Sid Meier's Civilization V

Sid Meier's Civilization V

Enlightenment Era (Vox Populi)
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Update: Sep 28, 2017 @ 3:54am

Version 4.3 - updated for VP 9/7
- Units updated to reflect changes in VP (courtesy of @Asterix Rage)
- Generally naval units have little more strength
- Adventurer updated - BaseSightRange=3 and Barbarian Penalty added
- Galleon as Naval ranged set to 1
- Removed Iron requirement for naval units before Industrial Era
- Policies updated to reflect changes in VP (courtesy of @Aldebaran1997)
- Regimental System, Mercantlism, Creative Expression and Humanism updated for EE buildings
- Weigh House and Cloth Mill - added BuildingClassYieldModifiers for Policies (same as other gold-related buildings in VP)
- Uhlan has new VP parameter BaseLandAirDefense=2
- Field Gun gets indirect fire and naval misfire promotions
- Bastion and Drydock - CitySupplyModifier increased to 10 (in line with VP for other military buildings)
- Wonders - decreased by 2 number of policies needed to build (in line with VP updates)

Update: Mar 25, 2017 @ 11:23am

Version 4.2
- Fixed: Polynesian UA includes Carrack and Ship of the Line
- Fixed: Defender of the Faith belief includes Bastion.
- Fixed: Ostrog doesn't need Castle to be built (back to original VP spec)
- Changed: Tavern nerfed, gives science only to Harbor and Market
- Changed: Wat Phra Kaew nerfed, gives science only to Shrines (+2) and Temples (+3)
- Changed: Zoo and Menagerie rebalanced
- Jungle/Forest +1 Tourism moved to Menagerie
- Scientist Specialist moved to Zoo
- Zoo's one time bonus is 100 Tourism (was 200)
- Changed: Topkapi Palace boosted, gets +3 Gold & +2 Tourism with Flight.
- Changed: Tower of Buddhist Incense requires a Garden to be built.
- Changed: Versailles nerfed, doesn't start Golden Age any more.
- Changed: Torre del Oro boosted, gives free Drydock (was Harbor)

Update: Mar 9, 2017 @ 6:27am

Version 4.1 - minor fixes
- Fixed: CTD in Industrial Era due to AI tech trading
- Fixed: Kronborg and Torre del Oro now can be built only on the coast
- Fixed: WLTKD counter for Versailles going down by 2
- Fixed: Added Flavors for EE Technologies
- Fixed: Imbalanced tech routes for outer techs
- Fixed: Description for Red Fort

Update: Mar 2, 2017 @ 11:44am

Version 4.0 - compatible with Vox Populi 2/27
- VP 2/27 compatibility:
Gunsmith +1 supply cap.
Bastion, Drydock +5% supply cap.
Fasil Ghebbi +5 supply cap.
Kronborg +1 supply cap in every coastal city.
Units' and buildings' costs are slightly increased to be aligned with new Industrial Era costs.
- Menagerie gives Gold: +2 flat and +1 per 8 pop.
- Red Fort gives Bastion instead of Arsenal.
- Ostrog (Russian UB) replaces Bastion and is available at Flintlock. It upgrades to Arsenal and requires Castle in the city.
- Fixed: descriptions for Arsenal, Military Base and Ostrog.
- Tuning some building flavors, so EE buildings will be used properly by AI.
- Tuning tech cost so Enlightenment Era comes to play in proper dates.

Update: Feb 22, 2017 @ 10:35am

Version 3
- Cloth Mill: requires River, changed into flat&pop model (+3 production, +1 production per 6 citizens)
- Tavern: grants +1 food also to Deer and Bison
- Gunsmith replaces Drydock in Regimental System
- Fixed: Gallery no longer in People's Army
- Fixed: few wrong policy descriptions

Update: Feb 20, 2017 @ 2:35pm

Fixed missing "Optimize" and "Swap & Optimize" buttons in Culture Overview pop-up.

Update: Feb 18, 2017 @ 6:15pm

Version 2: Minor fixes and changes for better compatibility and balance:
- Buildings: Changed Academy, Salon and Weigh House into flat yield + yield from population (VP standard).
- Wonders: Stronger Versailles - provides a free Great Writer and starts Golden Age
- Fixed: Crystal Palace from EE is disabled as of now (duplicated with CSD)
- Fixed: Removed duplicated units from DB - should fix compatibility issue with Rise to Power and Mercenaries mods, and others that cannot properly handle disabled units as long as they are loaded after CBO-EE
- Fixed: Last tier Policy Branches are all 3 unlocked in Enlightenment
- Fixed: 2Hander gets Shock1 promotion (as other Iron-based melee) but it's anti-class promotion are nerfed a little (+33 instead of +50 which was OP).
- Fixed (I hope): Gripsholm should be "gold-rushable"; coudn't test it, though

Update: Feb 11, 2017 @ 5:55pm