FortressCraft Evolved

FortressCraft Evolved

FALCOR Transit Network
Showing 51-60 of 153 entries
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Update: May 16, 2018 @ 5:32am

- Continued performance optimizations and bug fixes.

Update: May 15, 2018 @ 7:16pm

- Improved path finder cross point connectivity and performance optimizations.
- Bug fixes.

Update: May 15, 2018 @ 6:42pm

- Improved path finder cross point connectivity and performance optimizations.
- Bug fixes.

Update: May 15, 2018 @ 11:07am

- Bug fixes.

Update: May 14, 2018 @ 8:20pm

- Turn off remote activation by hotbar which is causing problems in P19 for Linux.
- Add configuration XML file with thread and transfer beacon options for large networks.

Update: May 13, 2018 @ 8:15pm

- Entity connections now prioritized to evaluate path finders and farthest entities first.
- Some performance optimizations.
- Beacon placement on hoppers is now properly enforced.
- Entity Details popup now show relevant commodity icons on routes list for transfer beacons.
- Routes are not longer made through vehicle bases and must go through one of the three beacons which greatly improves on route connection time. Adjustments to existing setups may be necessary.
- Change to central info panel UI handling.
- UI improvements to system summary view.
- Entity detail popup now shows diagnostic issue.
- Transfer beacon and Transit FALCOR info panel popups now show all text.
- Fix lost and found beacon tasks being performed when a return route doesn't yet exists.

Update: May 13, 2018 @ 8:07pm

- Entity connections now prioritized to evaluate path finders and farthest entities first.
- Some performance optimizations.
- Beacon placement on hoppers is now properly enforced.
- Entity Details popup now show relevant commodity icons on routes list for transfer beacons.
- Routes are not longer made through vehicle bases and must go through one of the three beacons which greatly improves on route connection time. Adjustments to existing setups may be necessary.
- Change to central info panel UI handling.
- UI improvements to system summary view.
- Entity detail popup now shows diagnostic issue.
- Transfer beacon and Transit FALCOR info panel popups now show all text.
- Fix lost and found beacon tasks being performed when a return route doesn't yet exists.

Update: May 13, 2018 @ 7:15pm

- Entity connections now prioritized to evaluate path finders and farthest entities first.
- Some performance optimizations.
- Beacon placement on hoppers is now properly enforced.
- Entity Details popup now show relevant commodity icons on routes list for transfer beacons.
- Routes are not longer made through vehicle bases and must go through one of the three beacons which greatly improves on route connection time. Adjustments to existing setups may be necessary.
- Change to central info panel UI handling.
- UI improvements to system summary view.
- Entity detail popup now shows diagnostic issue.
- Transfer beacon and Transit FALCOR info panel popups now show all text.
- Fix lost and found beacon tasks being performed when a return route doesn't yet exists.

Update: May 13, 2018 @ 11:32am

- Routes are not longer made through vehicle bases and must go through one of the three beacons which greatly improves on route connection time. Adjustments to existing setups may be necessary.
- Change to central info panel UI handling.
- UI improvements to system summary view.
- Entity detail popup now shows diagnostic issue.
- Transfer beacon and Transit FALCOR info panel popups now show all text.
- Fix lost and found beacon tasks being performed when a return route doesn't yet exists.

Update: May 12, 2018 @ 7:03am

- Add route search deadlock protection.