Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Siam: Ramkhamhaeng
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Update: Feb 15, 2018 @ 3:07pm

Fixed issue where Floating Market model wasn't appearing while building a Market during the Classical era
Siam is less likely to spawn in the Desert near Floodplains.

Update: Feb 15, 2018 @ 1:34am

Updated for Rise and Fall
The Thai Alphabet is not longer triggered by Espionage, Research Agreements, or Teammates.

Update: Dec 12, 2017 @ 10:25am

Updated Floating Market Model
Updated Ramkhamhaeng's UA, gold reward is now ((iCost/10) + math.sqrt(10 * iCost)), used to be iCost * 0.33, where iCost is Tech/Civic cost

Update: Nov 22, 2017 @ 7:25am

Normalised music volume

Update: Oct 22, 2017 @ 1:37am

Fixed music issue playing against Siam.

Update: Oct 20, 2017 @ 9:17am

Updated for Fall 2017 Patch:
Siam now uses the "Indonesian" City Style.
Siam now has a custom palace.



Siam's music should now be working properly with the latest patch.

Update: Aug 24, 2017 @ 12:28pm

Update: Aug 24, 2017 @ 11:47am

Added animated leader
Added load order

Update: Jul 31, 2017 @ 9:53pm

Update: Jul 29, 2017 @ 3:13am

Added Custom Music

Siam's Theme is ลาวดวงเดือน (Lao Duang Duen). There are four era variations.
Ancient Era
Medieval Era
Industrial Era
Atomic Era