires
New option to total war

Added allow all edict to population module
Adjusted triggers to new difficulty system
After assimilation by brainworm pop will lose some modifiers

Other fixes

Traits? How primitive

Update: Apr 5, 2018 @ 5:53am

Fixed yesterday fix to sputnik project

Update: Apr 4, 2018 @ 11:49am

New civic for brainworm
Other fixes

Update: Apr 1, 2018 @ 10:37am

Fixes

Update: Mar 29, 2018 @ 3:20pm

Now anyone who hostile to planet controller can bombard

Update: Mar 29, 2018 @ 1:16pm

Fixed biobomb perk icon
Added pirate report event chain
Fixed tier switch in init menu
New pic for discovery events
Added text with source of infection to plague inform events

Update: Mar 28, 2018 @ 1:51pm

Added reroll pool leaders button