Arma 3
[DEV] CUP Terrains - Core
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Update: Aug 29, 2020 @ 2:35am

Version r583 (r581-r583 TERRAINSCORESVN) (29|Aug|2020)

ADDED:
* cup_terrains_editor_c - School editor subcategory.

OTHER:
* cup_terrains_buildings - & School Lower res lods and config changes.
* cup_terrains_ca_buildings2 - & Corrected UV alignment on Myln 04 roof.
* cup_terrains_ca_buildings2 - & Fixed texture issue on Myln 02 distance lod.

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Update: Aug 20, 2020 @ 7:09pm

Version r580 (r579-r580 TERRAINSCORESVN) (21|Aug|2020)

ADDED:
* cup_terrains_buildings - Classroom A 01
* cup_terrains_buildings - Classroom A 02
* cup_terrains_buildings - Classroom B 01
* cup_terrains_buildings - Classroom C 01
* cup_terrains_buildings - Classroom C 02
* cup_terrains_buildings - Corner
* cup_terrains_buildings - End A 01
* cup_terrains_buildings - End A 02
* cup_terrains_buildings - End B 01
* cup_terrains_buildings - End B 02
* cup_terrains_buildings - Entrance A 01
* cup_terrains_buildings - Entrance A 02
* cup_terrains_buildings - School Modules:
* cup_terrains_buildings - Stairs A 01
* cup_terrains_buildings - Stairs B 01

IMPROVED:
* cup_terrains_buildings - Baked dirt into platform co.

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Update: Jul 3, 2020 @ 3:52am

Version r578 (r576-r578 TERRAINSCORESVN) (03|Jul|2020)

ADDED:
* cup_terrains_ca_roads2,ca_signs2,ca_structures - Non LC variants of Castle Bastion and Castle Stairs.
* cup_terrains_ca_roads2,ca_signs2,ca_structures - Vavilovo Start/End Signs.
* cup_terrains_ca_signs2 - Vavilovo Sign

IMPROVED:
* cup_terrains_ca_roads2,ca_signs2,ca_structures - Allowed dam_concP_20 pieces to function as bridges.
* cup_terrains_ca_structures - Changed map value to "hospital" for A_Hospital.

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Update: May 28, 2020 @ 7:29pm

Version r575 (r575-r575 TERRAINSCORESVN) (29|May|2020)

ADDED:
* cup_terrains_buildings - Added platform objects.

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Update: Apr 30, 2020 @ 7:33pm

Version r574 (r574-r574 TERRAINSCORESVN) (01|May|2020)

ADDED:
* cup_terrains_ca_buildings2 - New Ind_Mlyn_03.p3d model
* cup_terrains_ca_buildings2 - Retextured Ind_Mlyn_04.p3d to be inline with other Mlyn buildings.

IMPROVED:
* cup_terrains_ca_buildings2 - Corrected pathlod selections for Ind_Mlyn_02.p3d

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Update: Apr 23, 2020 @ 6:42pm

Version r573 (r572-r573 TERRAINSCORESVN) (24|Apr|2020)

ADDED:
* cup_terrains_ca_buildings2 - New model for Ind_Mlyn_02.p3d
* cup_terrains_ca_buildings2_c - Config for new Ind_Myln_02 model.

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Update: Apr 14, 2020 @ 7:10pm

Version r571 (r571-r571 TERRAINSCORESVN) (15|Apr|2020)

IMPROVED:
* cup_terrains_ca_buildings_c,editor_c - Land_Fuelstation is now visible in editor

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Update: Mar 12, 2020 @ 8:23pm

Version r570 (r568-r570 TERRAINSCORESVN) (13|Mar|2020)

FIXED:
* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent A" - Fixes T3739
* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent East" and "Tent East C" - Fixes T3741
* cup_terrains_ca_buildings_c,compositions - Hide duplicate "Tent" and "Tent (Open)" - Fixes T3740

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Update: Mar 5, 2020 @ 6:56pm

Version r567 (r567-r567 TERRAINSCORESVN) (06|Mar|2020)

IMPROVED:
* cup_terrains_ca_structures - Changed rubble texture on castle ruins models for Enoch equivalent.
* cup_terrains_ca_structures - Increased length of the roadway lod at the entrance of A_Castle_Bergfrit.p3d.
* cup_terrains_ca_structures - Increased width of the roadway lod at the top of A_Castle_Bastion.p3d.
* cup_terrains_ca_structures - Removed incorrectly functioning occluders from castle objects. Closes T3750
* cup_terrains_ca_structures - Removed small railing section from the top of A_Castle_Stairs_A.p3d.

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Update: Mar 3, 2020 @ 7:20pm

Version r566 (r564-r566 TERRAINSCORESVN) (04|Mar|2020)

FIXED:
* cup_terrains_ca_misc3 - Actually fixed penetration material on tents this time.
* cup_terrains_ca_misc3 - Fixed penetration material on tent_west.p3d

IMPROVED:
* cup_terrains_ca_buildings2,ca_misc3 - Changed map icon for tent_west.p3d from fortress to regular house.
* cup_terrains_ca_buildings2,ca_misc3 - Upscaling test on detail textures for some industrial buildings.

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