RimWorld

RimWorld

Dubs Bad Hygiene
Viser 151-160 af 190 forekomster
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Opdatering: 31. aug. 2018 kl. 5:43

[Auto-generated text]: Update on 8/31/2018 1:43:07 PM.

Opdatering: 30. aug. 2018 kl. 17:01

[Auto-generated text]: Update on 8/31/2018 1:01:38 AM.

Opdatering: 29. aug. 2018 kl. 10:38

[Auto-generated text]: Update on 8/29/2018 6:38:47 PM.

Opdatering: 28. aug. 2018 kl. 4:15

[Auto-generated text]: Update on 8/28/2018 12:15:35 PM.

Opdatering: 14. juni 2018 kl. 18:01

Changes:
Recoded pipe nets.
Converted lots of classes to comps so it's easier to modify.
Removed white versions of pipes fixtures and radiators and added a tool to paint fixtures and radiators with a selection of colours instead.
Changed contamination so towers will become contaminated, then need to be drained or treated with filtration.
Hygiene related diseases now trigger from direct contamination rather than an incident
Sewage no longer kills trees only small plants.
Sewage now only spreads downstream in rivers.
Sewage processor doesn't need an outlet anymore and works faster
Showers baths and basins no longer produce sewage.
Toilets produce more sewage
Latrines store sewage again which needs to be emptied
Sewage can be dug up into barrels of fecal sludge
Power showers now heat water on demand
Baths can now be heated by placing a campfire next to them
Pipes can now be built through water
Added radius adjustment to sprinklers
Thermal store changed to hot water tank using the boiler graphic
Split the multi-fuel stove into a log stove and a gas boiler allowing them to be more efficient
Added electric boiler with no built in tank to replace the old electric boiler
Made it so pawns will wash their hands with wash buckets after using a toilet.
But wash buckets now have a limited number of uses before they become contaminated and need cleaning, so that there is a reason to actually use proper basins.
Changed small water tower cost from wood to woody stuff.
Split the architect menu into hygiene and hygiene/misc.
Made the search for bathroom fixtures smarter so that if you have a restroom with only 1 toilet, then a pawn wont try to use any fixtures in the room if at least 1 thing is reserved, unless they are in urgent need to use a toilet.
Removed the forced jobs for urgent defecation, this prevents unwanted interruptions.
Changed the thermostat control on boilers and hot water tanks, they are always on by default, you must now click on a hot water tank and enable thermostat control, then the boiler will switch on for 1 hour stints when the water temp is below 25%.
Reduced the amount of hot water used by baths and showers.
Pawns no longer wander into public or private bathrooms.
Pawns will jog to the bathroom if its urgent.
Non-human colonists won't have the needs by default.
Needs now stick to 50% in caravans.
Changed and added to the research tree.
Changed shower steam effect to reduce mote spam.
Colonists manning things won't break to use toilets.
Pawns forced to get rest now only use bedpans.
Split water towers into towers pumps and wells (saved towers still work the same).

Fixes:
Fixed white flickery edges on all textures.
Fixed job drivers for hospitality guests, they should actually use facilities on time now.
Fixed a bug that meant toilets with assigned pawns that were in prison cells couldn’t be used by prisoners.
Fixed a bug that prevented prisoners from open defecating in their cell.
Fixed the fahrenheit and kelvin readout on thermostat.
Fixed a bug that caused buildings to vanish while overlapping unfinished pipes.
Fixed fertility reading in bottom left corner text readout.
Fixed pipe blockages so they should actually happen now.
Fixed a bug that cause pawns to leave the bath as soon as joy was filled.

Additions:
Added debug options to add and remove water for the ground water grid.
Added mod option to switch pipe visibility mode between visible, underfloor, or invisible.
Added mod option sliders for base terrain fertility and fertilizer grid strength, you can now balance terrain, fertilizer and irrigation fertility however you like.
Added bad hygiene hediff which gives stat offsets if pawns don't wash for a long time.
Added a mod option to toggle the visibility of the new biosolids fertilizer grid.
Added mod options for contamination chance and irrigation strength, and to toggle the needs for prisoners or hospitality guests.
Added mod options panel to override the def settings for filtering out exactly what needs are given to what pawns, lets you disable by race, body type or hediff.
Added experimental features section to the mod options, including needs toggles for non colonists, and bladder needs for pets and/or wild animals.
Added a thirst need under experimental features, they can drink from basins, sinks or surface water, eating a meal raises it, diarrhea makes it fall faster.
Added water quality.
Added more details to inspect tabs for stuff like total water/pumping/heating capacities
Added “washing” hediff to fix alerts for temps and clothing while naked and protect them from heat and cold while washing
Added sewage spill incident
Added water tower contamination incident
Added a pollution types def where you can add any terrain or thing def to a list with a value for how much it pollutes the groundwater.
Added river direction overlay.
Added burn pits to burn fecal sludge, also allows burning corpses and apparel, pawns will become contaminated by standing near it.
Added composter to turn fecal sludge into biosolid fertilizer, works like brewing beer
Added biosolids which can be placed on any diggable terrain to boost fertility, similar to irrigation and stacks with it, needs replacing once a year.
Added animation to baths
Added hot tubs
Added large radiators
Added multi-split air conditioning with pipes, indoor units and freezer units
Added water filtration system
Added piped wells
Added deep wells
Added wind pump
Added electric pump
Added industrial pump
Added septic tanks
Added fire sprinklers
Added a paintable litter box for teh kitties.
Added the kitchen sink

Opdatering: 12. dec. 2017 kl. 5:10

[Auto-generated text]: Update on 12/12/2017 1:10:02 PM.

Opdatering: 8. dec. 2017 kl. 5:27

[Auto-generated text]: Update on 12/8/2017 1:26:55 PM.

Opdatering: 29. nov. 2017 kl. 11:42

[Auto-generated text]: Update on 11/29/2017 7:42:06 PM.

Opdatering: 29. nov. 2017 kl. 11:34

[Auto-generated text]: Update on 11/29/2017 7:34:51 PM.

Opdatering: 29. nov. 2017 kl. 8:05

[Auto-generated text]: Update on 11/29/2017 4:05:20 PM.