Starbound

Starbound

United Systems Expansion - [DECOMMISSIONED]
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Update: Jan 20, 2018 @ 10:58pm

Version 21.01.2018 (3.40-C)


Dungeons
- Updated Leeds AGAIN - Removed the standard Field Cannons from Part 3. They can hit beginner players too easily. Replaced with a 20mm variant.
- Updated Flakturm Flayers - Implemented 20mm Field Cannons into Part 2.
- Updated First Assault - 20mm Field Cannons implemented onto the main bunker.


NPCs and Monsters
- Most tanks now have their turrets pop off when destroyed.
- Increased range of Field Cannons by 1.5x.
- Added 20mm Field Cannons.
- Trench Machinegunners can now use the Lewis Gun.
- Trench Raiders can now use the Lewis Gun.


Objects
- RED Keycard Console added - Crafted at mil-replicator.
- RED Keycard added - ditto above.


Weapons, Armors and Items
- Added Lewis LMG - Dropped by Trench Machinegunners.
- Added Obrez - Can be "upgraded" from a Mosin in the weapons table.
- Added MG-42 Heavy - Dropped by Nazi Heavies.

- NPC Galant Rifles now function similarly to the NPC Rigotti Rifle.
- Thompson Pulse Rifle now has new firing sound.
- Madison NPC LMG now fires invisible projectiles (with alot of dust kick).

- Broken Keycard Consoles now yield "Console Parts".


Misc
- Treasurepool revisions.
- The "Fleet Battle" parallax is now layered properly.
- Added some mission-specific biomes.


Questline
- Decreased SAIL Difficulty of Leeds City to "Mayhem".
- Decreased SAIL Difficulty of The Shipment to "Hard".

Update: Jan 19, 2018 @ 3:15am

Version 19.01.2018 (3.40-B)


Dungeons
- Updated Leeds City Campaign - Removed an enemy field cannon and updated terrain.

- Added a GBI Ship back piece.


NPCs and Monsters
- Added Flak Trooper - Can be hired from GBI holding cells in their spaceships. Weak, but heavy-hitting.
- Added Retired Rebel Tenant - Acts as a light Guard. Supplies Gold instead of Pixels.
- Added Defense Engineer - Wields an Mk7 Revolver and a small indestructible shield. Hired from Redyan Civilians.


Objects
- Added colony tags to obtainable "Rebel" objects.


Weapons, Armors and Items
- Added NPC Flak Launcher.


Misc
- Treasurepool revisions.

Update: Jan 18, 2018 @ 8:32pm

Version 19.01.2018 (3.40-A) patch


Dungeons
- Updated Leeds City Campaign again - Removed 2 sandbags which made a viable allied force impossible.


Misc
- Treasurepool revisions.

Update: Jan 18, 2018 @ 7:07am

Version 19.01.2018 (3.40) "The update with better tanks"

Dungeons
- Airbase 1 completely omitted and replaced with "Warship Alpha-Romeo".
- Updated Leeds City Campaign - New unit classes, better enemy spawns and less shitty map design.
- Updated S-1945-XU - A small new room.
- Updated Flakturm Flayers Part 2.
- Updated "First Assault".
- Added 2 Scorched City microdungeons.


Fixes
- Spelling/Grammatical fixes for codices.
- Fixed crash for Liktov's second Luketvz Gang-related mission - It was an error in the code for "Lekutvz" instead of "Luketvz".
- Fixed minor discrepancies in the Leeds Scrap Tank's frames.
- Fixed incorrect damageteams for the "Bandit" Faction.


NPCs and Monsters
- All Enemy Vehicles in Leeds City have been revamped and now deal somewhat realistic damage.
- Changed Liktov's Appearance.
- Leeds City Bandits are now on the same Damageteam as the later bandits.

- Early-War Loyalist Followers can no longer use the AT-RR.
- Mid-War Loyalist Followers can no longer use the Bazooka or Rigotti Rifle.
- Rebel Machinegunners no longer wield Madison LMGs and also no longer drop them.
- Rebel Chaingunners nerfed. Ironically, can no longer use chainguns.

- Some npcs now move slower or faster depending on their "class". This includes the Allied units during missions.
- Standard Rebel Helicopter can now fire on the move without stopping.
- Leeds Scrap Tank range slightly increased.

- Added Loyalist Anti-Tank Unit - Dedicated Anti-Tank Ally. Slow in all aspects but powerful if protected.
- Added Leeds Scrap Tank MG Variant - Created as a counterpart to the now instant-kills of enemy cannons.
- Added Enemy Sandbag - Is what it is.
- Added Rebel Field Cannon - The same as other usual instant-kill cannon-equipped enemies, but immobile and weak.
- Added Rebel Field Engineer - Creates sandbags which acts as cover for enemies.
- A completely new class of units for Leeds City.
- Added Nazi Supersoldier.


Objects
- Some new decoratives for maps.
- Fixed the map for First Assault still referring to the Loyalists as the "USCM" and the Rebels as the "USCMR".


Weapons, Armors and Items
- Completely changed functionality of AV-12 - Now fires AP Flechettes.
- Significantly nerfed AR-25 Flamethrower.

- Added Enfielder - Dropped by Trench Soldiers.
- Added Mk7 Python - Can be purchased from Gun Dealers.
- Added some NPC-only gear.

- Buffed Rigotti NPC Weapon.
- Significantly buffed M30 Greaser NPC.
- Significantly buffed MP40 NPC.


Misc
- Minor codex rewrites.
- Certain projectiles now have new sounds.
- New codices.
- New sound files.
- Dialogue changes.
- Increased Hoverbike HP in Flakturm Flayers by 2000.
- Major dialogue changes and additions.
- Treasure pool changes.


Questline
- Major revisions in the text to turn Airbase 1 into Warship Alpha-Romeo.
- Increased SAIL difficulty of Leeds to "Deathwish".
- Omitted the flight trip during Flakturm Flayers.


Notes: Changing the way the version numbers are handled so it's easier instead of just judging how much I should increase the number based on personal judgement.

Update: Dec 6, 2017 @ 8:20pm

Forgot to change the thumbnail.

Update: Dec 6, 2017 @ 8:04pm

Version 3.37 "Sound Capped"

Dungeons
- Added 3 space encounters.
- Added a destroyable dungeon encounters.
- Added a shielded planet encounter.
- Added 2 Rebel Prison pieces.
- Added a forest/lush/scorchedcity microdungeon.
- Added 2 midnight microdungeons.
- Added 6 desert/jungle/hive(-1)/scorchedcity(-1)/geode(-2) microdungeons.

- Updated Leeds City Campaign Part 3.
- Updated Flakturm Flayers Part 1 and 2.

- Unlocked the gate blocking off the Halloween 2017 mission.


Fixes
- Spelling fixes.
- Grammatical fixes.
- Fixed an encounter dungeon.
- Fixed some weapon offsets.


NPCs and Monsters
- Added Capstone Soldier.
- Added Mind-controlled Rebel.

- Rebel Lightmachinegunners can now use the Madison LMG.
- Nazi Scouts can now use the Luger P16 and Mauser Automatic.
- Nazi Soldier armor reduced.
- Rebel "Chaingunner" can now use the Madison LMG and Unscoped vintage rifle.
- Non-Radio Riflemen can now use the Mauser Automatic.
- Non-Radio Riflemen armor cosmetics updated.
- Non-Radio Riflemen armor reduced by 1%.
- "Fanatic Commandos" can now wield M12A7 Launchers.
- Rocket Infantry can now wield M12A7 Launchers.
- Loyalist Followers can now use the Rigotti Rifle.
- Loyalist Followers no longer use USM-47s or M2055s.
- Elite Loyalist Followers can now use the M22 Legacy Rifle, Rigotti Rifle and M12A7 Launcher.
- Elite Loyalist Followers no longer use AR-26s or USM-47s.
- USSR Soldiers now only wield the Mosin.
- Elite Rebel Footsoldiers wield the Rigotti Rifle instead of the MG-249 now.

- "Sherman", "Scrap", "Armored Car", "Scrap Missile" and "Loyalist" tank new firing and death sounds.
- "Sherman" Tank Cannons now fire in a straight line relative to their barrel (Their cannons are less dangerous, making the machinegun stand out).
- Armored Car now utilises its 20mm cannon.
- Rebel Dual Flak Cannon new firing sound.
- Rebel Missile Launcher new firing sound.
- Rebel Missile Launcher now fires like an mg instead of an auto-shottie. This will be the final missile launcher functionality change.
- Rebel Quad-Barreled MG turret new firing sound.
- Rebel Gatling Gun turret sprite updated.
- Rebel Gatling Gun turret new firing sound.


Objects
- Destroying "small bloodstain" will now drop pixels instead.


Weapons, Armors and Items
- Galant Rifle new firing sound.
- Karabiner 17 new firing sound.
- Enemy Modern MP-40 new firing sound.
- Grease Gun new firing sound.
- Colt Monitor new firing sound.
- M22 Legacy Rifle new firing sound.
- Unscoped vintage rifle new firing sound.

- Updated alot of enemy weapon sprites. Common npc-only weapons now have decorative bayonets.
- Karabiner 17's sprite updated. Should help differentiate between the Galant and Karabiner.
- USM-4 sprite updated.
- MG-249 is now displayed as "LMG" instead of Assault Rifle.
- Rebel Prison Guard helmet sprite updated.

- Buffed Karabiner 17's damage to compensate for its single-shot use.
- Slightly buffed Colt Monitor.
- Slightly buffed Glock 218.

- Added Mauser Automatic - Dropped by Non-Radio riflemen.
- Added Glock 218 Suppressed - Upgradeable from Weapons Table.
- Added "Madison" LMG - Dropped by Rebel Machinegunners.
- Added Ithaca sawed-off. - Buyable from the Dogtag trader.
- Added Luger P16 - Dropped by Nazi Scouts.
- Added M12A7 Launcher - 2% drop chance from Fanatic Commandos or 5% from Rocket Infantry.
- Added 5/7 Armor-Piercing - Buyable from Gun Dealers.
- Added Rigotti Rifle - Buyable from Gun Dealers.
- Added Mosin Rifle - Dropped by USSR Soldiers.

- Added NPC-only Capstone Cerelon Rifle.
- Added 2 NPC-only melee weapons.


Misc
- Some Capstone codexes added.
- Treasurepool updated.
- Removed some unused code.
- Updated Rebel Propaganda codex.
- New projectile added.
- Moved some code around.
- Changed ambience of Flakturm Flayers part 1.


Questline
- Updated Flakturm Flayers text to correctly inform players that there is infact, 1 checkpoint.

Note: I won't be back for a month. This better not turn into a clusterfuck. - Medicfast90

Update: Nov 30, 2017 @ 4:29pm

Version 3.35-AB Patch


NPCs and Monsters
- Nerfed Rebel Footsoldier's armor by 8% (first encountered in Flakturm Flayers).


Misc
- Removed the broken energy regeneration for "Weak Meth Addiction".


Note: Ok so the prison spawns are still broken. No way for me to fix the segregation.

Update: Nov 29, 2017 @ 8:08pm

Version 3.35-A


Fixes
- Fixed 2 space encounters.


Weapons, Armors and Items
- Implemented Snortable Meth. Extremely dangerous consumable. Craftable at the medical station.
- Reduced price of Eagle Rifle (unupgraded).


Misc
- Grammatical fixes.
- Removed unused songs and sound files.
- Added drugg addiction script by Erisss.
- Updated modder's resource readme.


Questline
- Changed Luketvz Gang finish dialogue.
- Fixed the "Luketvs Gang" mission misinforming players to speak to Sarge instead of Liktov.


Note: Ok so the prison spawns are still broken. No way for me to fix the segregation.

Update: Nov 25, 2017 @ 6:46am

Version 3.35

Dungeons
- Updated Rebel Prison - "Capital" shield generator re-implemented, Capital updated and reduction of overall npc spawns.
- Added 3 Rebel Prison pieces. Also some major updates on existing pieces such as entire new floors to existing pieces.
- Increased max pieces per Rebel Prison.

- Updated Rebel Base - Shield Room becomes a regular building. Shield generator moved to the "Capital".
- Added a Rebel Base piece.
- Increased max pieces per Rebel Village.

- Updated Urban Battle - Compressed pieces, spawn revisions, detail enhancements and such.
- Added an Urban Battle piece.
- Increased max pieces per Urban Battle.

- Added 2 snow/tundra microdungeons.
- Added a forest/lush microdungeon.
- Added 5 Scorched City microdungeons.
- Added a Bone (Zone) microdungeon.
- Added 4 Toxic microdungeons.

- Added 2 space encounters.

- Added a Rec-Facility piece.

- Updated Leeds City Campaign Part 4.
- Removed occupied bunkers from the shielded all-planet dungeon encounters.
- Updated an ocean microdungeon.
- Revised campaign trophies/end mission objects. The end-quest objects now also spawn at the end of the campaigns so that players can finish the quest on the spot (the finish quest objects will still be available for decoration and will retain their original functionality). The teleporters also now directly return to Sector 1945-XU instead of back to the ship.


Fixes
- Fixed an all-planet shielded encounter.
- Fixed a space encounter.
- Fixed a rebel prison cell not having locked doors.
- Fixed Nightvision Helmet crafting. It's supposed to be AA Batteries, not bloody car batteries.
- Finally fixed the stupidly wonky Rebel Prison spawns. It no longer cuts off.
- Fixed Rebel Base spawns.


NPCs and Monsters
- Seriously buffed "Loyalist War Fighter".
- Seriously buffed "Elite Rebels".
- EVA Rebels now use the Angriffsschütze-Gewehr instead of pulse rifles.
- Soviet Soldiers no longer have their weapons initially holstered.
- Rebel Prison Guards now use proper riot batons.
- Rebel Soldiers will now never use melee.
- Changed base npc of Nazi Scout.
- Buffed Dreadwing Mk2 'Vengeance'.

- Added Soviet Prisoner for Rebel Prisons.
- Added Nazi Soldier.


Objects
- Keycard Consoles now drop "broken keycard consoles" which can be opened for parts.
- Redyan Flags destroyed by the player will drop its player variant instead of the dungeon variant.
- Updated Avian scan dialogue for Redyan Flag.
- "God Save Us" Graffiti now drops Black Dye.


Weapons, Armors and Items
- Added "Broken Keycard Console" which can be "opened" similarly to a reward bag but with tech-based treasures instead.
- Added M22 Legacy Rifle - Available as an "all-time" item in the S-1945-XU weapons shop.
- Added Angriffsschütze-Gewehr - 30% chance to be dropped from Rebel Astronauts or 5% from Nazi Soldiers.
- Added Laser-Designator Helmet.
- Added Karabiner 17 - 10% drop chance from Nazi Soldiers.

- Nightvision Helmet now has tier 4 armor stats.
- Lowered price of both procedural Pulse Rifle variants.


Misc
- Some more radio dialogue for space encounters.
- Deleted some unused files.
- Added 2 projectiles.


Questline
- Updated the finish dialogue when completing the Luketvz Gang quest.


Note: Biggest update I've had in a long time.

Update: Nov 22, 2017 @ 12:55am

Version 3.30-A

Dungeons
- Added 2 all-planet dungeons.
- Added a Rec-facility piece.
- Updated Rec-Facility - Some doors now require a GBI Officer Keycard instead of a convoluted puzzle.
- Updated Leeds City Campaign part 4 - Revised Dreadwing Mk2 boss arena in an attempt to prevent issues with Dreadwing spawns. Also some general improvements. ALSO removed the checkpoint after playing through it again.

Fixes
- Fixed Riot Helmet's sprite.

Objects
- Finally made the Green Starburner Arcade have a "2" in its name.
- Implemented an old unused "distillery" (made since moonshine was added but never used. A legacy object) which is used to distill Moonshine and Vodka - Tier 2 Inventors Table.
- Crafting tables now have orange titles.
- Changed the human scan dialogue for "Military Replicator".
- Added a radio that plays Omega – Gyongyhaju Lany.
- Added rainwater collector which can be used to harvest water early-game.

Weapons, Armors and Items
- Added Nightvision Helmet.
- Added Laser-Scharfschützengewehr - 3% drop chance from Rebel Laser Gunners.
- Added "GBI Officer Keycard" - 10% drop chance from GBI Units.
- Added Tech-60 Akimbo.

- Weapon parts are now located in the "reagent" category instead of the main bag category.

- Added Ethanol.
- Implemented Filter.
- Moonshine price slightly increased.

- Buffed knockback on Tech-60.
- Updated "Elite Soldier Helmet" Variant 1.
- Updated description of Methamphetamines. Name also changed to Packaged Meth.

- Replaced the AR-25s Frag Grenade Launcher with a flamethrower.
- AR-25 muzzle flash slightly heightened.
- Ar-25 knockback value increased from 1 to 5.

Misc
- Added Skyburner Chapter 4, 5 and 6.
- Treasure pool updated.

- "Intoxicated" status effect added on consumption of alcohols - 40% slower movement speed and 30% reduced defense.