Arma 3
DesolationREDUX
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Update: Apr 9, 2017 @ 9:30am

Client

Removed
- SM Zombz Client Files

Added
- UH1H Wreck for heli crash
- New Jump animations
- Eden editor map config generator tool
- Zombie sounds and new agro brain
- Theseus Services Gear
- Sound check for zombie agro
- Lock action for player created objets with doors (lock your base and gate)


Fixed
- Geometry and Roadway lods for Sleeping Mat
- Bag of Rice and Tuna can now be eaten
- Can now refil water bottles from Chernarus Pumps.

Server

Removed
- SM Zombz Server Files
- Time Modify Plugin

Added
- Map Design Controller within APMS
- Building Replacement Controller within APMS
- DS Zombz Server Files
- Buildables are now only unlocked for the original placer
- Time Management Plugin (this now handles shutdown and start time)
- Loot configs for unlootable buildings
- Open Buildings
- New Jump Animations
- Deleting Preview Objects with 3D Actions
- Map Design by Mike
- Color Correction to improve the feel of chernarus
- TACS gear to loot table


Fixed
- Bandage bug
- Loot bug when getting in and out of vehicles
- Shutdown timer not notifying correctly
- Plywood Crafting
- Bug causing multiple restart timers to initialize
- Animation bug when using items inside a vehicles
- Fall damage being to high
- Helicrash bugs
- Bugged splint crafting recipe

Update: Apr 2, 2017 @ 3:02pm

Added -
New Preview2 object for all basebuilding objects to supply a new stage in the basebuilding system
10+ new inventory icons
Pad_lock as been added to client files
Several new seeds have been added to client files (potato, tomato, peas, lettuce, corn, watermelon)
New Watering can that shows if it has water in it
Recipe Books are now in the client files - not yet being used by a system
SV98 has been added
Several Metal Masks
Slender Mask
Added several editorPreview Images
DSZombz is now in the client files (not yet being used server side)
Fish have been config'd and now just waiting on the initial system to be implemented.
DSR_Editor tool has been completed and implemented in the 3den Editor. (Useful server admin tool)
The old flashlight has been replaced by a new one which looks a lot more normal with hand animations.
Sleeping bag/roll - Just waiting for the coding side of things to implement this fully
Lighter and Repairkit has been added
Several new suv skins (Orange, Blue, Pink, Red, Green, Camo, etc...)
DSR_Opened_Buildings (This will soon be a standalone addon on the workshop)
New Plugin Event Manager (This allows plugins to easily add player and server events that are automatically managed for them.)
Pressing Escape when placing a prewview object will delete it
Chernarus (Loot/Vehicles/Spawnpoints/helicrashes)
Loot Positions (Every single building has been gone through from a2 and loot positions have been added to the ones necessary)
Spawn Location names can now be easily configured by the server admin.
New Action System that has completely replaced the Old 3d Actions system.
Vehicle repair is now a chance-based system (removing a wheel at 50% health gives you a 50% chance of receiving a 100% wheel vs no wheel)
Tweaked -
Several tweaks to farming equipment (Watercan_Empty/Full and Shears)
Removed some useless lods on several models.
Hand animations for the mp40, sv98, m24 have been tweaked/fixed
Darkened texture of the LeeEnfield
Geometry on all basebuilding objects have been tweaked
M4A3 positioning and textures have been changed
loot spawns
Object Movement system to allow large objects to be more easily controlled
Building system (this will help prevent death from preview objects)
Fall damage
Fixed -
Some objects/houses placed backwards and have now been fixed
MP40 had a magazine reload issue
Spacebar bug with 3D Actions System
Objects spawn bug that prevented built objects from being interacted with.
Vehicle spawn bug that could lead to vehicles blowing up on server start.
Hunger and Thirst now lower blood by 100 per second when at 0.
WIP (Not Implemented) -
New zombie system rebuilt to improve performance
Jump animations
Fishing system

Known Bugs -
In some cases you can still kill yourself with the basebuilding system
Your previews can blow up vehicles if you place them inside of it
If you place a crate inside of a house you can't access it's inventory.

Update: Mar 7, 2017 @ 10:38pm

Added -

Updated classnames for almost every single weapon/item/object and added more a3 objects to our dsr_classnames
Preview images for a majority of items have been added for the inventory ui
Pickaxe/Bat/Katana animations for melee are all in and working (still might need tweaking)
8 new backpacks (Alice, Assault, Coyote, Czech, Largegunbag, Medical, RPG aka Mega)
Advanced Building Saving to be more Precise
Katana Melee effects
Crates are now in buildables
Added a second flashlight varient (not in loot tables yet)
Attachments now spawn in loot tables

Tweaked -

ObjectMovement - Fixed jittering on ground and boosted performance (Also attempted fix on killing people)
Loot System - Loot doesn't spawn when player is in a vehicle anymore (Performance fix)
Melee System - Fixed it to be universal for more melee types and optmized were added
Loot Tables - Completely re-balanced loot tables again

Fixed -

Shadow lod for stockade_wall_window and dsr_cot
Some errors for vehicle loot spawns and removed FAKs from them
Buildings not finishing/completing when you fill them up
Objects how disable simulation when not being moved
Buildings are always straight up and down
Attempted fix on players not being able to get into vehicles with friends
Various melee system bugs

Known Bugs -

Level 1 Version 2 House will kill you instantly on build
Bikes still break when going over bridges
DSR Joint Rails is still buggy and certain attachments can mess up sights on certain weapons
Can't move items once you place them (you can move objects though)
Zombies are still broken and outdated (we are still working heavily on our new zombie system, it would be ingame but we are waiting on new animations/sounds)
Bandages sometimes not working

Update: Feb 25, 2017 @ 3:08pm

Added -
Boat spawns (Start checking those docks)
Custom Medical Items (Bandage/Painkillers/Antibiotic)
Food Items (Ration/Deviled Ham)
Two new jerry cans are ingame (large and small)
Flashlight (Animation is temporary) https://i.gyazo.com/beacd03450156795f5169ce1b0dea6f7.png
You can now place items to decorate your base (Placeable Items: Portable Generator/fmradio/campinglight/laptop/campingchair/sleepingmat/campfire/pillow/sleepingbag)
Bases should now save/lod to/from db ;)
Tweaked -
Vehicle Monitoring System (Fixed various bugs causing vehicles not to save/delete properly)
Building Monitoring System (Previews will not save to db, you must upgrade them before server restart)
Loot tables have been tweaked once again (Various new items were added/removed/adjusted)
Fixed -
Classnames for preview models on various objects were wrong (this caused the build button to break)
dsr_logs had a texture bug on lods past 0, this has been fixed for sure this time.

Update: Feb 23, 2017 @ 4:26pm

Added -

Suicide Button (Respawn button on the escape menu)
Holster Plugin (Default Keybind: 4)
Axe swing and tree chopping script (First test ingame)
DSR_SUV has been replaced by the Updated version with better interior and front grill
11 new skins for the Carryall, you can find them all here http://imgur.com/a/wgkAf

Tweaked -

Vehicle Monitor (Should remove vehicles lost at sea)
Adjusted Loot (Added and Removed multiple items and adjusted spawn rates for various items/building types)

Fixed -

Animation bug that would cause players to be sitting when relogging
DSR_Logs texture bug
DSR_Stockade_Wall and DSR_Stockade_Gate shadow bug has been fixed
New animation for Axe Swing (Still WIP)
DMR texture bug

Update: Feb 19, 2017 @ 3:29pm