Starbound

Starbound

United Systems Expansion - [DECOMMISSIONED]
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Update: Jun 4, 2017 @ 4:54am

- Quickly fixed proper anchor for player-placed Rebel Flag.

Update: Jun 4, 2017 @ 4:26am

Version 2.40

USCM Expansion
- Added 3 new modules for the Rebel Village, removed 3 other modules and lowered max parts by 1.
- Added Rebel Prisoner of War Camp. The camp itself is protected by a shield generator and requires basic navigation skills.
- Added 3 new decoratives: Rebel Flag, Vehicle Tender and M65 Chassis.
- Added an underground bunker in "frontlines" as a sort of cover from Artillery.
- Added a small room offshoot in the "Tunnels" mission. Also changed up the stealth a little bit.
- Added M65 Tank Destroyer.
- Added 4 inter-mission codexes to the missions "Frontlines" and "Not My War".
- Added Liktov Clark.
- Added 2 codexes as reward items for the new "Liktov Clark" Mission.
- Added Rebel Flag to further differentiate between the Loyalists and Militants.
- Added a seperate "torn" version for when the player attempts to mine out the flag.
- Added Rebel Prison Guard.
- Added Liktov Clark's mission, an atmospheric mission that takes it slower.
- Energy Shield sprite slightly changed. Energy part is now slightly transparent.
- Added prison guard helmet, a gasmask and helmet slapped together (Rebel Prison Guard Only).
- Rebel Village spawn parameters slightly changed.
- Added treasurepool for Rebel Village Labs.
- Erchius report codex added to Rebel Village Labs.
- Added Frag Grenade.
- Rebel Guards can now drop said grenades.

- Essentially: A new shielded procedural dungeon, more pieces for the Rebel Village (Pieces that took up too much space were removed), mission changes, more codexes and 1 whole new (albeit short) mission, and a grenade.

Luftbrenner
- Fixed incorrect projectile damage for the tank.

Update: May 25, 2017 @ 5:37am

V2.32 - C

USCM Expansion
- Changed the team of the USSR soldiers, meaning in the rare case of Rebels and Soviets meeting, they'll open fire on eachother. They're still hostile to the player.


Luftbrenners
- Plane AI further refined.
- Standard Enemy Plane health reduced.
- Buffed the Starburner Predecessor: Now has a 60 degree aim angle and the projectile has been changed. Also more HP.
- Added Ace, A player-like plane that's extremely fast and fires fast.
- Added Laser Ace, a laser version of the Ace that can supress an entire area in seconds.
- Standardised enemy shot damage (13 dmg for regular shots, 74 dmg for battleship rounds).
- Changed description for the SAIL mission.

Update: May 24, 2017 @ 9:53pm

OH SHIT I FIXED IT!

- REMOVED UNUSED SERPENT DROID CAUSING CONFLICTS WITH FRACKIN UNIVERSE'S SERPENT DROID.
- ALSO REMOVED OTHER UNUSED STUFF.

Update: May 24, 2017 @ 7:13am

The "I dont fucking know what to name things" update: Version 2.32

USCM EXPANSION
- Every map has been worked on I don't even know anymore.
- Finally added the USCM Bunker.
- A new Rebel Tank.
- A shitload of unused assets.
- Quest system now closes at the end of Mission 5 and represents the 'Leeds City' Campaign.
- Decoratives added.
- Airship captain now stands in his respective Airship.
- Rebel Intelligence added to non-procedural dungeons. Currently only serves for one of the Airship Captain's quests. Other than that it's merely a sellable.
- Some description changes.
- Some radio messages have been changed.
- Spawns for missions have been changed.
- Removed some non-procedural dungeons.
- Removed unused music shaving off some megabytes.
- Added battle report codex.
- Repaired version of the Rebel Facility is now accessable after speaking to the Airship Captain.
- Fixed Rebel Helicopter being capturable.
- Changed dogtag drop rates.
- Old NPCS (Like the USCM-16 trooper) now drop dogtags.

LUFTBRENNERS
- Plane AI tweaked. The plane is now relentless in its pursuit and will outright fly into you while firing its projectiles instead of stopping to occasionally fire and then just fly off.
- Small projectiles changed to a ball shape to further reference Luftrausers.
- Anti Air firerate reduced.
- Turret now has 10 000 less hp.
- Nerfed the Starburner Predecessor due to the reduced projectile spam.

Update: May 15, 2017 @ 6:28am

Minor fix for the "Frontlines" map.

Update: May 15, 2017 @ 6:15am

Version 2.2 "The sprites aren't shit anymore" update:

- All existing enemy sprites (Except Luftbrenners and the USCM Drone Tank) were completely overhauled with new mechanics, new and improved sprites and their own respective projectiles.


- Frontlines, Factory Assault and R&D Facility have been modified. Frontlines has minor spawn changes and boss room has been modified to prevent artillery from prematurely killing the boss.

Factory Assault has been significantly improved. It now plays in a way to properly introduce players to the concept of hostile armoured vehicles along with some buildings and terrain changes (It stopped raining too!). There's also a new boss at the end of the mission.

R&D Facility has had its spawns slightly changed. One of the 2 helicopters assisting Dreadwing has been swapped in favour for a Missile Tank MK2 and Rebellion Scrapper MK1.


- Testing Grounds/Klendathu IV-2 has been changed again. An airship now floats in the East and an underground club has been added. The underground club has Elite Troopers that can be recruited for 40 dogtags.

- What used to be the T-34 has now become the flat "Scrapper Mk1" tank.
- What used to be the Missile Tank is now a new sprite 1.5x larger than the original, with its own unique design. It fires in a burst of 8 instead of a slow constant barrage. This means it serves an Anti-Air role against all you vehicle skrubs.
- The "Scrapper Mk1" has an externally crewed variant with direct fire shots instead of arced shots.

- Re-implemented the Frontlines (Fuel Of War) music for Factory Assault.
- Added USCM Elite Troopers who can be recruited for 40 dogtags.
- Added another talker dude.
- Added 2 new projectiles.
- Added Armoured Car.
- Rebel Helicopter has been slightly weakened.
- End codex for mission 4 has been completely rewritten (complete with a reference to something else that influenced the missile tank's new design).
- Radio messages for both Factory Missions now correlate with eachother.
- Fixed the hostile rebel vehicles having an incredibly short attention-span. The Drone still has said shortage of an attention span.

- Maximum pieces for the USCM Rebel Base has been reduced. So has the USCM Loyalist (friendly) base. This makes them more friendly for tiny and small planets.

- Added a secret radio located near the secret mission.
- Added a plethora of currently unused stuff.

Update: May 8, 2017 @ 3:30am

Small Luftbrenners update:

- Luftbrenners enemies now fire in bursts instead of a constant barrage.

- Luftbrenners enemy projectiles are now consistent (Battleship rounds deal the same damage as battleship rounds fired from other vehicles).

- Starburner Predecessor's health has been reduced to compensate for the enemies being easier.

- The amount of enemy projectile spam has been reduced considerably, making it more of a true bullet hell instead of the player just tanking hundreds of shots.

Update: May 7, 2017 @ 9:52pm

Small patch:

Modified the dialog file for snipers (which includes the 1st mission boss). The boss may or may not be fixed.

Update: May 7, 2017 @ 4:54am

Version 2.1 Luftbrenner Update

- Added "Luftbrenner (Endless)" map.

- Added 7 new enemies exclusive to the Luftbrenner map.

- Added "Starburner Predecessor".

- Klendathu IV - 2 (Testing Grounds) map updated.

- Treasurepool updated. Luftbrenner map can be obtained by finishing Mission 5.

- Slightly modified the sprite of the Military Replicator.