Arma 3
[DEV] CUP Terrains - Core
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Update: May 29, 2017 @ 6:14am

Version r266 (29|May|2017)

OTHER:
* cup_terrains_ca_buildings,ca_buildings_c - buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
* cup_terrains_ca_buildings,ca_buildings_c,ca_buildings2 - buildings(2) - several adjustments (Glass Anims/Memory/Geometry)
* cup_terrains_ca_buildings,ca_buildings_c,ca_buildings2,ca_buildings2_c,ca_structures - buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
* cup_terrains_ca_misc_e,ca_misc_e_c - misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
* cup_terrains_ca_structures_e_c - Shutter AnimationName in condition updated (shutter_N_source -> shutter_N_sound_source)
* cup_terrains_ca_water2_dummy - ca_water2_dummy - Updated Door Animations

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Update: May 19, 2017 @ 12:41am

Version r263 (19|May|2017)

OTHER:
* cup_terrains_ca_buildings,ca_buildings_c - buildings(_c) - door_N_button -> door_N_trigger... + minor fixes (Tovarna2 fixed (*hate*))
* cup_terrains_ca_buildings,ca_buildings_c,ca_buildings2,ca_buildings2_c,ca_structures - buildings(_c), buildings2(_c) and structures(_c) - (hopefully) last changes to the DoorAnims made. - Several Door Animations added to existing Gates
* cup_terrains_ca_misc_e,ca_misc_e_c - misc_e(_c) - DVEEEERRREEEEEEEEEE (updated all doors+Anims)
* cup_terrains_ca_water2_dummy - ca_water2_dummy - Updated Door Animations

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Update: May 12, 2017 @ 9:00am

Version r259 (12|May|2017)

OTHER:
* cup_terrains_ca_buildings2,ca_structures_pmc,ca_structures_pmc_c - structures_pmc - upgrade of existing Doors/Glass to new AnimSource names
* cup_terrains_ca_structures,ca_structures_c,ca_structures_pmc,ca_structures_pmc_c - Structures(_c) +_pmc(_c) - door_N_button -> door_N_trigger ... minor fixes in Axis
* cup_terrains_ca_structures_e,ca_structures_e_c - structures_e(_c) - Doors (and several glass) Animations added/updated (dvere->door_N) to new AnimationSource naming. Some Door Handle animations added.

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Update: May 5, 2017 @ 4:34am

Version r256 (05|May|2017)

FIXED:
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed a benign HouseBase RPT error
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed a few objects trying to use RVMATs with two UVSets while one of their LODs only had one UVSet
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed a few rocks missing roadway texture
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed bone errors from GateSkeleton, and runway lights when using Arma 3 Diag
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed geometric occluders on A_Mosque_big_wall_corner_EP1.p3d and House_C_11_EP1.p3d
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed House_C_11_EP1.p3d using wrong UVSet for second LOD
* cup_terrains_ca_buildings,ca_buildings2,ca_misc,ca_misc_acr,ca_misc3,ca_plants,ca_plants_e2,ca_plants_pmc,ca_plants2,ca_rocks,ca_structures,ca_structures_e,ca_structures_pmc - Fixed several dozen objects with slightly misconfigured geometry LODs, most notably view geometry of some trees
* cup_terrains_ca_buildings,ca_structures - Fixed missing component on a couple of Misc_WoodPile.p3d's geometries
* cup_terrains_ca_buildings,ca_structures - Fixed second UVSet error on SS_hangar.p3d, and Misc_WoodPile.p3d

IMPROVED:
* cup_terrains_ca_structures,ca_structures_c - updated HouseV2_XX for further inspection (Occluder problems)
* cup_terrains_maps_afghan - Edited Takistani mountains rvmats to better fit the new lighting.
* cup_terrains_maps_bohemia - Edited Bystrica rvmats to better fit the new lighting.
* cup_terrains_maps_bootcamp_acr - Edited Bukovina rvmats to better fit the new lighting.
* cup_terrains_maps_chernarus - Edited Chernarus rvmats to better fit the new lighting.
* cup_terrains_maps_desert_e - Edited Desert rvmats to better fit the new lighting.
* cup_terrains_maps_provinggrounds_pmc - Edited Proving Grounds rvmats to better fit the new lighting.
* cup_terrains_maps_utes - Edited Utes rvmats to better fit the new lighting.

OTHER:
* cup_terrains_ca_buildings,ca_buildings_c - buildings (_c) rechecked. ToDo Tovarna2 and new Animation for Hangar Gates (follows later)
* cup_terrains_ca_buildings2 - missing entrys in model.cfg - sections added
* cup_terrains_ca_structures,ca_structures_c - ca_structures - upgrade of existing Doors/Glass to new AnimSource names. -Several Buildings received additional Glass and/or Door Animations +bugfixes

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Update: May 1, 2017 @ 3:09am

Version r243 (01|May|2017)

ADDED:
* cup_terrains_ca_structures_e_c - Macro for doors in config.cpp animationSources entry - statement
* CUP_Terrains_SymlinkCreator.exe - Added CUP_Terrains_SymlinkCreator.exe

FIXED:
* cup_terrains_ibr_plants - IBR Objects received an _IBR Tag at the end - Classname duplication

IMPROVED:
* cup_terrains_ca_buildings,ca_buildings_c - all buildings (should) be updated to new animationSource Namings - Some new door animations added
* cup_terrains_ca_buildings,ca_buildings_c - updated ca_buildings - All Animated Models updated to new StandardNaming of Doors and Glass. - Multiple closed Buildings exchanged with open Versions. Multiple Non-Animated Models received a animated Doors and some also Glass. I hate Commit Messages.
* cup_terrains_ca_buildings2,ca_buildings2_c - buildings2 - several buildings updated from dvereN to Door_N and new animateSource command
* cup_terrains_ca_buildings2,ca_buildings2_c - buildings2 addon completely updated to new animationNames for Doors - adjusted animations, that animateSource 1 is opening and animateSource 0 is closing of doors.

OTHER:
* cup_terrains_ca_buildings_c,ca_buildings2_c - missing animationSources added - Ignore Land_Tovarna2 -.- i hate that one. Will be the last.
* cup_terrains_ca_buildings2 - "buildings2HouseBlocks" - Several Models - Roadway-LOD reworked / path's added
* cup_terrains_ca_buildings2 - HouseBlock_B1_ruins.p3d - Roadway updated (1st Push, lets see what i broke)
* cup_terrains_ca_buildings2,ca_buildings2_c - Last files in buildings2 updated to new Door_N and Glass_N Names
* cup_terrains_ca_buildings2_c - modifed - buildings2_c Configs updated to new macro
* cup_terrains_ca_structures_e_c - modified Door Macro - Statement added - 0 closed - 1 opened -- Examples added

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Update: Apr 21, 2017 @ 4:33pm

Version r226-r228 (21|Apr|2017)

FIXED:
* cup_terrains_ca_buildings2,ca_data,ca_structures,ca_structures_e,ca_structures_pmc - Fixed geometric occluders on HouseBlock, HouseV_2L, Terrace_K_1_EP1, and House_L_1_EP1
* cup_terrains_ca_buildings2,ca_data,ca_structures,ca_structures_e,ca_structures_pmc - Fixed RVMATs with syntax errors
* cup_terrains_ca_buildings2,ca_structures_e - Fixed geometric occluders on some sheds
* cup_terrains_ca_buildings2,ca_structures_e - Fixed view/fire geometry on part of the A_BuildingWIP_ruins.p3d

IMPROVED:
* cup_terrains_ca_buildings,ca_buildings2,ca_cti_buildings,ca_misc,ca_misc_acr,ca_misc_e,ca_misc2,ca_misc3,ca_plants,ca_plants_e,ca_plants_e2,ca_plants2,ca_roads,ca_roads_e,ca_roads_pmc,ca_roads2,ca_rocks,ca_rocks_e,ca_rocks2,ca_signs,ca_signs_e,ca_signs2,ca_structures,ca_structures_e,ca_structures_pmc - improved rvmats and textures for Arma 2 trees and bushes
* cup_terrains_ca_buildings,ca_buildings2,ca_cti_buildings,ca_misc,ca_misc_acr,ca_misc_e,ca_misc2,ca_misc3,ca_plants,ca_plants_e,ca_plants_e2,ca_plants2,ca_roads,ca_roads_e,ca_roads_pmc,ca_roads2,ca_rocks,ca_rocks_e,ca_rocks2,ca_signs,ca_signs_e,ca_signs2,ca_structures,ca_structures_e,ca_structures_pmc - improved rvmats for pretty much all of the buildings roads and stuff
* cup_terrains_ca_buildings2,ca_data,ca_structures,ca_structures_e,ca_structures_pmc - Added geometric occluder to Wall_IndCnc2_3

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Update: Mar 26, 2017 @ 6:53pm

Version r221-r225 (27|Mar|2017)

ADDED:
* cup_terrains_ca_structures,ca_structures_c,ca_structures_e,ca_structures_e_c - Added closed variants of some buildings ( T1939 )

FIXED:
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed animation and RPT error on Vez_ropa - Fixes T1318
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed RPT errors and path issues in a few of the structures_e/HouseC damaged models
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed view geometry missing on a bunch of HouseBlock ruin models
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Fixed white pixels on furthest distance LOD of t_picea3f
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Removed a loose piece of view geometry from A_BuildingWIP.p3d

IMPROVED:
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Added breakable glass to WarfareBAirport
* cup_terrains_ca_buildings2,ca_hotfix_c,ca_misc,ca_misc3_c,ca_plants2,ca_structures,ca_structures_e,ca_structures_e_c - Added material to fire geometry of several buildings2/Ind_CementWorks/Ind_SiloVelke models
* cup_terrains_ca_plants2 - Arma 2 ground clutter now uses Arma 3 RVMAT settings.
* cup_terrains_ca_plants2 - Better RVMATs for Arma 2 autumn trees.
* cup_terrains_ca_plants2 - Most of the trees have been edited so distand lods fit the near view better.
* cup_terrains_maps_utes - Halved the diffuse setting for all of the Utes map layers for more natural look.

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Update: Mar 26, 2017 @ 1:29pm