Arma 3
Faces of War
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Update: May 16, 2023 @ 4:08am

fixed tasks not showing up in op. mercury

Update: May 15, 2023 @ 12:16pm

Server key hotfix

Update: May 14, 2023 @ 11:39am

Added New sounds for small arms, handgrenades and static MGs
Added New bullet sound effects, including impacts and sonic cracks
Added Garand now uses a set of altered PING sounds (3 variants), only audible at close range
Added reloading sounds where applicable
Added mission Operation Mercury
Added statics can now be reloaded
Added TFAR comp for backpacks
Added IJA radio backpack (dummy)
Added radio operator for IJA troops
Added radio operator for USMC troops
Added overview MP screen picture for mission Galvanic
Added Owen gun (WIP)

Changed tracers colors (red for Allies - green for Axis)
Changed AI SMG firing behaviour - they now use more bursts instead of single shots
Changed Shotguns now use pellets properly

Improved fire geometry for Type 92
Improved fire geo for 6pounder
Improvement and fixes for Op. Galvanic

Fixed RoF static bug and removed scripted system
Fixed MG respawn bug on Op. Galvanic
Fixed "voice bug" where certain nations used a mismatching chatter
Fixed Dutch commando berets was invisible
Fixed M4A2 turret was not moving correctly
Fixed distant lods for Type 92
Fixed M42 texture bug
Fixed params for MG suppression module
Fixed Garand PING bug where the clip eject could be heard even at great distances

Removed BAR handle as default item

Tweaked Carbine dispersion

Update: Apr 1, 2020 @ 10:55am

Added m1 carbine reload sounds
Added mp40 anim reloads
Added reload action for the greasegun
Added m1919 ui picture
Added PAK40
Added mission Op. Galvanic - Red Beach 1
Added new trenches by Fyuran
Added new Type92 model
Added missing weapons as placeable in editor
Added Dutch Commandos (No.2 Troop)
Added camo selection to US M41 uniform
Added M41 uniform color variants
Added M41 uniform for USMC
Added AI mortar fire support module
Added Suppression system for static weapons module
Added RoF system for statics (MG42, Type 99, M1919, Vickers)
Added rails and vegetation
Added Rommel asparagus
Added Gold Beach map

Fixed sniperspot model
Fixed weapons have no reload sounds
Fixed removed "open door" action for bunker 3 & 4
Fixed greasegun open bolt
Fixed fg42 some bullets were visible during reload
Fixed g43 mag was moving in the opposite way during reload
Fixed can't get in static weapons from behind
Fixed Shotgun ammo were invisible
Fixed type95 firing effects
Fixed US Bandoleer clipping issue
Fixed mortar sight view & added Direction value on the UI
Fixed Chinese voices
Fixed M42 texture bug
Fixed enfield magazine for reload animation was not visible
Fixed mortar ammo boxes can now be dragged with ACE
Fixed lod order m1897_bayonet

Reworked smg AI firing behaviour

Tweaked hit value for rockets
Tweaked fire geo for bunkers 3 & 4
Tweaked reload time for static weapons
Tweaked M4A2 hull gunner aim handling
Tweaked tone of US gear
Tweaked gunnerview for mortars

Synched reload animation for mg42
Synched reload and bolt animation for type99
Synched reload animation for mp40
Synched reload animation for lee enfield
Synched reload animation for m1a1

Update: Apr 15, 2018 @ 5:57am

Update: Apr 15, 2018 @ 3:16am

V release - Hotfix 1 - 15.04.2018
- Fixed Kokoda crash
- Fixed mkII Helmet with foliage
- Fixed missing normal map on M2 helmet
- Fixed M1 Garand visual PING bug
- Fixed Sherman gunner position

Update: Apr 8, 2018 @ 1:30pm

V release 08.04.2018

ADDED
- AB new helmets
- US helmets reworked
- ranks for AB
- Dutch Windmill asset
- Flags
- Horizon Islands Faction
- UK mkII helmet with Foliage camo
- Fallschirmjäger Knochensack Sumpftarn camo variant
- Panzer Lehr Division
- Some EU map assets (wip for now)
- M1903a1 modeloptics
- UK Para gear Khaki Variants
- Polish Paratroopers
- Polish Commandos (No.6 Troop)
- Polish Commando and Para berets
- UK Commando Wool hat Variant
- maroon and tan SAS berets
- Norwegian Commandos (No.5 Troop)
- cromwell optic 75mm (petrtlach)
- fow_optional_increasedGearCapacity_c
- A6M Zero (very wip)
- F6F Hellcat (very wip)
- new texture for NCO M1 helmet
- minor cfg tweaks
- improved attenuationEffectType for vehicles
- Kokoda:
- more FoW vegetation
- Some new tunnels/caves + filled in defence areas more
- EnvSound tweaks, shouldnt be silent anymore + river volume decreased slightly

FIXED
- hatches sounds
- mk2 fak camo texture bug
- Cromwell tracks don't move
- Corrected spent cartridge eject location to bottom side for MG34 and MG42
- Panther coaxial MG smoke is coming from the main gun hole
- type 77 mg was very inaccurate
- folaige attached to the turret was moving with the gun barrel
- m5a1 collision
- mass for TNT
- mass value for m1928 (USMC)
- manual bolting module
- US Army M4A2 texture bugged in VG
- USMC Rifleman (M1 Carbine) has an M1 Garand webbing instead of the carbine one
- cromwell commander cupola can now rotate

CHANGED
- AB uniform improved
- removed movements' sounds for the moment
- Improved garand ping sound (fixed MP bug)
- improved get out\in for statics

Update: Nov 27, 2017 @ 1:33pm

- removed fow_map_kokoda.pbo (file not signed)

Update: Nov 19, 2017 @ 3:12pm

ADDED

Handerson Airfield map
Bike horn for truppenfahrrad
M4A2
M5A1
LVTA2
GMC Truck
Type 97 truck
Type 95 Ha-Go
Panther
Kubelwagen
Kubelwagen (MG)
Sd.kfz. 222
Sd.kfz. 234/1
Sd.kfz. 250
Sd.kfz. 250/9
Sd.kfz. 251
Universal carrier

Sd.kfz. 251 wreck
Type 95 Ha-Go wreck
Sd.kfz. 222 wreck
Willys wreck
Universal Carrier wreck

Dienstglas 6x30 binoculars
German Nb39B Smoke grenade
British no.82 "Gammon bomb"
British no.79 Smoke grenade
British no.77 White Phosphorous Grenade
British no.73 Anti-tank grenade
British no.69 Hand grenade
TNT explosives
M1919a4 tripod
M1919a6 deployed
MG 34 General-purpose machine gun
Gewehr 43 Semi-automatic rifle
FG42 Fallschirmjäger gewehr
MG 42 deployed
Radom Vis P35
Pistole 640(b)
Walther PPK
Welrod Mk.II Silenced pistol
P08 Luger
Zf41 scope (thanks to the Unsung Team)
M1912 shotgun
Ithaca shotgun
Springfield M1903 (Thanks to Toadie)
Panzerfaust (Klein, 30, 60, 100)
Rifle No.5 Jungle carbine
No.4 bayo for Rifle No.4
M1 Garand tracers ammo

US munitions containers
UK munitions containers
IJA munitions containers
German Fallschirmjäger Drop canister

UK SEAC units
UK Radio operator unit
UK LT textures for PIB, BP, and CAN 01 and 02
UK RHA beret variants
UK RTR beret variants
UK Radio backpack green variant
UK Backpack variant with shovel
UK Jungle hat

US Engineer, Radio operator, Sniper, Rifleman M1903a1, SMG guner M1a1, SMG gunner M3, rifleman m1 Carbine, shotgun riflemen
US Army paratroopers and gear (82nd & 101st)
M37 & M41 US groups and units
US Army Merril's Marauders units
US Army HBT uniform variants
USMC camo uniform variants
US M1 helmet NCO variant
US M1 helmet folded variant
US M1 closed variant
US Haversack M-1928 variant
A4 Wool Cap (nvg slot)
US Daisy Mae hat variants
AUS faction
M4A2 US army markings by Jaki

Waffen SS uniforms
Waffen SS M43 Smock
Wehrmacht Herringbone uniform
Wehrmacht Panzercrew uniforms & gears
Wehrmacht M42 helmet
German Fallschirmjäger Helmet with net
German backpack ammo boxes for MG34/42
German Torn radio backpack
German Backpack ammo boxes for MG34/42 as cosmetic options (NVG slot)
IJA rifleman AT (frag) unit
Parachute (placeholder)
Carlisle fak
Facegear items
Glasses, Gloves and Watches
Burned Characters

Reyhard's advises for caliber & hit calibration
AT disposable system
CSA comp for magazines
New main menu
Uniform icons pics

CHANGED

PIAT is now a primary weapon
Darkened US gear
M1 Garand dark texture variant
M1 Garand improved sight
STG44 texture
STG44 distance settings
Improved RoF sys
Disabled A3 protocols for IJA and GER units
Improved SS Peadot textures
Added ADV tag in the weapon backpack (mortars)
Improved Vickers shooting anims
New German M24 'Splittering' model
New German M24 Concussion Grenade model
Allies and Axis are set enemy by default for new scenarios
Increased capacity for all backpacks
Reworked US units load out
Reworked UK units load out
Handanim M55
M1a1 Thompson textures

FIXED

Willys driver anim
Surfacesound wood on wx_woodenRoadBridge
Type99 reload bug
LCVP roadway bug
Wrong get in\out point for 6 pounder
British para webbing cargo space

Update: Jun 7, 2017 @ 3:26am

- removed wip broken assets
- fixed type 99 sniper GL bug
- corret name for SS helmets (thanks to Toujiro-Kun)