Torchlight II

Torchlight II

Brother-in-Arms: Warbounds
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Update: Jan 21, 2017 @ 10:44am

Published v.4

Changes done on this re-upload:

- Best Potion for Health and Mana is now working (supposed to be implemented in Auto-Stance but now removed). Thanks to 9HitCode for noticing

- Auto-Stance toggled ON will now make the warbound go in aggressive stance if health is higher than 40%, goes passive if it were lower. Player with 40% health will make the warbound in defensive stance, regardless of its health.

- I have added more UI layouts (i.e. Hud and Inventory) so that if we have 17 summoned pets/allies/monsters in the field then summoned a warbound, we can still be able to see its Hud and Inventory.

- I have fixed the problem when the tooltip is under some of the User Interface, this is really crappy of me that I didn't notice this before also my apologise for taking the report for granted. Thank you On3Prodigy for the report.

- While I fixed the issue with the tooltip, I also made the warbound's Hud a bit better than before. The react time of its change or reappearance is now seemless.

- Made the Merchant menu a lot better too. If you have a warbound with you, the inventory below the merchant's items is now would be of your warbound instead of your pet.

Update: Jan 21, 2017 @ 5:46am

Published v.4

Changes done on this re-upload of Version 4:

- Best Potion for Health and Mana is now working (supposed to be implemented in Auto-Stance but now removed). Thanks to 9HitCode for noticing

- Auto-Stance toggled ON will now make the warbound go in an aggressive stance if health is higher than 40%, if it were lower it goes passive. And player with 40% health or lower will make the warbound in defensive stance, regardless of its health. If you don't like this feature, you can always go to manual and turn the Auto-Stance toggle OFF.

- I have added more UI layouts (i.e. Hud and Inventory) so that if we have 17 summoned pets/allies/monsters in the field then summoned a warbound, we can still be able to see its Hud and Inventory.

Update: Jan 20, 2017 @ 6:15am

Published v.4

Making the warbound pets appear is instantaneous now.

Update: Jan 18, 2017 @ 5:57pm

Published v.4

Fixed Shield Bash warbound skill not accumulating charge

Update: Jan 17, 2017 @ 6:21pm

Published v.4

This re-update consist of the following:

- Improved warbound's pet summoning by letting the warbound summon it when his in danger. i.e. if the pet has not appeared yet.

- Lessen flee time of warbound's pets.

Update: Jan 17, 2017 @ 7:13am

Published v.4

Introducing warbound's Pet System. The pet can be assigned to your warbounds by casting its scroll.
These pet scrolls can be obtained from No-Name the Skill-Tag/Warbound Scroll merchant.

Improvements:

- Warbound Scroll casting time has been reduced in half

- Better AI functionality of Vengeful Warbounds

- Added Indicators to see warbound's kill count and currently assigned pet to it

- No-Name has a new outfit (Recolored)

Update: Jan 14, 2017 @ 3:07am

Published v.3

re-update

Just some minor typo fixed

Update: Jan 13, 2017 @ 9:03pm

Published v.3

Update: Jan 13, 2017 @ 8:29pm

Published v.3

Re-uploaded version 3.

This is to improve the consequence of letting a warbound get knocked out a lot by raising the number of times before it goes rogue. It is now 6 times instead of 4.

The difficulty level of rogue warbounds has been lessened too. They will cause half the damage than before.

Update: Jan 13, 2017 @ 11:23am