RimWorld

RimWorld

Dubs Bad Hygiene
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Update: Feb 4, 2019 @ 9:15pm

Now supports zetriths multiplayer

Update: Jan 14, 2019 @ 11:32am

[Auto-generated text]: Update on 1/14/2019 7:32:35 PM.

Update: Dec 4, 2018 @ 8:06pm

Fixed the ceiling fan preventing floors being built under it, and slowed it down.
Changed the painting system to work the same way as Paint Shop and added a link to go get it.
You can paint a few more things like boilers and aircon.

Update: Nov 29, 2018 @ 6:55pm

Fixed the bug where pawns set to work hours would get stuck trying to take a bath.
Added water fountains.
Added ceiling fans with built in lamps only the shadow is visible.
Fixed fertilizer being buildable under walls.
Sprinklers now cool down the room in a hot fire.
Pipes now stay visibly connected to valves when they are flicked off

Update: Nov 27, 2018 @ 3:26pm

fixed the missing sound files bug

Update: Nov 27, 2018 @ 10:17am

Changes:
Added water butts which act like minifiable micro water towers which can be used for washing or drinking and for travel.
Recoded the scanners for finding fixtures and wells and water to fix problems with Prison labor.
Pawns will now find the nearest cell of surface water instead of a random cell in the nearest region.
Added a modifier for fully rested pawns to increase the chance that they will wash drink and use the toilet just after waking up, makes private bathrooms more useful.
Changed wash bucket to a water tub, its now refilled with water from primitive wells or rivers after x uses, and pawns can drink from it.
Removed manual pawn assigning ui, its all done with bed link now, more reliable and fixes some problems.
Added a warning message when trying to assign fixtures that are not in a room.
Added water splash effects for various splashy jobs like washing and showering.
Added simple showers with no floor basin.
Added privacy and cooling efficiency mod settings.
Added mod link option for Rimefeller, which adds a water usage component to crackers and refineries.
Added mod link option for Rimatomics which adds water usage component to cooling towers.
Split the needs toggle so you can disable either hygiene or bladders or both.
Added a flush size slider for toilets.
Decreased the default rate that surface sewage cleans up and spreads.
Decreased the base sewage treatment rate to slow down septic tanks.
Stall doors now animate and don't block light.
Added metal and stone to water tower stuff types.
Gas boilers can now be piped to fuel tanks from Rimefeller for auto-refulling
Added vampire fangs to default bladder and thirst needs filter.
Washing machine can now wash clothes, which removes the worn by corpse flag.

Update: Nov 11, 2018 @ 10:29am

problems...

Update: Nov 11, 2018 @ 10:28am

Update: Nov 11, 2018 @ 10:27am

[Auto-generated text]: Update on 11/11/2018 6:27:10 PM.

Update: Nov 11, 2018 @ 9:21am

(THIS VERSION WAS ROLLED BACK BECUASE OF STEAM PROBLEMS)


just rolled out an update with a few fairly big changes, hopefully everything still works.

Changed the way pawns search for fixtures, they don't care about fixture qaulity anymore and just go for the nearest available rather than waiting to use better ones, but they will still avoid using rivers or bushes if they can, this fixes the prison labor mod problems.
Added a special morning mode where pawns will be more likely to use toilets and showers and drink just after they wake up.
Added a slider to change the amount of sewage per flush, and increased the default amount.
The washing machine is now functional, it will remove the worn by corpse effect on apparel, but uses lots of water and produces some sewage.
Added vampire fangs to the list of default hediffs that disable bladders and thirst.
Other little fixes