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Yeah I know. In fact, I was playing this mod right now
This is Med's work.
He made this before I started working with him.
He would like to delete it and have everyone forget about it.
He really would.
But then even more people would complain.
They already did when we brought up the mere prospect of removing it.
like mate ya good?
Hi, I'm the dev. The sole dev of this particular mod.
I fucking hate this mod. This mod is only up because some people are still dependent on this for their universe.
Go play GiC.
Galaxy in Conflict is what US.E was trying to be from the start.
However if you still say that "this is a bad idea, and will probably make your experience worse" I'll defer to your judgement being the mod author and all. Thanks for the time and activity on a Decommissioned mod.
Mostly just confusion and leading into situations where you might go "wow this is bad" because you're playing US.E or mixing up what is actually part of thr GiC story or US.E story.
Things definitely won't meld gameplay-wise and there are some concerns over a small handful of potential issues in the code (we thought most things different but there's too much in either mod and would ultimately rather people ignore US.E entirely).
How big of potential conflicts are we talking about here? Like items getting broken due to incompatibilities? Things just not melding together well gameplay-wise? Or 'My AK from GiC is firing Loyalist soldiers instead of bullets now'?
here's the log: https://pastebin.com/pkrTppJP
"United Systems Expansion" or its affiliate "Planets" mod has -removed- "Lush" planets (known internally as "Garden" planets) from spawning, including its position as the default starting planet of all players outside of modifications to spawn configurations (which neither mod achieves).
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You may be mistaken in that your ship is instead "loading forever". Please refer to Bk3000s "Faster Start" mod. Additionally, it would do you well to read descriptions.