Arma 3
JSRS SOUNDMOD
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Update: Jul 23, 2018 @ 11:54am

JSRS Soundmod - 6.18.0722 Changes:
Tweaks

- Tweaked Lowered weapons volume on distances
- Tweaked Volume got increased for crawling in first person view

Fixes

- Fixed Missing sounds for flares
- Fixed Missing rotor sound for all helicopters (Rotor bench)

Update: Jul 19, 2018 @ 4:19am

JSRS Soundmod - 6.18.0719 Changes:
Additions:

- Added New Smokeshell/grenade sound effects

Update: Jul 18, 2018 @ 3:45am

JSRS Soundmod - 6.18.0718B Changes:

Fixes
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"run_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"walk_soundshader'.
- Fixed Warning Message: No entry 'bin/config.bin/CfgSoundShaders.jsrs_close_step"sprint_soundshader'.

Update: Jul 18, 2018 @ 1:35am

JSRS Soundmod - 6.18.0718 Changes:

Tweaks
- Tweaked Rain sounds got lowered a little
- Tweaked Weapon volume on distances
- Tweaked Environmentsounds lowered
- Tweaked Overall dynamics
- Tweaked Weapon volumes and explosion dynamics
- Tweaked Movement sounds lowered, dynamics, more details

Fixes
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\mq12_falcon\int_main.wss not found !!!
- Fixed Error: File: jsrs_soundmod_snd_land_vehicles\sounds\engines\mbt_02\mbt_02_low_ext.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\skyfire\close2_2.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_air_vehicles\sounds\shared\\gear_up_in.ogg not found !!!
- Fixed Error: File: jsrs_soundmod_snd_weapons\sounds\shot\closure\cannon_reload.ogg not found !!!
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/pdw2000_base_F
- Fixed Updating base class Rifle_Base_F->Rifle_Short_Base_F, by jsrs_soundmod_cfg_weapons/config.cpp/cfgweapons/SMG_01_Base
- Fixed Missing Bipod sounds

Additions
- Added New movement sounds for wet surfaces during raining or humidity
- Added New sounds for random noises during movement (Slide, stone hit, branches crack)
- Added New explosion sounds for rockets
- Added New echo sounds for firing and explosions
- Added New sounds for Bipods

Update: Jun 29, 2018 @ 12:55pm

JSRS Soundmod - 6.18.0629B Changes:

Fixes
- Fixed Updating Base Classes for multiple weapons
- Fixed Updating Base Classes for RHS ASFR/USAF/GREF
- Fixed Inheritance problem for RHS made AI use pistols
- Fixed A dependency for ASR AI was inside on of the pbos

Update: Jun 29, 2018 @ 4:43am

JSRS Soundmod - 6.18.0629 Changes:

Tweaks
- Tweaked Movement volume for footsteps
- Tweaked Weapon tails distance and volume
- Tweaked Helicopter exterior volume where too loud
- Tweaked Lowered general volume and texture for most ambient sounds
- Tweaked All weapons got reworked / exchanged
- Tweaked All vehicle noises got reworked
- Tweaked Combined all air vehicle sounds
- Tweaked Combined all land vehicle sounds
- Tweaked Overall volume and normalization
- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)
- Tweaked Combined all cfg files into several big ones to prevent lagging
- Tweaked Added new layers to mechanical parts of weapons
- Tweaked Added new pop sounds for distance weapon sounds
- Tweaked Combined all weapon sounds into one big file
- Tweaked General revision and maintenance
- Tweaked Movement/Gear noises
- Tweaked overall soniccrack appearance and volume
- Tweaked Increased volume and distance for gear noises
- Tweaked overall texture of movement sounds and stance noises
- Tweaked Soniccracks got more punch and are louder/normalized
- Tweaked Distances for movement
- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on
- Tweaked Soniccracks in medium distances got improved
- Tweaked Overall movement volume and gear noises
- Tweaked Gear sounds while running was too loud
- Tweaked Framework got updated with new stereo panners
- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)
- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)
- Tweaked Increased Volume for all explosions
- Tweaked Reloading volumes
- Tweaked Explosion sounds on various distances, increased punch and volume
- Tweaked Added distortion to short explosions and made them way louder
- Tweaked Overall punchier reflections for explosions
- Tweaked Overall rain appearance, heavy rain is needs highest rain value
- Tweaked Soniccracks and bullet snaps got improved
- Tweaked Overall explosion volumes and distances
- Tweaked Explosion reflections for forests, houses and meadows
- Tweaked Overall movement sounds, volume and distances
- Tweaked Movement sounds for various surfaces got improved
- Tweaked Overall nature soundscape got tiny tweaks
- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet
- Tweaked Running through bushes cause louder sounds now
- Tweaked Vegetation noises are now way more random
- Tweaked Silenced weapon firing got improved
- Tweaked Handheld weapons cause louder and sharper reflections
- Tweaked Improved weapon tails when in the open
- Tweaked Explosion debris is more precise to where the explosion appears
- Tweaked Overall distance weapon sounds to better spot the location of the shooter
- Tweaked All weapon sounds have a sharp attack curve, more popping sounds
- Tweaked Click before the shot got improved and slightly displaced
- Tweaked Some reloading sounds where too loud
- Tweaked Interior firing reflection volume got increased
- Tweaked Urban wind noises triggered too early
- Tweaked Reduced distance gear noises
- Tweaked Reworked the CAS01 cannon sound

Additions
- Added A few hundred new distance warfare sounds
- Added Offroad vehicle sounds
- Added Truck_01, Truck_02 and Truck_03 vehicle sounds
- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)
- Added New sounds for all vehicles
- Added New sounds for all weapons
- Added New sounds for amphibious vehicles in water
- Added New distance walking sounds
- Added New soniccrack sounds for various distances
- Added New debris sounds for 'houses' areas
- Added Revised vehicle debris sounds
- Added New thunder sounds
- Added New debris sounds for explosions
- Added Close explosion shockwave sounds
- Added New sounds for running through bushes, foliage
- Added New crawling sounds
- Added New wind sounds for low and high wind speeds
- Added New tiny details to silenced weapon firing (weapon shaking)
- Added New reflection sounds to handheld weapons
- Added New vehicle attenuation filters and 3d processors
- Added New shorter weapon closure sounds (tiny click before shot)
- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)
- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)
- Added New sounds for M134


Fixes
- Fixed Missing bullethit/wizz sounds
- Fixed MBT3 Kuma sounds were odd (still is)
- Fixed Missing Minigun sounds for AH6 Pawnee
- Fixed Missing distance crawl sounds
- Fixed Close MK18 firing and distance firing were out of sync
- Fixed Varsuk MBT03 went silent after start up
- Fixed Some explosion volumes where over the top
- Fixed Mortar explosions were too loud
- Fixed Some explosions caused sound stuttering
- Fixed Birds react to weapon firing and warfare
- Fixed NormalEXT surface was using wrong surface movement sounds
- Fixed Some thunder noises where way too loud
- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS

Update: Apr 17, 2018 @ 2:32am

Update: Apr 16, 2018 @ 11:21pm

JSRS Soundmod - 6.18.0417 Changes:
Fixes:
- Fixed Missing LGB's in weapon selector for Jets
- Deleted all vehicle engine sounds due to sound framework changes after Bohemia update

Tweaks:
- Tweaked Framework filters and parameters for upcoming new vehicle sounds based on a new framework

Additions:
- Added New vehicle sounds for MRAP_01, Wheeled_APC_01 and MBT_01 for testing purposes

Update: Dec 22, 2017 @ 4:38am

JSRS Soundmod - 6.17.1222 Changes:

Tweaks:
- Tweaked New MX Sounds for firing have changed - see Fixes
- Tweaked All weapon sounds got revised for correct stacking in the audio engine - No more independently working sounds in distances resulting in multiple pop of only one shot

Fixes:
- Fixed MX Weapon entries were mixed up
- Fixed Wrong inheritance for jet sounds
- Fixed SoundSet.frequencyRandomizer': Missing ';' at the end of line
- Fixed CAS1 Main Cannon sounds restored to (not correctly working) sounds
- Fixed AAF Buzzard were missing all engine sounds - still heavy WIP

Update: Dec 18, 2017 @ 11:02am