XCOM 2
Shadow Ops LW2 Class Pack
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Update: Jul 22, 2017 @ 12:36pm

Balance Changes
Combat Engineer
SQ: Smoke and Mirrors changed to "Grants +1 charge per smoke grenade item. Launching or throwing a smoke grenade does not end your turn."
LCPL: Replaced Smoker with Combat Drugs
- Combat Drugs: Changed to "A fast-acting stimulant in your smoke grenades grants units in the initial area +20 Aim and +20 Will for 2 turns."
LCPL: Breach radius reduced by 1
LCPL: Demo Grenades environment damage reduced from 10 to 8
CPL: Replaced Aggression, Lightning Reflexes, Formidable with Run and Gun, Fortify, Extra Munitions
- Extra Munitions: Grants 1 free explosive grenade item to your inventory.
SGT: Replaced Fracture, Dense Smoke, HEAT Warheads with Shotgun Finesse, Center Mass, Formidable
- Shotgun Finesse: Gain +10 Crit chance and +3 Mobility while equipped with a shotgun.
SSGT: Replaced Double Time, Low Profile with Precision Shot, Disabling Shot
TSGT: Replaced Precision Shot, Combat Drugs, Resilience with Fracture, Dense Smoke, HEAT Warheads
GSGT: Replaced Anatomist, Combat Fitness, Full Kit with Aggression, Rupture, Low Profile
MSGT: Replaced Rupture with Full Kit

Dragoon
TSGT: Phalanx Protocol charges increased from 1 to 2
MSGT: Stasis Field now has 1 charge instead of a cooldown

Hunter
LCPL: Priority Target reduced from +15 Aim/+15 Crit to +10 Aim/+10 Crit
LCPL: Keen Edge changed to "Your sword attacks deal +1/2/3 damage and ignore up to 2/3/4 armor."
SSGT: Replaced Aggression with Deadshot

Infantry
SSGT: Zone of Control reduced from 4 overwatch shots to 3

Juggernaut
Infiltration time increased
LCPL: Priority Target reduced from +15 Aim/+15 Crit to +10 Aim/+10 Crit

Scrapper
SQ: Bull Rush aim modifier reduced from +20 to +15
CPL: Replaced Shadowstep with Lightning Reflexes
SGT: Replaced Fortify, Sixth Sense with Sixth Sense, Elusive
SSGT: Replaced Hit and Run with Close Encounters

Survivalist
LCPL: Replaced Disabling Shot with Fearsome
CPL: Replaced Both Barrels, Against the Odds with Hipfire, Disabling Shot
SGT: Replaced Covering Fire, Deadshot with Ever Vigilant, Against the Odds
SSGT: Replaced Hipfire, Fearsome with Implacable, Aggression
TSGT: Replaced Evasive, Field Medic with Field Medic, Bring 'Em On
GSGT: Replaced Implacable with Combat Fitness
MSGT: Replaced Untouchable with Heavy Hitter

General Changes
Removed last class override. Fixes incompatibility with Reliable Smoke mod
Tactician description clarified

Bugfixes
Rapid Fire and Rupture are usable with squadsight
Zone of Control applies the Covering Fire aim malus to enemies
Ever Vigilant and Ready for Anything work with sniper rifles

Update: Jun 11, 2017 @ 1:29pm

Balance Changes
Combat Engineer
LCPL: Gave Breach +2 tiles range, +1 radius, and -1 turn cooldown
LCPL: Replaced Fracture with Smoker
CPL: Replaced Lightning Reflexes, Formidable, Dense Smoke with Aggression, Lightning Reflexes, Formidable
SGT: Replaced Double Time, Precision Shot, Fastball with Fracture, Dense Smoke, HEAT Warheads
SSGT: Replaced Aggression, HEAT Warheads, Smoker with Double Time, Low Profile, Fastball
TSGT: Replaced Resilience, Iron Will, Combat Drugs with Precision Shot, Combat Drugs, Resilience

Dragoon
CPL: Replaced Suppression, Stealth Protocol with Area Suppression, Phantom
TSGT: Replaced Area Suppression, Ghostwalker with Iron Will, Stealth Protocol

Hunter
LCPL: Priority Target no longer affects melee attacks
CPL: Replaced Stalker, Flush, Lone Wolf with Fade, Lone Wolf, Double Time
SGT: Replaced Fade, Double Time with Stalker, Cutthroat
SSGT: Bullseye now has a +100 Crit modifier
TSGT: Replaced Damn Good Ground with Snake Blood
- Snake Blood: Gain 20 Dodge and immunity to poison.
GSGT: Replaced Assassin, Evasive with Butcher, Tactical Sense
MSGT: Repladed Double Tap, Butcher with Assassin, Rapid Fire

Infantry
CPL: Replaced Stun Gunner, Fortify, Field Medic with Zero In, Stun Gunner, Focus
SGT: Replaced Zero In, Walk Fire, Area Suppression with Fortify, Area Suppression, Field Medic
SSGT: Replaced Electroshock, Resilience, Second Wind with Center Mass, Arc Pulser, Zone of Control
- Zone of Control now grants 4 overwatch shots rather than unlimited
TSGT: Replaced Good Eye, Precision, Focus with Resilience, Improved Suppression, Second Wind
- Improved Suppression: Your Suppression and Area Suppression abilities also disorient the primary target.
GSGT: Replaced Arc Pulser with Precision
MSGT: Replaced Zone of Control with Rapid Reaction

Juggernaut
LCPL: Replaced Shredder with Priority Target
LCPL: Quickburn now allows you to activate the flamethrower after dashing
CPL: Replaced Priority Target, Steady Hands, Focused Defense with Incinerator, Saturation Fire, Rocketeer
SGT: Replaced Incinerator, Deadeye, Javelin Rockets with Focused Defense, Shredder, Lone Wolf
SSGT: Replaced Will to Survive with Salvo
TSGT: Replaced Saturation Fire, Rocketeer with Deadeye, Javelin Rockets
GSGT: Double Tap changed to LW2 1.3 version

Recon
CPL: Replaced Sprinter with Stalker
SGT: Replaced Hit and Run with Shadowstep
SSGT: Replaced Shadowstep with Hit and Run
TSGT: Rapid Deployment now allows you to throw a support grenade after dashing
GSGT: Replaced Tactical Sense, Vanish with Sixth Sense, Ghost Grenade
MSGT: Replaced Ghost Grenade with Vanish

Scrapper
LCPL: Replaced Extra Munitions with Flashbanger
CPL: Replaced Hit and Run, Bombard, Whirlwind with Trench Gun, Bluescreen Bombs, Shadowstep
SGT: Replaced Trench Gun, Biggest Booms, Elusive with Fortify, Volatile Mix, Sixth Sense
SSGT: Replaced Fortify, Sixth Sense, Shadowstep with Hit and Run, Sting Grenades, Whirlwind
TSGT: Replaced Grazing Fire, Volatle Mix with Good Eye, Biggest Booms
Bull Rush average damage increased from 1.2 to 1.5
Bull Rush now has a 10% crit chance for +2
Bare Knuckle damage bonus increases with rank, from +3 at LCPL to +6 at MSGT
Eat This! no longer affects melee attacks

Survivalist
No changes

General Changes
Added Caseless Ammo: Grants +2 clip size, only compatible with assault rifles. No cost
- Infantry will default to equipping Caseless Ammo in their ammo-only slot
Defense is now displayed in the Armory screen
Abilities that have varying numbers based on weapon tech level now display all tech levels

Bugfixes
Tactician works correctly with Suppression
This One's Mine and Sensor Overlays no longer affect displayed soldier stats
Sonic Beacon now reliably attracts green alert pods to exactly where you throw it
Hunters and Survivalists no longer get Light 'Em Up in the AWC
Resistance members no longer get useless perks on level up
Added Shield Surge icon

Update: May 20, 2017 @ 11:56pm

Equipping a PCS on a character without Digital Warfare will correctly destroy/replace the previous PCS
Equipping a PCS on a character with Digital Warfare will destroy the previous PCS unless you have the Wired continent bonus
Tactician works properly with Area Suppression
Rapid Deployment allows throwing a Ghost Grenade as a free action

Update: May 17, 2017 @ 5:48pm

Update Russian translation
Fix issue where the item weight mobility penalty could be calculated incorrectly if the grenade in the grenade slot stacked with a grenade in a utility slot

Update: May 15, 2017 @ 1:51am

Fix mistake in Scrapper skill tree (Mayhem -> Heavy Hitter)

Update: May 14, 2017 @ 4:42pm

PATCH NOTES

Balance Changes
All Classes
Adjusted XP gain
Adjusted mission infiltration time

Combat Engineer
Grenades in the grenade pocket no longer reduce Mobility

LCPL: Replaced Scrounger with Fracture
- Fracture: Your primary weapon attacks against mechanical units have +20 Aim and shred 1/2/3 armor.
CPL: Replaced Hard Target with Formidable
SGT: Replaced Precision Shot, Slug Shot with Double Time, Precision Shot
SSGT: Replaced Shredder, HEAT Warheads with HEAT Warheads, Smoker
TSGT: Replaced Damn Good Ground with Iron Will
MSGT: Replaced Mayhem with Rupture

Dragoon
LCPL: Replaced Scout, Covert with Rapid Shielding, Trojan
- Rapid Shielding (formerly Advanced Shield Protocol): Shield Protocol no longer costs an action to use.
CPL: Replaced Renewal Protocol, Advanced Shield Protocol with Suppression, Renewal Protocol
- Renewal Protocol charges reduced from 1/2/3 to 1/1/2
- Stealth Protocol charges reduced from 1/2/3 to 1/1/2
SGT: Replaced Iron Will, Reverse Engineering with Shield Battery, Failsafe
- Shield Battery: Grants 2 additional Shield Protocol charges.
SSGT: Replaced Shields Up, Sensor Overlays with Sensor Overlays, Inspiration
- Inspiration: You and all allies within 12 tiles of you gain +10 Dodge and +10 Will.
TGST: Replaced Aegis, Area Suppression, Tactical Sense with Area Suppression, Phalanx Protocol, Ghostwalker
- Phalanx Protocol: Your GREMLIN moves to every ally, granting all of them a Defense bonus until the start of your next turn.
GSGT: Replaced Will to Survive, Vanish with Aegis, Puppeteer
- Puppeteer: Haywire Protocol no longer has a cooldown and doesn't end the turn.

Hunter
SQ: Replaced Slash with Snap Shot
LCPL: Replaced Reposition, Snap Shot with Priority Target, Keen Edge
CPL: Replaced Fade, Deadshot, Keen Edge with Stalker, Flush, Lone Wolf
SGT: Replaced Stalker, Locked On with Fade, Focused Defense
- Fade now requires full cover to use, but doesn't cost an action
SSGT: Replaced Lightning Reflexes with Aggression
GSGT: Replaced Tradecraft with Anatomist

Infantry
Ammo items in the ammo pocket no longer reduce Mobility

Juggernaut
SQ: Added Overkill ability
- Overkill: Your attacks deal +1 damage to enemies at half or less of their original hit points.
LCPL: Replaced Deadeye with Shredder
SGT: Replaced Shredder with Deadeye
SSGT: Replaced Grazing Fire with Napalm-X

Recon
SGT: Replaced Double Time, Flashbanger with Hit and Run, Sonic Beacon
- Sonic Beacon: Grants a special beacon which will attract the attention of enemies that have not yet sighted XCOM.
GSGT: Replaced Tradecraft with Vanish

Scrapper
LCPL: Replaced Close and Personal, Lone Wolf with Eat This!, Extra Munitions
- Eat This! maximum range increased from 4 tiles to 6 tiles
- Extra Munitions: Grants 1 free explosive grenade item to your inventory.
CPL: Replaced Low Profile, Evasive with Bombard, Whirlwind
SGT: Replaced Grazing Fire, Pyromaniac, Shadowstep with Trench Gun, Biggest Booms, Elusive
- Elusive: Gain 20 Dodge for each visible enemy within 4 tiles.
SSGT: Replaced Iron Will, Resilience with Sixth Sense, Shadowstep
TSGT: Replaced Bring 'Em On, Trench Gun with Grazing Fire, Volatile Mix
GSGT: Replaced Sixth Sense with Mad Bomber
- Mad Bomber: Grants 2 random free grenade items to your inventory.
MSGT: Replaced Rupture, Coup de Grace, Butcher with Street Sweeper, Heavy Hitter, Coup de Grace
- Heavy Hitter: All of your attacks deal +2 damage.

Survivalist
Can now equip assault rifles and SMGs. These weapons have high Aim penalties when used with squadsight
Squaddie Aim increased (total gain at MSGT remains the same)

LCPL: Replaced Fearsome with Disabling Shot
- Disabling Shot changed from -10 Aim, 2 turn cooldown to no Aim modifier, 3 turn cooldown
CPL: Replaced Will to Survive, Focused Defense, Field Medic with Cover Me, Both Barrels, Against the Odds
SGT: Replaced Cool Under Pressure, Implacable with Covering Fire, Survival Instinct
SSGT: Replaced Cover Me, Both Barrels, Disabling Shot with Cool Under Pressure, Hipfire, Fearsome
TSGT: Replaced Survival Instinct, Precision Shot with Evasive, Field Medic
GSGT: Replaced Against the Odds, Hipfire, Untouchable with Last Stand, Implacable, Rupture
MSGT: Replaced Last Stand with Untouchable

General Changes
Many skill descriptions have been clarified
New abilities have been added to the AWC, including many class-specific abilities
Rearranged the order of many skills in the HUD

Bugfixes
Abilities that grant free grenades will grant the upgraded versions if they have been researched in the Proving Ground
Fixed cost-based ability colors when used with Rapid Deployment
Controlled Detonation prevents warnings about allies in the area of effect
Breach deals correct damage with laser and coil weapons
Second Wind triggers correctly
Fixed some bad AWC skill combinations
Zone of Control works with utility pistols
Zone of Control doesn't take overwatch shots while concealed

Notable LW2 1.3 changes
Cannons increase infiltration times a large amount, while sniper rifles increase them a little. Consider taking an assault rifle or SMG on dragoons and survivalists for faster infiltration
Cannons have a range penalty when used beyond visual range with Squadsight

Update: Apr 4, 2017 @ 12:14am

General
Added Russian translation by Вecё/\b|й Kpo\/иk
Added greatly improved perk icons by .vhs

Update: Apr 4, 2017 @ 12:11am

Update: Mar 26, 2017 @ 1:05am

General Changes
The Kills button now shows kills broken down by general enemy type.

Bugfixes
Renewal Protocol didn't regenerate HP if used multiple times on the same unit.

Update: Mar 17, 2017 @ 2:00am

Balance Changes
Combat Engineer
LCPL: Replaced Skirmisher with Scrounger
- Scrounger: There is a chance of an extra loot drop whenever you are on a mission.
CPL: Replaced Focused Defense with Hard Target

Juggernaut
LCPL: Replaced Will to Survive with Deadeye
CPL: Replaced Eat This!, Deadeye, Steady Hands with Priority Target, Steady Hands, Focused Defense
- Priority Target: You get +15 Aim and +15 Crit chance on attacks against the closest visible enemy.
SGT: Replaced Focused Defense with Shredder
SSGT: Replaced Shredder, Grazing Fire, Squadsight with Grazing Fire, Squadsight, Will to Survive
GSGT: Swapped Untouchable and Double Tap

Recon
CPL: Swapped Sprinter and Covert
SSGT: Swapped Conceal and Tracking

Survivalist
CPL: Replaced Field Medic, Implacable with Focused Defense, Field Medic
SGT: Replaced Hard Target with Implacable
SSGT: Changed Disabling Shot from having +10 Aim modifier to -10 Aim modifier
TGST: Replaced Kubikiri with Precision Shot

Bugfixes
GREMLINs no longer activate pods when attached to concealed soldiers
Assassin will no longer give concealment then break it immediately
Improved controller navigation (by robojumper)
Minor optimization of kill tracking
Some perks have new icons