Arma 3
Advanced Train Simulator (ATS)
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Update: Jul 22, 2017 @ 11:59am

v1.8
- PR0L4M3 added a LA Metro train!
- Train platforms and overhead wire objects added
- When players exit the train, they will now be positioned on top of the platform instead inside it

Update: Jul 17, 2017 @ 4:26pm

v1.7
- Added working doors and walkable interiors to passenger trains (High Speed train and VL Electric Engine/Wagons, Cable Car) (Eagledude)
- Improved damage simulation on the cable car (Eagledude)
- Improved damage simulation of A2 tank car (Eagledude)
- Disabled model damage for A2 tracks (duda)

Update: Jul 4, 2017 @ 8:12pm

1.6
- Added ability for all trains to hit and destroy objects / vehicles on the track
- Improved train models (addtional glass windows, better damage effects)

Update: Jul 2, 2017 @ 9:16pm

v1.5
- Updated all trains to support damage handling and textures
- Updated all trains to support breakable glass
- Added TNT car (will cause large explosion and blow up other nearby cars)
- Improved damage handling for all trains

Update: Jun 29, 2017 @ 5:08pm

- Adding back legacy CfgPatch classes

Update: Jun 28, 2017 @ 10:08pm

Fixing issue with train sounds for Apex locos

Update: Jun 28, 2017 @ 9:29pm

ATS v1.4 Released

- Added train lights to the A2 and High Speed trains. (thanks to eagledude!) New Controls:
- Lights: L
- Imported Arma 2 tracks into the mod (With permission from CUP and help from eagledude and Aussie!). Also includes a stone bridge provided by Aussie.
- Added the ability to destroy all of the train cars. Drivers and/or passengers will be killed if their car blows up. (thanks to eagledude)
- Added APEX train and track classes into the ATS props section in eden editor.

Update: May 14, 2017 @ 2:34pm

- Added train sounds (plus steam engine sounds!) New Controls:
- Horn: H (Hold H for longer horn)
- Bells: G (Hold G for longer bells)
- Turn off engine: E (Turns off engine idle sounds while train is not moving)
- Added first person views to all trains (press numpad-enter or zoom in with mouse wheel)
- Updated player position to follow train
- Improved train attachment simulation (so they don't clip into each other while attaching)
- Updated CfgRemoteExec rules with new function (see description)

Update: May 4, 2017 @ 6:49am

Update: May 4, 2017 @ 6:05am