FortressCraft Evolved

FortressCraft Evolved

FALCOR Transit Network
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Update: May 10, 2018 @ 1:39pm

- Tighten entity thread game state checks to avoid game exit delays/issues.
- Beams are not toggled on a per-entity bases instead of globally.
- Limit number route searches performed per entity thread pass to avoid lengthy update delays on large systems.
- UI improvements.

Update: May 10, 2018 @ 8:48am

- Tighten entity thread game state checks to avoid game exit delays/issues.
- Beams are not toggled on a per-entity bases instead of globally.
- Limit number route searches performed per entity thread pass to avoid lengthy update delays on large systems.
- UI improvements.

Update: May 10, 2018 @ 7:27am

- Tighten entity thread game state checks to avoid game exit delays/issues.
- Beams are not toggled on a per-entity bases instead of globally.
- Limit number route searches performed per entity thread pass to avoid lengthy update delays on large systems.
- UI improvements.

Update: May 8, 2018 @ 8:36pm

- Add beam creating null reference catch/logging of beam count.
- Tighten entity thread game state checks to avoid game exit delays/issues.

Update: May 8, 2018 @ 8:15pm

- Add beam creating null reference catch/logging of beam count.
- Tighten entity thread game state checks to avoid game exit delays/issues.

Update: May 8, 2018 @ 7:52pm

- Add beam creating null reference catch/logging of beam count.

Update: May 7, 2018 @ 10:20am

- Fix to catch exception on game exit.

Update: May 5, 2018 @ 1:01pm

- Dedicated server network optimizations and fixes.
- Fix missing mod interface library error.
- Update build to FC P19.

Update: May 5, 2018 @ 10:59am

- Dedicated server network optimizations and fixes.
- Fix missing mod interface library error.
- Update build to FC P19.

Update: May 2, 2018 @ 1:17pm

- Dedicated server network optimizations and fixes.
- Fix missing mod interface library error.
- Update build to FC P19.