Arma 3
3CB BAF Vehicles
Showing 1-7 of 7 entries
Update: Jan 17 @ 1:02pm

CHANGE LOG VERSION 9.0

MAN Truck LSV:
Added MAN Truck variants

Bulldog:
Added ERA / SLAT armour
Added electric servo sound for remote turret
Updated RWS HMG Variant - remote turret no longer requires engine to be running

Panther CLV
Added electric servo sound for remote turret
Updated RWS turret - Remote turret no longer requires engine to be running

Update: Nov 5, 2018 @ 12:13pm

CHANGE LOG VERSION 8.0
Apache
Fixed: @TFAR variable names

Bulldog
Added: @ACRE intercom that works for rear seat FFV positions
Added: sound occlusion for turned-in FFV positions
Added: IR and Visible sensors & target tracking for the gunners Surveillance Target Acquisition and Weapon Sight on the RCWS
Added: reload of Bulldog RWS only when gunner is turned out
Updated: GPMG weapon display information

Coyote/Jackal
Added: @ACRE support, including intercom
Added: @TFAR intercom and updated @TFAR variable names
Updated: GPMG weapon display information
Fixed: missing camera shake on firing
Fixed: file name paths for open/close door sounds
Fixed: missing muzzle flash animation sources
Fixed: weapon skeleton bone errors

Land Rover
Added: Panama ROV
Added: @ACRE support, including intercom
Added: @TFAR intercom and updated @TFAR variable names
Updated: WMIK GPMG weapon display info
Fixed: WMIK rpt warning on missing Geometry LOD

Merlin
Updated: GPMG weapon display information
Updated: @TFAR variable names
Fixed rpt warning on missing Geometry LOD

Panther CLV
Added: Panther CLV

Offshore Raiding Craft
Added: camera shake to gunner 1st person view when vehicle weapon is fired
Updated: GPMG & HMG weapon display information
Updated: @TFAR variable names
Fixed: green and red navigation light positions
Fixed: removed blink from white navigation light
Fixed: AI gunner not firing at enemy infantry

Wildcat
Updated: MFD camera views (visible and FLIR) can now be switched on independently by both pilot and copilot
Updated: cockpit glass to enhance surface reflections and show bullet holes better

Vehicle Weapons
Updated: GPMG & HMG’s changed to manual zeroing
Fixed: ACOG sight rvmat error

Update: Sep 17, 2018 @ 2:36pm

CHANGE LOG VERSION 7.3

Offshore Raiding Craft (ORC) --- NEW
The Offshore Raiding Craft is a small fast rigid inflatable used by the Royal Marines for patrols and small scale amphibious landings.
Highlights:
Choice of weapon systems, either GPMG or HMG
Crew of 2, plus accomodation for 8 troops
Sling load points
Compatible with 3CB logistics and servicing

Bulldog

Added: EDEN enabled TI in RWS turret
Fixed: Cargo proxy position causing passenger feet showing through floor
Fixed: Cargo seat animation twisting after player turns back in from FFV
Fixed: Flag not disappearing upon destruction of vehicle
Fixed: FFV turn out bug causing map-wide player weapons to raise
Fixed: HMG Fire Control System and ranging
Fixed: L7A2 zeroing
Fixed: MFD error introduced by Tank DLC
Fixed: Missing front and rear number plates
Fixed: Missing cupola shadow
Fixed: Zoom level on rear FFV when turned in
Updated: RWS turret elevation
Updated: Tracks and engine adjustments to incorporate Tank DLC changes

Jackal / Coyote

Fixed: Commander optics issue introduced by Tank DLC
Fixed: Flag not disappearing upon vehicle destruction
Fixed: Fringing effect on mirrors and screens
Fixed: Jackal HMG Woodland LOD4-5 stretched vertice upon destruction
Fixed: L134 and L111 ammo animation
Fixed: L7A2 zeroing
Fixed: Suspension / Physx. Vehicle no longer dips beneath ground. Wheels move up on springs.
Fixed: Missing Muzzle Flash on L111a1
Fixed: Missing selection "otochlaven" on Coyote P HMG Woodland
Fixed: Mistake in model.cfg preventing main weapon not disappearing upon vehicle destruction
Removed: Temporary named selection left in previous commit

Land Rover

Fixed: Clan logo on Soft Top hidden on strip down
Fixed: Commander optics issue introduced by Tank DLC
Fixed: Flag not disappearing upon vehicle destruction
Fixed: Fringing effect on mirrors and screens
Fixed: Incorrect disableSoundAttenuation parameter in MainTurret
Fixed: L7A2 zeroing
Fixed: Snatch turn in animation bug
Fixed: WMIK mirrors appeared white in Gunner and Cargo LODs
Removed: Unnecessary stabilisation from searchlight turret to fix viewpoint orientation on rotation when vehicle is parked on a slope.
Updated: Soft Top ACE cargo capacity increased from 6 to 8

Merlin

Fixed: L7A2 zeroing
Removed: Unneeded legacy crew

Vehicle Weapons

Added: Cold War period section supplies to logistics module
Added: GPMG WMIK compatibility with servicing. Now replenishes inventory ammunition
Added: Pylon weapons
Fixed: Apache 30mm gatling gun config error
Fixed: Compatibility with ACE3 and Logistics Menu for loading of crates into vehicle
Fixed: FCS on L111a1 and L134a1 weapons
Fixed: Hellfire UI
Fixed: Hellfire L
Fixed: Ownership issue with Apache pilot pylon weapons
Fixed: Servicing Menu for vehicles with empty pylons causing a 'stuck' rearming bug
Fixed: Sound occlusion
Removed: Invalid CfgPatches entries
Updated: L7 belt weight

Update: Mar 18, 2018 @ 12:12pm

Update: Sep 15, 2017 @ 1:52am

CHANGE LOG VERSION 6.1
Apache
Added ACE3 Hellfire compatibility
Added clan logo
Added gunner HUD
Added Jet DLC FCS
Added Jet DLC sensors
Added rotor blade flex animation
Added “uk3cb_” prefix to models to prevent conflicts with other mods
Added “uk3cb_” prefix to .rtm animation files and .rtm class names
Adjusted HMD position
Fixed binlog errors
Fixed bone skeleton errors
Fixed mod dependancy issue
Fixed turret stability
Improved / tidied model.cfg
Removed duplicate LODs
Removed non-active and non-supported UV sets
Removed unused 2nd UV sets

Coyote/Jackal
Added correct driver getInAction animation
Added flag proxy and userAction
Added IK to turret gunner hands to match weapon handle movement
Added safety fire mode to weapon systems
Added “uk3cb_” prefix to models and animations to prevent mod conflicts
Adjusted turret gunner head movement
Fixed all binlog errors
Fixed all bone skeleton errors
Fixed duplicated name selections in model .p3d
Fixed errors caused by incorrect LOD named properties
Fixed errors regarding duplicate hitpoints in turrets
Fixed minor typo in Servicing module entry
Fixed ‘missing material’ errors by adding default.rvmat to textures and proxies
Fixed mod dependancy issue
Fixed .rvmats incorrectly calling for UV set 1 textures
Fixed sum of weights not 100% errors
Removed materials from objects in Geometry and View Geometry LODs
Removed non-active and unsupported UV sets

Land Rover
Added clan logo
Added flag proxies and user action
Added GPMG WMIK variant
Added missing ‘ in beacon animation userAction statement
Added safety firemode to WMIK weapon systems
Added “uk3cb_” prefix to all models and animations to prevent conflicts with other mod packs
Fixed ACE3 rear wheel change bug
Fixed all skeleton bone errors throughout the mod pack
Fixed error on Hard Top beacon
Fixed error with main weapon feed tray covers that caused visual issues at LOD2+
Fixed face without texture issue on rear left door of Ambulance
Fixed degenerated faces on all model .p3ds throughout the mod pack
Fixed ‘duplicate hitpoint’ rpt errors
Fixed inability to load patient into Ambulance using ACE3
Fixed minor clipping of camo net through WMIK driver side rear wheel arch
Fixed ‘missing material’ build errors by adding default.rvmat to proxies
Fixed mod dependancy issue
Fixed shadow lod errors
Fixed Snatch top cover gunner not seeing windscreen grill
Fixed white texture on interior hub of wheels at LOD4+
Improved / cleaned config.cpp and model.cfg, removing unrequired entries.
Improved general code formatting.
Removed incorrect Muzzle proxy from WMIK Commander’s GPMG
Removed non-active UV sets from model .p3ds throughout the mod pack
Replaced old L7 model on WMIK variants with new 3CB model
Reversed Javelin removal logic on WMIKs to allow inventory to be altered in EDEN

Merlin
Added clan logo
Added directional stabilisation on zoom of co-pilot turret camera
Added GPMG weapon safety fire mode
Added Jet DLC Sensors from the optical camera system on non HM2 models.
Added library / logistics text for the HC4 and HM2, plus images.
Added Navy HM2 Merlin, complete with folding rotor and tail
Added Navy HC4 Merlin variants, complete with folding rotor and tail
Added passive radar warning receiver to all models.
Added rotor blade flex to all variants
Adjusted AFM
Adjusted AFM HP value to Rolls Royce data
Adjusted rotor blade radii
Fixed ability to taxi on wheels
Fixed binlog and rpt warnings/errors
Fixed bone skeleton errors
Fixed degenerated faces
Fixed lights (reflectors)
Fixed mod dependency issues
Fixed non-existent GPMG safety errors
Fixed section without material errors
Fixed sum of weights not 100% errors
Improved GPMG pivot points to allow full depression without clipping out of mounting box
Improved shape of rotor blade flex and added droop on engine off
Reduced geometry LOD weight of empty airframe
Removed duplicate hitpoint definitions in turrets
Removed duplicate userActions
Removed isolated points in model .p3d
Replacement of GPMG’s with new 3CB model

Wildcat
Added ability to taxi on wheels
Added active radar sensor to the HMA2 variant
Added clan logo
Added directional stabilisation on zoom of co-pilot turret camera
Added Jet DLC sensors to optical camera system
Added “uk3cb_” prefix to model .p3ds to prevent conflict with other mods
Fixed binlog errors
Fixed copilot searchlight
Fixed ‘duplicate hitpoint’ rpt error
Fixed mod dependency issue

Vehicle weapons
Added ability for infantry to use Logistics Menu
Added ability for mission makers to specify additional crates to be added to the Logistics menu
Added ACE3 Hellfire compatibility on K and N missile variants
Added Editor Preview thumbnails for Logistics & Servicing objects
Added implementation of new Servicing UI for pylons-enabled air vehicles
Added Jets DLC sensor tech to appropriate weapon systems
Added new L7 model to all vehicles
Added new UI modelled directly after the Eden UI
Added player animation to infantry using the dismounted Logistics menu
Added pylon servicing time reduction for pylons that are already partially/fully loaded with the desired ordnance
Added RHS stinger option to Logistics
Added “uk3cb_” prefix to models and animations to prevent conflict with other mods
Fixed 30mm cannon inheritance for Apache
Fixed all binlog errors throughout mod pack
Fixed CRV7 typo
Fixed errors in config.cpp and model.cfgs throughout mod pack
Fixed Hellfire pylon
Fixed laser locking of appropriate weapon systems
Fixed Logistics issue with the Comanche not having a maximumLoad specified
Fixed mod dependancy issue
Fixed reload for multiple muzzle weapons
Fixed Servicing for vehicles with nested turret structure
Fixed Servicing issue with ground vehicles trying to use the Pylons UI following Servicing of aircraft pylons
Fixed Servicing rearm for non-pylon vehicles
Removed all non-active and non-supported UV maps from model .p3ds in mod pack
Removed duplicate LODs from model .p3ds in mod pack
Removed Jet DLC sensor from Hellfire L (not implemented in vanilla)
Updated Apache cannon FCS
Updated bullet texture inside the ammo box to match new GPMG model
Updated GUI-related text and variable name changes
Updated Milan ammo box, changing model, icon and editor preview
Updated sound of Milan missile explosion to match an NLAW, more of a boom!
Various other small bug fixes

Update: Mar 30, 2017 @ 5:13am

Moved optional pbos

Update: Mar 28, 2017 @ 9:58am