Arma 3
DesolationREDUX
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Update: May 3, 2020 @ 4:36am

CLIENT_FILES:

Added: New Main Menu UI. (Includes new cutscenes)
Added: New Padlock UI.
Added: New Respawn Selection UI.
Added: Upgrade system UI. (Not used atm)
Added: New Journal UI Overhaul. (Notes, Progression, Crafting, Building)
Added: Zombies now attack doors to open them.
Added: Added cold breath sounds.
Added: Added progression icons.
Added: New temperature icons, based on level.
Added: Snake minigame. (Use smartphone to play this!)

Improved: Zombies shouldn't walk trough doors anymore.

Removed: Some old unused functions that were unused.



SERVER_FILES:

Added: AI Support for ApmsDB
Added: Better pain feedback.
Added: Loot for zombies.
Added: Cold breath effect. (Based on enviroment temperature)
Added: More water source objects to get water from.
Added: Action progression bar.
Added: Combined armas damaged sound/visual feedback effects.
Added: Ability to save attached objects to DB.
Added: Ingame playtime gets saved to DB.
Added: Ability to get servers real world time for clients.
Added: Charcaters vehicle role gets saved to DB. (This is not enabled for Desolation atm)
Added: Option to clean objects from outside map automatically.
Added: Debug watch field for server.
Added: New function: BASE_fnc_addItem. (Supports any type of item)
Added: New function: BASE_fnc_log. (Adds better RPT message)
Added: New function: BASE_fnc_toggleCollsion. (Disables collision even from clients that join the server afterwards)
Added: New function: BASE_fnc_recompileCfg. (Allows admins to recompile plugins .cfg data without restarting the server)


Fixed: Issues with melee not getting registered.
Fixed: Issue where players were almost impossible to kill by weapon.
Fixed: Real "feel" temperature is now used.
Fixed: Hand warmer effect is now enabled.
Fixed: Issues with loot respawning.
Fixed: Anvil preview object replaced with crate object. (Temp fix)
Fixed: Issues with player not spawning.
Fixed: Issues with ability to repair vehicle part.
Fixed: Ability to gut dead animals.
Fixed: Player charcater variables gets removed if player gets killed.
Fixed: WorldData variables gets saved to DB.
Fixed: Avinoics repair.
Fixed: Fillitem action. (Fuel/water)

Improved: Better pain visual feedback.
Improved: Better bleeding visual feedback.
Improved: Better temperature visual feedback.
Improved: Better damaged visual indication.
Improved: Increased painkillers effect time from 100 seconds to 300.
Improved: Increased Heat warmer effect from 120 to 200.
Improved: Better plugin version handling.
Improved: Almost all DS functions were updated and improved by performance.
Improved: Vehicle kill info is now properly saved to DB.
Improved: Added more info to server .RPT for startup.
Improved: Reduced Servers/Clients traffic alot.
Improved: Server boot time almost by half.

Removed: Cleaned old stuff with no purpose.

Update: Feb 21, 2020 @ 10:19am

THERE ARE WAY MORE CHANGES THAN THESE, BUT THESE ARE THE MAIN CHANGES!

Changelog: Client Files v0.4.0

Added: Small and Large fish icons.
Added: DIY bullets. (9mm,56,762,127).
Added: Key items (With unique keyid's).
Added: Server transfer code.
Added: Server ability to add up to 6 spawn points.
Added: Support for cooking.


Fixed: Zombies attack range not working.

Tweaked: Increased zombies attack range.
Tweaked: Better output for 3DEN functions.


Removed: Obsolite ammo class for 44 cal revolver.
Removed: Mi-8 and heli_medium from files.
Removed: m500. (Issues with animations).
Removed: TACS.

Changelog: Libredex 1.0.4.0
- Added: Base support for clan system.
- Added: Explicit update of object usage time for broken mysql instances.
- Added: Read/write file support (limited to whitelisted files in the config).
- Added: Strings that exceed the max length of the text field are discarded (typically only happens in relation to cheater inventories).
- Added: Functions to (un)whitelist players from ingame.
- Added: Function to link an object to a new world (required for server traveling with vehicles)

Changelog: Server Files v0.4.0
For more plugins see: https://gitlab.desolationredux.com/APMS-Plugins


PLUGINS:
ApmsDB:
Added: Rework for APMSDB.
Added: Saving objects turret magazines.
Added: Simpleobject saving support.
Added: Detection for object changes (Update objects when only rquired).
Added: Clan support.
Added: Saving world data.
Added: Init custom scripts on object on DB load.
Added: Debug rpt logging.

Desolation:
Added: Fist melee system.
Added: Fishing.
Added: Cooking.
Added: BBQ grill.
Added: AI Support.
Added: Support for player spawn position. (Shore,Road,House).

Tweaked: Adjusted melee system hit detection.
Tweaked: Changed custom dynamic simulation to use BIS's system.
Zombies:
Ghillies help you now.
Optimization.
Zombies no longer run inside houses.
Zombies should not be able to go trough doors anymore.
Ai.s will now shoot zombies.
Overall better AI.

GlitchPunisher:
Tweaked: Improved detection.


Updated all mission files.
SERVER OWNERS: If you using custom make sure to add the spawn locations. (desolation\config.cpp).
- Also add the spawn screen images inside the mission folder!

Added: Livonia map support.

Removed: AntiSideChat plugin

Update: Aug 1, 2018 @ 3:05pm

Client Files Changelog v0.3.2

Added: Localization for dsr_ui config
Added: Name/Init/Damage attributes to EditMapConfig function
Added: Book 1
Added: Fuel Barrel as buildable item
Added: dsr_ammo_base & dsr_magazine_base classes
Added: cfgBuildables and cfgVehicleParts to stringtables

Fixed: Magazine .hpp file names

Tweaked: Damage is now stored into vehicle parts as ammo
Tweaked: UI HUD Icons
Tweaked: Ducttape updated to A3 version
Tweaked: A3 objects moved to own config file

Removed: Oilrig/NuclearTower buildings
Removed: dsr_tire_part

Update: Apr 22, 2018 @ 7:10pm

TWEAKED: Player house lvl3_preview inventory size from 8000 to 10000
TWEAKED: Player houselvl2_2 was slightly scaled up to allow players to enter
TWEAKED: Multiple items had their rvmats adjusted to remove tex1 refferences.
TWEAKED: Multiple weapons had rvmats adjusted to remove tex1 refference
FIXED: Multiple weapons had model weights fixed to clean up binlog
FIXED: Multiple items had LODs fixed to correct LOD order issue

Update: Apr 15, 2018 @ 2:55pm

Added: Pumpkin and Apple icons.
Added: More edible food.
Added: Sounds for door breaking.
Added: Ability for zombies to break down and open doors (Fixes ghosting through buildings).
Added: Sounds for generator.
Added: Portable Light Item.
Added: Hospital Bed object.
Added: Hospital Sink object.
Added: Hospital Gourney object.
Added: Bike Frame, Bike Wheel, Bike Chain as parts for crafting a Bike.
Added: Action for crafting a Bike.
Added: Icon for M500 shotgun.
Added: Action for opening a can.
Added: Opened can foods.
Added: cz750, m4_300, and revolver magazine icons.
Added: Cutting animations for Shears.
Added: A2 uniform ports now work for players.
Added: HiddenSelectionTextures to storage crates.
Added: Level 2 player house Version 2.
Added: Skeleton model for body decomposing.
Added: Land_school_01 object.
Added: UN Billlboard textures.
Added: Action to cut / remove zip ties.

Fixed: Accessory icons.
Fixed: Weapon effect code.
Fixed: Broken prop p3d paths in zombies.
Fixed: Zombie uniforms no longer disappear when they are killed.
Fixed: Set max zeroing to 100m in m500.

Tweaked: Accessory mode.cfg's to fix skeleton error.
Tweaked: House Level 3 preview inventory increased to 8000.
Tweaked: DSR_Moto physx.hpp to fix duplicate fuel class.
Tweaked: Painkiller icons.
Tweaked: Haku was here.
Tweaked: Complete remake for DSR_Weapons configs.7:31 PM 4/10/2018
Tweaked: Complete remake for DSR_Zombies configs.
Tweaked: Complete remake for DSR_Actions configs.
Tweaked: Complete remake for DSR_Anims configs.
Tweaked: Complete remake for DSR_Apparel configs.
Tweaked: Complete remake for DSR_Creatures configs.
Tweaked: Complete remake for DSR_Items configs.
Tweaked: Complete remake for DSR_Musics configs.
Tweaked: Moved weapon animations to DSR_Anims.
Tweaked: Moved zombie animations to DSR_Anims.
Tweaked: Changed all player house damage namedProperty to NO.
Tweaked: DSR_Object splint config.
Tweaked: Changed 3rd camera position.
Tweaked: Intro weather and time.
Tweaked: Flashlight light intensity, distance and angle.
Tweaked: mk12,cz805,m24,dmr and svd icons.

Removed: Extra TGA files.
Removed: Duplicate textures in DSR_Weapons.
Removed: Zombie uniforms from BIS_Arsenal.

Update: Nov 15, 2017 @ 4:05am

*HOTFIX*

-Added: Pickaxe and mining sound files
-Added: More edible foods

Update: Nov 12, 2017 @ 8:53am

Client Files
Added: Two missing item icon paths (antibiotics & rice)
Added: M500 pump animations and config
Added: DSR_Item_redApple
Added: New geometry to cooling tower bottom
Added: Ladder to cooling tower platform
Added: Pickaxe sounds for mining
Added: Ziptie model for capture
Added: Count 200 to DSR_Item_Lighter
Fixed: Missing weights for hiking backpack/added autocenter
Fixed: Spelling error on M500 gesture call
Fixed: Pump action weapon EH
Fixed: Mask picture path (added \)
Fixed: Missing letter in storage shed model.cfg sectionsInherit
Tweaked: Lowered access range for crate inventory to .02m
Tweaked: Statement code for house_2t2 door 9 and 10
Tweaked: Increased the storage capacity of Lvl 3 player house
Tweaked: Moved storage rack and spotlight on suv2 forward

Update: Oct 13, 2017 @ 5:19am

-Added: Flashlight icon
-Added: More visual lods for M4-300
-Added: New object used in Zombie Spawn/Cache system. Fixes RPT spam
-Added: Eating and Drinking animations
-Added: DSR_Item_Knife
-Added: Old Motorcycle
-Added: 3 more Mi8 variants
-Added: Fishing Rod animation added
-Added: missing dsr_x_ca.paa for axe icon
-Added: 43 new item icons
-Fixed: SUV_2 lightbar
-Fixed: Mi8 Main Rotor not spinning
-Fixed: CA Proxie error on HMMWV
-Fixed: Multiple class errors in intro mission.sqm
-Fixed: Path error and missing semicolon for metal mask
-Fixed: Error in housev_2t2 door config for doors 9 & 10
-Fixed: Removed extra space that broke m500 sounds
-Fixed: Oil Rig p3d texture errors
-Fixed: Storage shed model.cfg spelling erro fixed
-Fixed: Playerhouse lvl 1 p3d texture error
-Fixed: Campfire tripod texture error
-Fixed: Multiple weapons p3d errors (trigger and magazine axis missing)
-Fixed: Error in Hiking Backpack p3d
-Fixed: AN2 model.cfg skeleton error (speed bone listed twice)
-Tweaked: HMMWV suspension
-Tweaked: UH1H hitpoints. Added visual tobody and inst cluster.
-Removed: Geometry and geometryphysx LODs from preview objects
-Removed: Apex expansion requirement
-Removed: M4-300 bolt action from model.cfg (bolt not fully modeled)

Update: Oct 13, 2017 @ 5:16am

update failed!

Update: Aug 6, 2017 @ 10:29pm

Client
-Added: Crafting option for white armbands
-Added: Individual p3ds for Metal Masks
-Added: Small Boat
-Added: preview models for campfire and campfire w/ tripod
-Fixed: Open buildings geometry and shoadow lods
-Fixed: Armands now working
-Fixed: Added muzzleFlash named property to FAL LOD4
-Fixed: Mi8 rotor and character animations
-Fixed: Hunting Backpack shadow lod
-Tweaked: Open buildings config to simplify categories
-Tweaked: Oil rig geometry tweaked
-Tweaked: Metal Mask config
-Tweaked: Heli_Medium character animations

Server
-Added: Item action function for crafting ITEMS
-Added: Missing pbos from mission.sqm
-Added: Mi8/Heli_medium/LR/Small Boat to vehicle spawn list.
-Fixed: Anticheat bug that banned new players
-Fixed: Anti gamma filter. No longer runs server side
-Tweaked: Mission pbo addon list to be alphabetical
-Tweaked: Civilian loot lowered the chance for scrap metal
-Removed: Time management code that should not have been in