Arma 3
Faces of War
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Update: Jun 6, 2017 @ 12:32pm

Betio Tarawa Changelog:

- New Mask image
- Reworked Satmap
- Added underwater heightmap
- Fixed dust from surfaces
- Fixed surface sounds
- Fixed misplaced objects
- Fixed clutter
- Reworked sand surface
- Added new surfaces
- Added new nopx textures
- Added new vegetation
- Added Tarawa intro mission
- Defined runway correctly
- New lightning config

Sounds changelog:

- New bullet impact, sonic crack and flyby sounds
- Tweaked mechanism (1st person) sounds
- New or reworked sounds for M1919, Thompson, MG42 and Stg-44
- Range of gunfire sounds extended (to around 5 kilometers)
- Revised interior firing sounds

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- Added visor hat officer (Heer)
- Added visor hat officer (SS)
- Added new version helmet (Heer)
- Added M40 Helmet Heer (Net)
- Added _net and _net_camo for U.K. helmets
- Added New Para beret
- Added Tornister rucksack (Medic version)
- Added Pea dot uniforms
- Added Feldmütze SS to SS units
- Added 1st Belgian Infantry Brigade "Brigade Piron"
- Added 3rd Canadian Division - Royal Winnipeg Rifles
- Added 3rd Canadian Division - British Columbia Regiment
- Changed us_soldier02 completely, with textures and rvmat
- Added Fallschirmjäger units
- Added IJA (foliage) squads and units
- Added Commando units & groups config
- Added IJA crewman
- Added crewman class for US/USMC
- Added US and IJA pilots
- Added 6 pounder (57mm gun)
- Added flak36
- Added M55 Reising submachinegun
- Added Vickers MG
- Added PIAT
- Added Bazooka
- Added Webley revolver
- Added Type 10 flare gun
- Added Type 99 AT grenade
- Added Type 99 Sniper version
- Added M1911 pistol (A2 port)
- Added Type 14 Nambu pistol
- Added Type 99 animations
- Added Enfield animations
- Added K98 animations
- Added Garand animations
- Added 50 & 100 round belts to the M1919
- Added new weapon inertia and aiming speed values
- Added Rifle grenade launchers: M7 for Garand and Type 2 for Arisaka Type 99
- Added truppenfahrrad (bicyle)
- Added whistle system (work in progress)
- Added Rate of Fire system (for AI) to all MGs
- Added cfg class for trees
- Added interior sounds and path LoD to Tarawa objects
- Added path lods for trenches
- Added M24 frags to German units
- Added weapon effects: heat distortion effect at muzzle / spent casings on the ground
- Added specific bolt cycling anim/time for each bolt-action rifle
- Added "FoW Main Theme" - composed by Jeast
- Added German and Japanese names
- Added U.K. combat shouts and IJA combat\aware chatter

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- Changed mass of grenades
- Reviewed ammo storage for British and German
- Fixed the issue with some weapons sinking into the ground
- Fixed wrong diplay names for mortar bags
- Added optics for mortars (work in progress)
- Muted radio protocol of German and Japanese units
- Fixed: patches were out of the camo selection for the U.K. lieutenant
- Improved BAR: sight adjustment, bipod and carry handle removable, back stock texture
- Fixed wood surfaces of pier roadway
- Fixed spamming of ejected Garand clips
- Improved bolt action MP compatibility
- Fixed LCVP turrets (could rotate 360)
- Fixed: reset fire modes after each shot (Mortar sys)
- Fixed: headgear can't be stored in uniforms and vests
- Fixed: LCVP could load 60 soldiers
- Raised volume of US chatter
- Fixed name for IJA squads
- Willys Jeep optimization
- Improved "lodu_cask_heer01" (textures and the 3d)
- Changed trench assets moved to a proper category
- Fixed commando texture bug
- Improved U.S. equipement (3d, textures, rvmat)
- Fixed Bergenpack weighting
- Fixed: "black spot" (on the back of U.K. para)

Update: Mar 25, 2017 @ 6:13pm