Torchlight II

Torchlight II

Brother-in-Arms: Warbounds
Zobrazeno 21–30 z 59 položek
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Aktualizace: 22. úno. 2017 v 0.20

Published v.6

THE FINAL VERSION - Update 4

- Fixed charge function of skills: Battle Standard, Charge Mastery, Executioner, Ember Hammer, Ember Reach, Flame Hammer, Fire Bash, Overload, Shock Grenade, Supercharge, and Tremor

- Battle Standard of Warbound Berserker can now affect other warbounds and aide warbounds

- Fixed an issue regarding Warbound Panel, skill ranks' text not completely showing

- More clean up done to my codes, no effect with the gameplay

Aktualizace: 19. úno. 2017 v 20.20

Published v.6

THE FINAL VERSION - Update 3

- Fixed an issue regarding "TownPortalEnter" sound loop (Thanks to IWillGuideThee for this keen observation)

- Quicken the response time of "Uncall", from 2 sec to half a sec

- Cleaned up some of my codes, no effect in the gameplay

Aktualizace: 18. úno. 2017 v 9.50

Published v.6

THE FINAL VERSION - Update 2

- Improved the uncall warbound function by replacing its instant effect into a user friendly dialogue box (Thanks to *Yuki* for sharing his concerns)

- Improved item and other user interface descriptions (Thanks again to *Yuki* for sharing his concerns)

- Fixed the issue regarding warbound being unsummoned again if summoned just after clicking the accept button in the Uncall Menu (This is also *Yuki*'s effort for giving a prompt feedback)

- Fixed Hyperkick skill of Aide Warbound Ponya's clones not working as intended on rank 14

Aktualizace: 14. úno. 2017 v 21.45

Published v.6

THE FINAL VERSION - Update 1

- Fully prepared for custom class warbounds integration. Interested Modders are welcome to do so. Steps and files needed will be provided soon

Here are the general idea of which to follow:
--- Copy all files required (for custom skills, you have to add all of your skill name for each affixes provided).
--- Create a unit with my warbound UNIT TYPES (or make your own with your specific class).
--- All your skills will be triggered by my warbound skills' UNIT THEMES, so assign one for each skill.
--- Apply essential warbound passive skills (these are affixes and effects) into your unit.
--- Create your own warbound summoning scroll for your unit along with its own set of Skill-Tags (description, display name, and Icon are the only ones needed to change here).
--- Make a way to distribute these new items, could be a chest or another merchant, it's yours to decide.
--- Publish your mod, play the game, put your mod above BiA: Warbounds and that's it!

- Fixed warbound desummoning and particle effect

- Fixed Aide Warbound Hiroim's Blast Hammer skill, charged blasts will now execute while in Oldstrong Buff

- Fixed Aide Warbound Vanquisher Spearman's Fade Thrust skill, visual effect looks more appropriate now

- Adjusted Aide Warbound Vanquisher Spearman and Bowman's skill cooldowns


Aktualizace: 12. úno. 2017 v 22.30

Published v.6

THE FINAL VERSION - Update 0

- Fully improved warbound summoning system

- Fully improved warbound and aide skills (based from the skills of the newly improved Brother-in-Arms mod) All skills should work better, passive skills doesn't interrupt active skills anymore! But you have to throw away your old Skill-Tags for this.

- Full makeover of Warbound Panel's stat indicators (Credit goes to *Yuki* for inspiring me to re-done it) Almost every single details I made, you can see in this upgraded inventory

- New functions added to Warbound Panel:
--- Unsummon your warbound in just a click of a button
--- Unlock Aide Warbounds Menu express button
--- Warbound Pet refresher and remover

- Aide Warbounds will have their own charge usages and charge meter!

- Peace Offering items for your warbounds so that you can avoid them going rogue

- Improved Ally Detection Helpers (Icon signifiers)

- Fixed female Engineer sharing look with female Embermage (Sorry, for that mess, it shouldn't have been like that in the first place)

- Fixed (somehow) Multi-player mode's Party List being covered by warbound and aide's Hud Please let me know if its working

- Fixed Embermage's Charge Mastery skill and Engineer's Supercharge skill, they should work as intended

- Added a cooldown timer for Outlander's Vortex Hex skill

- Vengeful warbounds are stronger but leaves an item if you manage to decrease their health in half or lower. Quickly defeating them might not drop the item

- Aide warbounds has complete animations (although you wouldn't notice it)

- Aide warbound Hiroim's hulk-out animation will not make him invisible anymore

- Aide warbounds' Hud, now has more information regarding each aide specifics

- Warbound Pets will flee less now but still flees :P


Lots of improvement was really implemented, you just have to see it for yourself!

Aktualizace: 25. led. 2017 v 19.26

Published v.5

No changes have been made, I only wanted to replace the Icons of the Aide Allies :)

Aktualizace: 25. led. 2017 v 16.09

Published v.5

I forgot to put back the kill requirements at the aide selection menu, but now is normal again -__-

Aktualizace: 25. led. 2017 v 5.19

Published v.5

I forgot to put the map indicators for the aide, that's it.

Aktualizace: 25. led. 2017 v 3.58

Published v.5

The following changes have been included in this re-upload of version 5:

- Fixed tooltip not appearing on some icons of aide's hud

- Fixed Dodge Mastery skill-tag not casting its intented skill

- Fixed and improved the stat indicator when an aide is Active or Not Active, and if it is not active it means your aide had died.

- Fixed aide Hiroim, Miek and No-Name's attack animation timing

- Fixed effect bonuses per level of the aide allies not working before also I balanced the damage bonus and attack speed of all the aide

- Improved health regeneration rate of warbounds when in passive stance (twice as fast now)

- Changed back the function of warbound's portrait into drag and drop potion to restore health or mana. Instead of opening inventory. You can also drop the potion within HP and Mana bars. These functions was also applied to the aide allies' hud. While I'm at it, I also increased the potion efficiency for the aide at 200% because they have huge amount of health to begin with.

- Summoned aide will now be set to the Level of your character, not of the warbound This leveling system is the same with the Target Dummy that are placed in towns, meaning re-enter the game and the aide will have the same level as your character

Aktualizace: 23. led. 2017 v 8.42

Published v.5

NEW companions for our character. As I originally thought of when I started working on Warbounds, NPC models used as another ally that has its own Hud, skills, special traits and behavior. Although they are not customizable like our warbound.

The plan was to have a warbound, an aide, and a vagabond. As companions, but not sure if I can make it fruitful.

The Aide Allies are not invincible as your pet and warbound but they are durable and quite effective in battles because I designed them to be diverse, so that we can use each in various situations.

NEW Icon signifier, to help us deter which one is our warbound in the middle of a horde. The Aide will also have this feature if it is turned on. You can toggle this feature by its designated Hotkey or by right-clicking the Warbound Panel button at the side of the screen.