XCOM 2
Avenger Events
Showing 11-20 of 40 entries
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Update: Jan 27, 2017 @ 9:04am

Added sanity checks when grabbing the Avenger's region, made some functions static so I can call upon them in other mods.

Update: Jan 25, 2017 @ 11:51pm

New system for enabling and tracking events should now be fully operational.

Update: Jan 25, 2017 @ 11:16pm

Added screen listener to ensure events update with new system.

Update: Jan 24, 2017 @ 11:02pm

Added failsafe check in AvengerEventState, to hopefully prevent infinite loops.

Update: Jan 24, 2017 @ 1:22pm

Completely unhooked mod from XcomHQ's projects system after further review, this should prevent future instances of projects being inadvertently paused.

Update: Jan 24, 2017 @ 9:19am

Minimized chances of this mod accidentally removing the wrong project, additional events shouldn't be added in the queue if an existing event is still working.

Update: Jan 23, 2017 @ 10:13am

XComHQ should now be more reliably grabbed by event functions

Update: Jan 22, 2017 @ 6:08pm

Added additional insertion events for XcomGameState_LastAvengerEvent, if it's not yet in your game.

Update: Jan 22, 2017 @ 12:24pm

Reverted time to create events to original, non-debug values.

Update: Jan 22, 2017 @ 12:20pm