ARK: Survival Evolved

ARK: Survival Evolved

Primal Fear
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Update: Mar 16, 2019 @ 12:31am

Minor Patch Addition

Tameable Celestial Indom Emperor Torpidity and Health Buffed
Tameable Demonic Reaper Empress Health Buffed
Demonic Hyaenodon is now a knock out tame
Demonic Roll Rat is now a knock out tame

Update: Mar 15, 2019 @ 11:00pm

Rebuilt Alpha and Apex Toad, gave new bite animation and made it so attack animations blend and can be used while moving.
Fixing Apex Corrupted Carno, Chalico, and Rex cameras
Fixing Alpha Carno, Chalico, Dimorph, Ptero, and Stego cameras
Fixing Fabled Corrupted Stego, and Ptero cameras
Fixing Corrupted Alpha colorsets
Fixing Corrupted Celestial colorsets
Adding Ice Elementals to Extinction Ice Spawners
Celestial Indom roar, minion and flyer land prevent movement
Celestial Indom fire blended with walk to allow movement
Fixing Corrupted Celestial Damage Amounts
Removing Rage from Indoms
Removing Corrupted Celestial Rock Drake and Wyverns from spawning eggs in nests
Fixing Corrupted Celestial tags so they can use the proper saddles
All versions of the Celestial Rex can walk and breath fire properly
Chaos Rex can now walk and breath fire and shoot fireballs
Spirit Rex can now walk and breath fire

Update: Mar 14, 2019 @ 9:49pm

1. Fixed some corrupted dinos who were unable to be ridden
2. Fixed Grifficorn ground melee
3. Fixed all Griffin ground melees so they can run and swipe their claws.
4. Attempting to alter Celestial Emperor flyer land to reduce server lag
5. Attempting to alter Creator flyer land to reduce server lag
6. fixed some corrupted not allowing riding
7. fixed any renaming or any other issue regarding corrupted or ascended action wheel
8. Reduced torpor on wild alpha and apex enforcers
9. Flyers can walk and fly backwards
10. Argent, Snow Owl, and Wyverns can now strafe
11. Alpha Flak now has 5x durability to match tier (base 600)
12. Apex Flak now has 10x durability to match tier (base 1200)
13. Primal Flak now has 30x durability (base 3600)

Update: Mar 13, 2019 @ 7:53am

1. Fixed Celestial Emperor taming. Now requires celestial kibble
2. Increase wild alpha and apex indom roar cool down
3. Tameable Emperor now properbly becomes immune to buffs with power up on. This also means it can now take buffs with it off, which should fix healing potions
4. Added rider ejection impulse to defenders. you should now properly pop out of the top when dismounting
5. Celestial Argent carpet bomb attack reworked. Spines now have greater gravity, and are more clustered. They also have a shorter lifespan. This means in order to properly attack you have to get lower and closer, then bug out before explosion.
6. Removed celestial indom fall damage

Update: Mar 12, 2019 @ 3:00pm

Fixing Chaos and Spirit Guardian spawn items requiring a creator soul. Since creator is now tier 5, this breaks progression

Update: Mar 12, 2019 @ 12:44pm

New Additions
Added Demonic Sword
Added Celestial Sword
Added Celestial Armor
Elder Defender (Custom shield and laser)
Alpha, Apex Defender (Custom shield and laser)
Alpha, Apex Enforcer (higher tiers can blink farther and regen faster)
Alpha, Fabled Gacha (higher tiers have a larger radius and check more often for drops)
Alpha, Fabled Gas Bags (higher tiers have more capacity and regen faster)
Alpha, Apex Managarmr
Alpha, Apex, Fabled Snow Owl (higher tiers heal faster and freeze in a bigger aoe)
Alpha, Apex Velanosaur
Alpha, Apex Indom Rex
Corrupted Alpha, Apex, Fabled, Celestial Dinos
Ascended Celestial Dinos
Ascended Corrupted Celestial Wyverm, Rex, Rock Drake, and Spino
Primal Tek Rex
Primal Tek Giga
Primal Tek Raptor
Primal Tek Quetz
Primal Tek Parasaur
Primal Tek Trike
Primal Tek Stego
Primal Tek Mosa
Personal Attack Drone
Primal Tek Bench
Suicide Potion
Celestial Emperor

Corruption
You can now corrupt your creatures. This only applies to creatures that naturally have a corruption variant. Corrupted creatures deal 125-150% melee damage, and receive 20% less damage than their non-corrupt counterpart. But they also require a corrupted nodule every hour to remain corrupted. If you leave your corrupted dino without a nodule and an hour ellapses, it will untame, go wild, and attack anything around it. It will become untameable as well, so you must then be force to put your pet down. In order to corrupt your dino, craft a corruption spore, put it in your dino inventory, open the interaction wheel and selection "Corrupt Dino". Corruption only works on alpha, apex, fabled, and celestial tiers. When corrupting your dino, the resulting dino is an exactly duplicate of the previous one, right down to the custom name, tamed levels, pumped levels, and levels available.

WARNING: Corrupting is a one way street. Once corrupted, you can not uncorrupt your dino! Before corrupting, remove saddle and empty inventory of all items you wish to keep as they will get deleted. Corruption only exists for dinos that Wild Card built a corrupted mesh for.

Ascension
You can now ascend your Celestial creatures. In order to do this, aquire the ascension item from defeating the new and improved Pikkon the creator tier 5 boss. The item is used in the crafting recipe for the subsequent engram that gets unlocked. After you have crafted the item necessary to ascend, place the item inside your celestial, open the interaction wheel, and select "Ascend Dino". While you CAN corrupt your celestial, doing so makes the creature ineligible for ascension, as it is no longer pure. You can, however, corrupt your ascended creature. This final corrupted ascended dino is the most powerful player owned creature in the mod. It, though, does require corrupted nodules to keep loyal to you. The ascended dino does NOT keep the previous dino's wild or tamed stats. The ascended dino will spawn at the level of which the previous dino was at, allowing you to further level the ascended dino to new heights.

WARNING: Remove all items, including saddle, from creature before you ascend or corrupt. Anything left on the dino post ascension or corruption will be deleted.

Celestial melee/defense multiplers for each stage:
Celestial | Normal: 1/1, Powered up: 1.5/0.75
Corrupted | Normal: 1.25/0.8, Powered up: 2/0.5
Ascended | Normal: 3/0.7, Powered up: 6/0.35
Corrupted Ascended| 4/0.6, Powered up: 7/0.25

Primal Tek Dinos

Primal Tek Dinos are craftable tek dinos with special abilities and traits. These should be thought of as machines, not living, breathing ogranisms. As such, they are genderless and do not breed. But they also dont require food, or use stamina or oxygen. By default, you can craft the lowest level version. Getting higher level versions require killing wild primal tek dinos and crafting them, just like enforcers.

1. Can spawn over server level
2. dont use oxygen, food, or stamina
3. does bad bleed damage
4. can hold a total of 8 modules to augment it
5. can level up melee, health and speed, but only in small increments. Oxygen, stamina, and food bars are not visible.
6. Must be crafted in the new primal tek bench (as are their saddles)
7. are default 12x stat multipliers
8. Super heavy (pick up wise). Will be difficult or impossible for creatures to pick up.
9. Will not float when idle in water. Will sink.
10. Shield module allows use of Shield. Blocks 90% of incoming damage. Shield health is 20% character health on start up. As damage incures, shield health decrease. Player can disable shield to regenerate at any point. If shield health reaches 0, it breaks, Shield will become inoperable until shield health fully regenerates to 100%.
11. Active breeding block enabled. Genderless and do not breed (because, robots). Active code prevents overriding this via S+ mutator and other modded items meant to circumvent non-breeding dinos
12. Primal Tek Dinos are immune to the following buffs:
Origin Stamina Drain
Celestial Fire
General Fire
Bleeding
Kentro Bleeding
Creator Fire
Tek dino bleeding

Celestial / Demonic Sword
When unsheathed, the celestial sword summons a tamed celestial Allosaurus as a minion. Cannot be riden, and doesnt allow armor. Cannot be ascended or corrupted.
When unsheathed, the demonic sword begins charging. Melee damage increases over time. Once max damage is reached, player has a set amount of time. Overload warning occurs 80% into max damage lifetime. After 100%, overload is reached and an explosion happens. Killing the user and anything around it. Sheathing the weapon resets the melee damage and timer.


Bug Fixes
Changed Fabled Stego saddle to proper 100 base armor
Fixed Fabled Grifficorn saddle slot
Fixed Celestial Argent Grab attack
Fixed Kamikaze dodo breeding

General Changes and Updates
Ice elementals now freeze their targets with their breath, causing damage over time while forzen. This freezing can be used on bosses for a tacticle advantage. Dino will stay forzen for 15 seconds or until it gets hit.
Celestial power up ability re-written from the ground up. No longer adds torpor once stamina is drained. Once stamina is drained or rider dismounts, the power up ability deactivates. Includes completely new visuals and sounds.
Each tier can be progressively found at higher and higher wild levels more commonly. IE Toxics are found at default levels, alphas will more commonly be a bit higher, Apex even higher...etc. Celestials, Demonics, and Chaos should most commonly be found around max level.
All dino tiers have their health regen match their tier multipliers. So alphas will regen 5x faster than vanilla, apex 10x and so on.
Primal Forge and Primal Industrial Forge can now take scrape metal. They also no longer require being placed on a foundation
Primal Smithy now doesn't require being placed on a foundation
Celestials now contain active breeding blocking code
Wild Chaos and Spirit now do not drop Orbs
Pikkon, the Creator boss moved to tier 5
Celestial Emperor added in place of the Creator boss. Killing it drops armor, and an item to summon a tameable version
Empress and Emperor no longer drop full armor sets. they drop random pieces of armor or the sword/shield (no demonic shield exists)
Creator armor now contains both celestial and demonic buffs, plus a couple unique ones
Added code to explosive projectiles. Demonic shinehorn, monkey, and thorny, plus celestial argent. Explosion damage is 50% impact damage and should scale with melee damage
Elementals are immune to their own buffs
Chaos dinos are immune to their own buffs, and creator buffs
Shadow Nameless now has custom shadow ball gravity explosion attack

Update: Nov 14, 2018 @ 7:12am

New Additions
-Added Kamikaze and Nuka dodos with INI configs
-Added 4 sizes of Tarantula. All tameable. Only Giant is rideable. Can give terminal virus that -requires special antidote to heal.
-Added virus antidote

Bug Fixes
-Add back a -80% melee damage value to gigas on tame
-Rebalanced Giga stats, wild point amounts, and how many levels per point. Gigas will still be one of the most powerful dinos in its respective tier, but not ultra boss killers as they were before. Aligning them to their proper tiers.
-Elder malin can no longer spawn minions in air
-Drastically increased all Pheonix AOE fire ball attack in damage, size, and range. This makes it worth actually using.
-Adding gas mask ability to creator helmet
-Adding Celestial Seeker Saddle
-Decreased demonic ovis explosion interval, increased damage, increased radius
-Properly adding alpha paracer saddles into the game
-Toad can attack underwater with right click (Will get overhaul soon)
-Shinehorns can now walk backwards
-Copied Griffin tamed inventory component to PF so saddle slot should return

General Changes and Updates
-Changed healing stew engram description to reflect that you can craft it in inventory
-Gave reaper kings the ability to get normal level gains on tame
-Spell checking reaper king stew description
-Removed loot drops from creator and empress boss minions
-Adjusted Guardian, Empress, and Creator minion AI targeting
-Fixed all origins so they properly give kill messages and verified they cannot be tamed
-Fixing LOD of celestial breath on celestial rex
-Fixed toxic raptor saddle
-Fixing vanilla and tek vanilla rock drake saddles for AB expansion
-Chaos Rex, Chaos Wyvern, and Chaos Guardian are now in their new chaos style to match the PF Chaos bosses
-Rebuilt Rex spawn entires to promote spawning of all varations on any map supported
-Added full Hope map support
-Added full Ebenus Astrum support

Update: Oct 6, 2018 @ 8:55am

Uploading new logo with ark modding contest icon. No updates to the mod.

Update: Aug 29, 2018 @ 6:52am

COLD PATCH 2


Minor Update

Verified Legendary Pegasus saddle is in game
Reduced Percent chance of wild color mutations
Fixed Legendary Pegasus Evolution graph to block dismount bug
Fixed Ragnarok spawners. These some how got cleared out
Fixed Apex Sarco Fertilized Egg

Update: Jul 17, 2018 @ 6:25pm

COLD PATCH 1


Minor Update

Fixed legendary pegasus saddle engram
Fixed pegasus kill counter not persisting on server restart
increased legendary pegasus AOE radius
Removed reaper queens ability to summon king when tamed