FortressCraft Evolved

FortressCraft Evolved

FALCOR Transit Network
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Update: Mar 4 @ 2:42pm

Fix false lost and found availability.
Add configuration options for ARTHER notifications..

Update: Feb 25 @ 6:34pm

Add null check.
Fix mass storage beacon exception for key not found.

Update: Jan 24 @ 7:10pm

- Fix issue where wanted items are not delivered to mass storage clusters that are completely empty.
- Log the machine location when a low frequency update exception occurs.

Update: Feb 22, 2020 @ 12:19pm

Changes to prevent problems with machine tracking when a manufacturing plant set to automate an FTN machine creates it at 0,0,0 to spawn the visuals.

Update: Jan 6, 2020 @ 7:19pm

Reduce display unit low power/no states message font size to increased scaling to avoid issue where a font texture buffer overload may occur that causes all custom UI text to be distorted.

Update: Jan 5, 2020 @ 4:10pm

Reduce display unit low power/no states message font size to increased scaling to avoid issue where a font texture buffer overload may occur that causes all custom UI text to be distorted.

Update: Jan 5, 2020 @ 7:43am

- Fix case where network client update thread may be stopped.

Update: Dec 14, 2019 @ 8:22pm

- Available item locations choosen for tasks will now be prioritized by Falcor distance from current location minus secondss since last queued pickup.
- Fix issue with appearance of diagnostics screen list entry that has blank diagnostic condition.
- Fix issue with routes not always updating to the shortest path available.

Update: Dec 10, 2019 @ 5:29am

- Add new Auto Provider Beacon which automatically makes up to 8 of the most wanted items available from a hopper.
- Fix issue with small tasks not falling through to Mk1 Falcors when there are idle Mk2 Falcors.
- Fix info popup text scaling on MK2 Falcor.
- Fix missing manufacturing recipes for Mass Storage and Freight System Transfer Beacons.

Update: Dec 2, 2019 @ 8:12pm

- Fix issue with Falcor states not always being marked for save which can result in cargo being lost on world exit.
- Fix issue with parked Falcors holding cargo not correctly resolving a valid lost and found delivery solution after the timeout and dumping the cargo.
- Fix issue with incorrect quantity check on lost and found that can let an Mk2 falcor attempt to delivery more cargo than the lost and found storage can hold.
- Falcors now carry a route failure flight plan to return to the vehicle if that cannot find a route when arriving at the next destination.
- The timeout for parked Falcors holding cargo to drop the cargo at a lost and found (or dumping if none) is now 30 seconds except on world load which remains at 5 minutes.
- Mk2 Falcors will not longer do the cargo clamp animation when arriving to an transfer beacon point that has been removed.
- Parked Mk2 Falcors holding cargo will now show the correct cargo animation state on world load.
- Fix Mk2 Falcor vehicle base showing a blank flight state on the info popup when clampling or unclamping cargo.