ARK: Survival Evolved

ARK: Survival Evolved

Primal Fear
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Update: Jun 6 @ 9:52am

HOT PATCH
Fixing potions descriptions with new values
Allowing Spirit and Chaos buff stacking up to 4x

Update: Jun 5 @ 2:02pm

Fixed demonic Daeodon power up animation loop causing the pig to get stuck
Add healing to Fallen demonic Daeodon
Removed new Daeodon healing from wild versions
Fixed Primal Tek Parasaur health (base 2k --> 20k)
Added Rider protection to all Primal Teks (Reminder. Only protections against direct, physical damage)
Primal Tek Bleed effect overhaul (Think Elden Ring bleeding). ALL BOSSES ARE SUBJECT TO BLEED OUT, THEY ARE NOT IMMUNE
Default 40% gnash attack removed
All primal teks apply a bleed build up buff
Standard enemies take 10 bleed up buffs to bleed out for 15% health loss
Any creatures (non bosses) that have reduced damage intake take more bleed buffs to yield a bleed out
All bosses require significantly more attacks to initiate a bleed out
Bleed out buffs dissipate after 12 seconds individually
More Primal Teks attacking a target will yield a bleed out quicker
Removed elder and alpha otter helmet visibility due to weird placement
Omega dinos will now user their heal as an attack by themselves, applying instant healing to all allies near by

Update: Jun 3 @ 7:20pm

Updated colossus bosses to finally fix them freezing mid fight (really hopeful this time)
Fixed Pikkon\'s Revenge to properly depower Celestials and Demonics on minion spawns. Effect is temporary. Stay way when it looks up to roar.
Updated rotation rate to all colossus bosses
Health potion updates:
Stew: 2% health / instantly
Alpha: 4% health / duration unchanged
Apex: 6% health / duration unchanged
Fabled: 8% health / duration unchanged
Primal: 10% health / duration unchanged
Fabled Grifficorn healing updated. Now gives healing buff your tamed dinos, no need for pvp enabled. Heals 25% health for 20 seconds
Demonic Daeodon can apply an AOE heal with left control. Heals 15% health over 45 seconds.
Player armor stats heavily buffed
Alpha - 500 armor base / 30k durability
Apex - 1000 armor base / 60k durability
Primal - 1800 armor base / 120k durability
Origin - 2500 armor base
Demonic/Celestial - 3000 armor base
Primal Tek - 3500 armor base
Tarantulas now 100% chance give bio virus. Bio virus indefinitely. Effects reduced. halves stamina and health, and reduces by 0.1 every second. Increase torpidity by 1 every second. Must take antidote to cure yourself.
Omega instant heal base amount doubled
Omega instant heal AOE range doubled

Update: May 30 @ 12:34pm

Creator boss no longer targets corpses
Origin raptor buffed to give correct amount of damage
Mongo and Monga no longer lay eggs on death wild or tamed. Must be knocked out now.
Mongo and Monga spawn wild in pairs which enables the love buff. When wild and next to eachother, they cannot be torpid. Must kill or lure one away to knock out

Mongo changes ---
fireball only available when near Monga
fireball count decreased
fireblast which lands riders damage increased to match monga
fireblast attack hits more times
now takes celestial kibble to tame

Monga changes ---
fireblast attack hits more times
meteor strike AOE tightened
meteor min-max count increase
meteors land flyers
meteor attack only available when near Mongo
Fixed it so Monga powers up in the wild or on its own when tamed if fighting

Update: Nov 13, 2024 @ 9:51am

fixing mongo fertilized egg spawning
fixed Mongo and Monga harvesting. Gives elemental hide instead of celestial
Mongo and Monga no longer give celestial souls when killed
Added Mongo and Monga saddles to loot boss drop pool

Update: Nov 2, 2024 @ 1:52pm

Adding commissioned creatures Mongo and Monga. Demonic-esque argentavis and Phoenix. Note that these are not actual demonics and cannot descend. When fighting together, a special buff occurs. This all I am saying.

Update: Jun 20, 2024 @ 2:55pm

Added code to ground fire so it should scale with damage percent
Removed HUD text from cacooned and fire buffs so they dont spam in your face

Update: Jun 19, 2024 @ 10:51am

Fixing Celestial, Demonic, Chaos, Spirit and Necrotic wyvern so they actually light the ground on fire as intended
Fixing Omega dinos so healing works properly

Update: Jun 18, 2024 @ 2:21pm

-Updated celestial Rex special attack. Mortar attack removed, replaced with meteor strike with random number of meteors generated. Ascended version increases max amount and min amount allowed. Rex is now immune to cacoon due to placing craters around itself.
-Updated celestial Theri. Rapid fireball attack now pushes back enemies
-Updated celestial wyvern and griffin fireball attack. Now shoots multiple fireballs and applies crater AOE. Craters CAN force your wyvern to land, so be careful.
-Updated all celestial fire breath. All fire breath now sets ground on fire and applies AOE for a limited time
-Updated all demonic fire to set the ground on fire and do DOT
-Creators revenge and colossus no longer go into stasis, and have a much larger aggro range
-Colosuss minions no longer go into stasis or die on stasis
-Creators revenge minions no longer go into stasis or die on stasis. The large attack of the minions can land flyers
-Creators revenge meteor attack spawn height increased, duration and number of meteors significantly increase and radius has been significantly increased
-Adjusted creators revenge and colossus AI along with other minor improvements to help them stay in the fight
-Creator boss rotation rate increased and targeting increased. Increased quantity, and range of meteor strike. Increased damage of targeting projectile
-Celestial indom emperor boss target range increased for spine attack
-Celestial Ferox projectiles now leave craters doing DOT
-Lootboss : Each tier of lootboss now progressively gives a better chance to actually get an item vs a blueprint. Godliath, Ascendant and Mastercraft also drops primal fear items including primal metal armor, in an increasing probability. Also added ability to get health, food, xp, taming, and stim potions in mastercraft and above. Each tier gives a great quantity and better versions of each.
Chance to be blueprint:
Ramshackle: 98%
Apprentice: 90%
Journeyman: 85%
Mastercraft: 70%
Ascendant: 50%
Godliath: 30%
-Reduced lootboss targeting range
-Choas passive AOE now only affects wild dinos if chaos is tamed. If dino is under effect, new particle is visible
-Chaos lava AOE damage has been doubled
-Chaos fire now ignites the ground doing AOE damage
-Spirit fire now ignites the ground doing AOE damage
-Chaos and Spirit guardian projectile attack range increased
-Added passive egg laying to elemental parrots. This was missed previously. Also removed death animation which should hopefully prevent them from falling through the map on death
-Emperor and Empress bosses can now wander in a giant area and do not go into stasis. This allows them to wander the map if they spawn wild.
-Celestial seeker spine projectiles now leave the craters with AOE tick damage
-Updated Empress fire breath to use real fire projectiles instead of fake AOE attack. This allows the Empress to light the ground on fire as well.
-Tameable Empress should no longer bury underground when taming
-Increased crafting speed of primal smithy and primal tek workbench
-Updated visuals a bit on Nova tail swipe
-Reworked some of Novas explosions to visually look more interesting

Update: Aug 30, 2023 @ 10:29am

Fixed Apex Dinopithecus taming food
Celestial Wyverns now differentiate between Ice and Fire in their names
Fixed various unbreedable dinos being able to be bred and added in Intended Game Mechanics for all of them
Bosses now forcefully scale off wild dino levels much like Nova\'s Revenge from the Extras mod (they do not possess the hitcap unil the Colossi, who have a weaker version of it. Pikkon\'s Revenge has it at full efficacy.)
Bosses above the Emperor / Empress walk straight through structures (cage users in shambles, I play the worlds smallest violin)
Added required items into the smithy for upcoming Boss Mod update as to not dump both updates on SteamCMD\'s flimsy servers at once

These changes are my, Viral\'s changes. Do not pester Pikkon for the unintended game mechanics that I have fixed, thank you! The said Boss Mod update will be coming soonish but unfortunately i\'m gonna have to fistfight a hurricane so that might get delayed a little bit.