Sid Meier's Civilization V

Sid Meier's Civilization V

Enlightenment Era (Vox Populi)
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Update: Nov 26, 2018 @ 1:12pm

Version 1.2
- Changed: Defensive buildings parameters (Bastion, Arsenal/Ostrog, Military Base) [Bastion gets +1 range and healing and Arsenal indirect fire and theft block].
- Changed: Adventurer gets "Brute Force" instead of "Barbarian Penalty".
- Changed: Updated buildings for policies Colonialism and Mercantilism.
- Changed: FieldGun : 20/35 (was 17/35), Light Infantry : 24/38 (was 21/35)
- Fixed: Conquistador cost not changed [it is the same unit as in VP].
- Fixed: Obsolete techs and Goody Hut upgrades for several units.
- Fixed: Textes for Division of Labor and Distress (Crime previously).

Update: May 27, 2018 @ 9:06am

Version 1.1
- Fixed: Sea Beggar properly replaces Carrack.
- Fixed: Purchase cooldown for a Two-Handed Swordsman.
- Fixed: Musketeer tooltip (upgrades to Fusilier).
- Fixed: Removed WC reference from Sovereignty tech.

Update: Mar 14, 2018 @ 11:27am

Version 1.0.1
- Changed: Aligned tech costs with VP 3-11.
- Changed: Japan's UA applied to Bastion and Gunsmith.
- Fixed: Fasil Ghebbi texture error.
- Fixed: Longswordsman strength no longer changed by EE.
- Fixed: Adventurer uses the right 3D model.

Update: Feb 8, 2018 @ 6:09am

Version 1.0
- Single mod - reworked version of EE/RER/VP-EE

Update: Jan 23, 2018 @ 8:31am

Version 5.2
- Updated for VP 1-21.
- Specialists receive now +1 of their respective yield when appropriate tech is researched; tech placement adjusted accordingly.
- Wat Phra Kaew: +1/+2 Science from Shrines/Temples (was +2/+3).
- Topkapi: removed +3 Happiness and +1 GPP.
- Fasil Ghebbi: removed +1 Culture.
- Gunsmith: +2 supply (was +1), +25% production bonus (was +20%).
- Fixed: Bastion, Arsenal, Military Base supply value in descriptions.

Update: Jan 4, 2018 @ 11:48am

Version 5.1
- Compatibility with VP 1-3.
- Drydock required to purchase with gold all naval units from Industrial onwards.
- Fixed: Humanism and description for Creative Expression.
- Fixed: Missing descriptions for some building classess.

Update: Dec 14, 2017 @ 3:55pm

Version 5.0
- Gripsholm Castle is removed... temporarily. It will be back in a new mod with more World Wonders!
- Tavern: removed +1 Science to Market and Harbor, gives +1 Food to Wine and Fish.
- Fixed: can faith-buy EE units with Zealotry.
- Fixed: Turns Between Sessions for World Congress - Industrial 15 (was 10) and Modern 10 (was 20). Also 3 Delegates for Modern (was 4). New values are VP original.
- Fixed: Smithsonian missing Theming bonus (gets +3 Science and +3 Gold).
- Fixed: description for Howitzer.
- Tested: Isabella can faith-buy naval units.

Update: Dec 4, 2017 @ 10:16am

Technical upload

Update: Dec 4, 2017 @ 10:05am

Version 4.5 Balance tweaks
- Tech Tree costs are more aligned to latest VP costs (i.e. increased)
- Smithsonian Institute: gives free Museum (was Academy) and All Museums and Galleries gain +1 Culture; also +5 Science (was +2 Sci&Cul) and decreases Illiteracy slightly in All cities
- Academy: reduces Illiteracy, +15% Great Scientists
- Salon: reduces Boredom, +15% Great Artists, Musicians and Writers
- Manor: reduces Crime
- Gunsmith: +20% prod and +15 xp also for Armor and Siege units, but requires 1 Iron to build
- Tavern: increases Crime
- Gallery and Museum increased GPP generation: Gallery +15% (was +10%) and Museum +25% (was +20%)
- Cloth Mill: +1 Prod per 4 Pop (was per 6), increases slightly Poverty

Update: Nov 24, 2017 @ 2:25pm

Updated for VP 11-6
- You can buy EE Sea Units with Faith (REN units for 450, ENL units for 550).
- Added ExtraCityHitPoints to Drydock (100), aligned VP values (Seaport=200, Minefield=250), so the total is not changed.
- Updated Cloth Mill and Weigh House to work correctly with Division of Labor and Mercantilism, respectively.
- Updated Gunsmith for Regimental System yield new values.

Changed mod name to VP-EE.