FortressCraft Evolved

FortressCraft Evolved

FALCOR Transit Network
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Update: Mar 25, 2017 @ 12:41pm

- All entity path finding now occurs in a seperate thread from the FCE low frequency thread for a massive boost in game performance.
- Flight path data is now saved as independent files of the World folder to avoid segment data size limit that crashes disk thread.
- Fix problem with FALCOR flight turn mechanics indroduced from the last patch.
- Fix incorrect engine orientation to drone body when undocking.
- Improperly placed FALCOR vehicle bases no longer blocks Unity updates.

Update: Mar 22, 2017 @ 7:30pm

Some adjustments to reduce time spent searching for unscanned entities.

Update: Mar 21, 2017 @ 6:53pm

- Move Flight mechanics to seperate thread to improve FPS.

Update: Mar 19, 2017 @ 9:43am

- Display Unit of Transfer Beacon wanted items now shows time since last recieved.
- Display unit placements will now inherit the display settings of the last removed or examined units. This will make it much simpler to move display arounds and not have to redo all the display settings.

Update: Mar 18, 2017 @ 11:20am

- Removed entities now properly clear from other entities scan history which fixes the problem of a placed entities refusing to link with others until both are removed/replaced.
- Reduced Path Finder linking points from 17 to 10 as the additional was not practical and the additional overhead cost too high. The point are now the 3x3 space 2m above the top plus the center 1m above the top. Path Finder linking will now be faster as well with less points to evaluate.
- Transfer Beacons will no longer stuff cutter heads into ESMS Extractor Units above the maximum set on the Extractor Unit.
- Display Units are now functionable enough for regular use. Further information inproved will come with future updates.
- Pressing T will force an entity to do a full flight path rescan.
- Flight path beams no longer overlay numerous beams for the same path reducing overhead and brightness.
- Flight path beam timeout increased to 2 minutes.

Update: Mar 15, 2017 @ 8:05pm

- Fixed bug that caused significantly delays in finding new paths.

Update: Mar 14, 2017 @ 5:54pm

- More performance improvements that reduce LGFP thread time per pass on path finding.
- Fix scenario where FALCOR's fly banked in a straight line.
- Flight path beams will now automatically shut off after 60 seconds to prevent abuse.
- Transfer Beacons will no longer honor hopper permissions as it makes no sense for this device and hinders moving items attached to manufacturing plants.

Update: Mar 14, 2017 @ 10:30am

- More performance improvements that reduce LGFP thread time per pass on path finding.
- Fix scenario where FALCOR's fly banked in a straight line.

Update: Mar 11, 2017 @ 5:08am

- Fix UI bug where machine panel title is invisible if ESC is hit to exit the lookup panel without selecting anything.

Update: Mar 9, 2017 @ 6:36pm

- Maximum amounts can be set for each wanted item slow on a Transfer Beacon.
- Wanted/Available items can now be set from searchable lookup window by pressing one of the lookup buttons.
- Updated Transfer Beacon Window UI.
- Flight Paths are now saved which greatly increases the network startup speed when the world is exited and loaded later.