Stellaris

Stellaris

Human Fallen Empires BETA
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Update: Jun 10, 2018 @ 9:00am

Restored cb against brainworm

Fixes for exodus civic
Some new events for spiral civic
Removed some triggers from mod's civics

Some rebalance to plague
Changes to refuges
Changes to discovery menu
Will became robo hive if robot became main species and host have needed dlc

Fixed broken ships in memorial events
Fixes in code and localisation, thanks to cw tools, just use it https://marketplace.visualstudio.com/items?itemName=tboby.cwtools-vscode

Update: May 28, 2018 @ 8:47am

Fixed drone ai and some other minor things

Update: May 27, 2018 @ 7:14am

Added leaders traits to menu
Also you may try
event human_fallen_empires_test.12
in console

Update: May 25, 2018 @ 9:03am

Fix for localisation and hire pirate option

Update: May 24, 2018 @ 12:15pm

Pirates will get planets then get system

Update: May 23, 2018 @ 12:07pm

Fix for fix

Update: May 23, 2018 @ 11:59am

New starting system initializers

Update: May 23, 2018 @ 11:22am

New develop planets fast start option
Returned story mod init option
Fixes
Pirate balancing

Update: May 22, 2018 @ 7:54am

Updated for Stellaris 2.1
Added new anomaly
Added new unfinished civic
New cb for Plague (from old war demands)
Option in menu to remove new opinion modifiers
Fixes in init code
A lot of fixes, for example plague now spread by hyperlanes in 15 steps radius as intened lol

Update: May 12, 2018 @ 5:51pm

Fixes