ARK: Survival Evolved

ARK: Survival Evolved

Primal Fear
Ergebnisse 21–30 von 184
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Update: 2. Feb. 2022 um 9:22

Thanks Zythara for the majority of these fixes!

-Loot Boss past ramshackle no longer spawns rotated
-Fixed narcotic description to say arrow
-made demonic shinehorn & bulbdog immune to abberation radiation
-update healing stews to use the new method. 1% per second for 5 seconds. this potion stacks on itself unlike others.
-Adjusted all demonic, celestial,spirit, chaos to have the same cloning multipliers
-Fixed Apex scorpion fertilized eggs
-Fixed Arthroplura fertilized eggs
-Fixed Megalodon fertilized eggs
-Fixed Plesiosaur fertlized eggs
-Fixed Elder phoenix fertilized eggs
-Buffed non giga primal teks damage and health by 10x
-Rebuilt the Omega buff code to help make sure the children get a better armor stat
-Rebuilt the randomizer on the armor code to make sure it caps at 90% reduction
-Improved stability in the IV generator for the omegas
-Added alpha mammoth saddle to Primal Bench and loot boss loot pool
-Fixed a bunch of items that were usable on creatures they weren\'t supposed to
-Added some test debugging to summoners to potentially help track who summoned them
-Allowed arthropluras to take torpor
-Removed Apex Chalicos from walking tame
-Removed the ability to net most Primal Fear dinos
-Reduced the amount of fireballs coming from the Demonic Kapro
-Fixed the first person view of the Fabled Unicorn so it doesnt flash white

Update: 26. Juni 2021 um 13:20

Rebuilding Elder Ichthyornis as a child of the vanilla version. This should fix any crashing issues this creature was having.
Nothing else new.

Update: 16. Juni 2021 um 16:55

No changes. Merely bringing the mod up to the latest dev kit, which is right before Gen-2. This should help with any bugs and weirdness

Update: 27. Mai 2021 um 15:22

New Primal Fear healing potion logic. Potions now give you a % health per second over a duration of seconds. The higher the tier potion, the better healing power and longer lasting
Alpha - 5% / 15 seconds / 30 Second cooldown
Apex - 10% / 30 Seconds / 60 Second cooldown
Fabled - 15% / 45 Seconds / 90 Second cooldown
Primal - 20% / 60 Seconds / 120 Second cooldown
Fabled Jerboa mother and Fabled Grifficorn use the Apex tier healing as their healing power. This is not limited to the same cooldown as the consumable potions.
Omega wyverns can now fly backwards
Adding celestial glow and eyes to celestial Ferox
Added TLC Alpha and Fabled Mammoth
Added TLC Alpha and Fabled Stegosaurus
Primal Industrial Forge can now be used with Gas or Electricity (Thanks Zythara!)

Update: 12. Mai 2021 um 20:15

fixed fallen demonic not pooping demonic monkey poop
added slight delay to baby omega indoms before they roll IV stats. hopefully this fixes some weirdness.
Added more colors to Apex colorset and adjusted color weights
Added more colors to Alpha colorset and adjusted color weights
Added more colors to Toxic colorset and adjusted color weights
Added more colors to Fabled colorset and adjusted color weights
Male Fabled dinos will prefer a more teal colorset while females will perfer a more pink/purple colorset
Added and removed colors from Ice elementals and adjusted color weights. Now they wont look like celestials as much
Added more colors to Caustic dinos and adjusted color weights
Added more colors to Fire dinos and adjusted colorweights
Removed crazy buffs received from eating boss spawners
Removed ability to use boss spawners via a creatures inventory
Added code to Pikkon the Creator to prevent tamed versions from laying eggs

Update: 12. Okt. 2020 um 15:34

HOT PATCH 1
Fixed issue with new creator meteor shower not showing up for people when creature is tamed
Fixed issues with particles missing references
Added new R attack to Creator boss. Stun tail whip

Update: 8. Okt. 2020 um 11:46

New Additions
Added Remake of Tier 5, Pikkon, the Creator. Drops egg like destroyer. Tamed version has rider protection
Added demonic parasaur and demonic kapro saddle to loot boss loot sets
Added rider protection to Omega dinos
Added rider protection to Nova the Destroy tamed

General Changes
Increased jump height of tamed destroyer
Increased base damage of tamed destroyer
Added explosion scaling code to demonic thorny dragon needles. Explosion damage should scale with direct, melee damage
slightly increased base damage of demonic kapro fireball
Drastically increased tamed destroy tail nuke damage and blast radius
Reduced spawn rate of Demonic parasaur
Tamed and wild reaper empress and indom emperor take a straight 80% damage reduction. Light pets will not change this
Primal dinos now spawn between close to, to max level
Origin dinos now spawn between close to, to max level
Emperor and Empresss now spawn between close to, to over max level (same with tamed versions)
Guardians now spawn between close to, to over max level
Creator and Destroy now spawn between close to, to over max level (tamed version takes level of version you killed)
Elemental Colossus now spawn at or above max level
Pikkons Revenge now spawns only over max level
Increased resistance of elemental colossus minions, and doubled their damage output
Reduced amount of Creator and Destroyer souls required to spawn tier 7 boss to 1 each
Omega indoms no longer harvest wood
force prevent mating on fallen parasaur and kapro, and ascended ferox and dire bear
Enabled "use baby gestation" on chaos and spirit griffins for when breeding is enabled
Added proper damage scaling to boss nova the destroyer's projectile and AOE attacks
Reduced the amount of damage the club torch does in torpor mode
Any tier 3 through 7 boss that walks on land now sinks to the bottom of water and walks on the water floor
Added new Nega minions to tier 7 boss. These minions are wild, untameable 1:1 copies of all tamed dinos used to fight this creature
Added new Mega Meteor shower to tier 7 boss
General polish to tier 7 AI targeting, melee damage types, and attack states
General polish to tier 6 AI targeting, melee damage types, and attack states
Allowed Primal compound bow firing underwater
Allow INI to stop Kamikaze and Nuka dodos from damaging metal
KamikazeDontDamageMetal=false

Bug Fixes
Fixed overpowered issue with demonic parasaur. Damage was mistyped in blueprint, causing the fireball to be extremely powerful
Changed celestial shield description to properly state it reduces damage by 20%
Fixed Celestial Ferox getting stunned when being hit
Artifacto down takes 50% less damage and deals 150% damage
fixed issue where spirit and chaos thyla melee damage wasnt properly scaled
Celestial and Ascended Celestial direbear can now equip origin and primal costumes
Fixed demonic parasaur so it cant be bola'd
Fixed demonic kapro crash on death
Fixed black omega reaper egg so it actuall says "black" in the name
Changed origin tranq buff description and icon to match arrow
Fixed usage of tame helpers on celestial fire wyverns

Update: 17. Sep. 2020 um 9:52

HOT PATCH 1
Fixing new Chaos and Spirit creatures not having a gender
Fixing clone cost on new spirt and chaos
Fixing new demonic breeding and clone cost
Fixing clone cost on new celestials

Update: 16. Sep. 2020 um 13:02

Removed Origin tranq bullet and replaced it with origin tranq primal metal arrow. Existing crafted origin tranq bullets will still remain and work, but cannot craft new bullets
Origin bullet is now a rare drop on tier 7 boss while the arrow can be crafted as expected.
Fixed omega spino low torpor bug
Godliath loot set to 16 instead of 12
Polish pass on Wandering Loot Boss
Boss health multiplied by 10x at each stage
Each stage takes 10% less total damage over the last. (Ramshackle at 100%, Apprentice at 90%... Godliath at 50%).
Godliath lootset values set between 16-24 (instead of 12-14).
Updated Celestial Rex projectile. Fragment cone is tighter so you can aim better. Can shoot between 4-10 projectiles at random
Added Celestial Dire Bear and Ascended Celestial Dire Bear.
Added Celestial Ferox (Evolved) and Ascended Celestial Ferox.
Added Demonic Kapro and Fallen Demonic Kapro
Added Demonic Parasaur and Fallen Demonic Parasaur
Added Spirit Spino
Added Spirit Griffin
Added Spirit Thylacoleo
Added Chaos Spino
Added Chaos Griffin
Added Chaos Thylacoleo
Increased speed of Chaos projectile and added gravity
Increase time interval for demonic meso poop throw to 10 seconds
Buffed buffon ferox giant grenade throw damage and size. Projectile mesh also rotates when thrown
Added dynamic scaling to all celestial, demonic, spirit, choas AOE emitters. Now scales with dino damage
Added dynamic scaling to all fragment projectiles that never scaled before including demonic shinehorn, celestial rex, buffon ferox and anything else that had unscaling, fragmented projectiles
Added dynamic scaling to Tortuga cannons, as well as tortuga fire emitter AOE damage
Added dynamic scaling to tamed nova projectiles, AOE emitters
Added dynamic scaling to fabled rock golem rock projectile, and pikkon the creator rock projectile
Added Omega blood to Origin dino summoner crafting requirements
Allowed Origin and Primal Costumes on Omega Creatures
Updated Nova the Destroy Mesh to polished version
Fixed issue where disabling nova particles would be re-enabled when leaving and entering back into render range

Update: 25. Aug. 2020 um 8:14

-Increased kibble requirements for tortuga.
-Fixed tek shoulder cannon unlock from origin penguin.
-Fixed fallen demonic megatherium swim speed and explosion attack. Will now break rocks and not harvest bodies.
-Added alpha and fabled tropeo to npc global replacements of tapejara. Should allow tropeos to spawn on any map.
-Fixed some weird IK issues with Buffoon Ferox.
-General polish on buffoon ferox
-Restoring pegasus saddle to origin equus saddling and making it visible on all versions of pegasus.
-Fixed Emperess so it doesnt burn or take % damage when unpowered. Boss only.
-Doubled reaper empress damage it takes without being illuminated. now takes 10% damage instead of 5.
-Severely increased the range all PF light pets illuminate by default.
-Added explosions to captain black boulder cannon ball impact.
-Fix omega reapers laying wild eggs.
-Disabled wild nuka dodo taming.
-Reduced Brachi Spawns
-Adding Buffoon Spawns to more spawners
-Adding All Rock Drakes to CI Floating Island spawners
-Added Wandering Wandering Loot Boss. Boss drops quality saddles by quality level of creature. As the tiers increase, as does its quality level of drops, and it emphesises higher and higher tiers of dino saddle drops. All bosses will drop saddle engrams with a 98% chance, and actual saddles with a 2% chance.
Hurting the boss down to 15% health will cause it to go berserk, increasing speed and giving a 3x melee damage boost. Leaving this boss alone for 30 seconds after berserk mode is activated will cause it to evolve to the next level. Repeat this process for each tier of boss. Each evolution increases its level, and multiplies its stats by 2 over the previous tier.
Ramshackle is tier 1. This is the only dino that spawns wild. Killing this will yield ramshackle saddle loot. Heavy emphesis on lower tier creatures. This boss ignores wild dinos and all wild dinos ignore it until it goes berserk
Apprentice is tier 2. Spawns at Ramsackle level + 15 levels
Journeyman is teir 3. Spawns at Apprentice level +50 levels
Mastercraft is tier 4. Spawns at Journeyman level + 75 levels
Ascendant is tier 5. Spawns at Mastercraft level + 100 levels
Godliath is tier 6. Spawns at Ascendant level + 200 levels. At this tier, the boss's fireballs can now damage metal, and kill riders of the back of their creatures, and also gets a new meteor barrage attack. Goes Berserk at 50% health. This tier can also drop primal tek saddles, and godliath primal fear weapons (50/50 engram to item ratio) on top of saddles. Emphesis on top tier creature saddles.
-Added new Godliath loot quality only acheived from defeating the Godliath level of wandering saddle boss. This will probably only work when Primal Fear is in the 1st load order. If not, Godliath will drop higher tier ascendant loot.