Europa Universalis IV

Europa Universalis IV

Fate of Islam [1.37]
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Update: Mar 20, 2018 @ 4:07pm

Version 1.12.3_01 Patch
* Fixed France having a random province inside Toulouse

Update: Mar 20, 2018 @ 3:38pm

Version 1.12.3 Patch
+ Updated of 1.25 Rule Britannia
+ New sound effects for non-vanilla religions
* Fixed Russia not getting its ideas
* Fixed some province errors
* Lots of little behind-the-scenes fixes
- Removed Persia's mission to conquer Tesifon (temporary, will be added back later)

Update: Mar 14, 2018 @ 3:06pm

Version 1.12.2 Patch
+ Nestorian control of the Eastern See (Baghdad/Mahuza) gain +1 missionary and +0.5 prestige/year
+ Added church power to Manichean (same as Protestant)
+ Added Celtic religion (only for custom nations)
+ New color/icon for some religions
* Reworked some religion bonuses
* Made some Chinese kings a bit older (they were like 8)
* Fixed some religions not having proper rebel localisation
* Fixed Kartli and Tbilisi provinces having the same name
* Fixed East African ruler names being bugged
* Fixed Qasim's heir not having a dynasty in 1444
- Berbers can no longer raid coasts (again), rather gain 10% trade steering
- Nestorian religion no longer gets Chalcedonian event (but can still convert by themselves)
- Tengrii countries with Christian as secondary no longer get option to NOT change (will go with the flow)

Update: Mar 2, 2018 @ 5:34pm

* Fixed bug with Serbia

Update: Mar 2, 2018 @ 5:26pm

Version 1.12.1 Patch
+ Serbia now has union with Croatia
+ Mongols have Zhou as a vassal
+ Kartids have Afghanistan and Khorasan as vassals
+ New ideas for Pruthenia
* Fixed Angevin Ideas giving 1000% trade efficiency (now 10%)
* Fixed Angevin being able to form England
* Fixed Francia not getting claims in the Low Countries
* Fixed Wallachia not being empire level
* Fixed Serbia not being empire level
* Fixed Bulgaria-Wallachia not having cores in some Byzantine provinces
* Fixed Serbia not having cores in some Byzantine provinces
* Fixed European Tribal ideas taking over other idea groups
* Changed Byzantine ruling dynasty to "Komnenos"
* Changed Syria's flag
* Changed Assyria's flag
* Wallachia and Serbia now historical rivals
- Removed Trebizond cores
- Removed Smolensk being Lithuania's vassal

Update: Feb 27, 2018 @ 3:24pm

Version 1.12 Balkan-Baltic Update
+ New Logo
+ New Balkan scenario featuring Wallachian and Serbian Empires!
+ New Baltic scenario featuring the Old Gods!
+ New East Asia scenario featuring religious turmoil!
+ New culture: Prusai (Old Prussian)
+ New culture: Assyrian
+ New formable nation: Assyria
+ German Localization (Courtesy of Jlitton83)
+ Fervor mechanic for Zoroastrianism (Same as Reformed)
+ Greek names for Italian provinces held by greek countries
+ Sultanate of Rûm now formable by non-Muslim (also empire rank)
+ Added dieties mechanic for Rodnovery, Suomenusko, Hellenic, and Romuva
+ Made Constantinople, Alexandria and Mahuza (Baghdad) religious center (Orthodox, Coptic and Nestorian Sees)
* Reworked western India a bit
* Gave Theodoro an extra province (yay!)
* Renamed "Slavic" religion to "Rodnovery" (contemporary name)
* Gave ideas to countries that should have them, but were missing
* Merged Copitc-Egyptian and Sudanese cultures (Nilotic "of the Nile" cultures )
* Merged Nasrani into Nestorian for historical reasons (they were in communion)
* Replaced Eretna with Candar
* Changed Coptic's colour to old vanilla version
* Changed Nestorian to a slightly darker, more visible colour
* Updated dynasty names in north Africa
* Updated Trade Centers (Courtesy of Grim Deadman)
* Updated province Trade goods (livestock)
* Updated Romuva religion bonuses
* Updated vanilla religions to match vanilla
* Updated some name list for countries that still had Muslim names
**** North African names have been Latinized
**** Christian East African names have been Christianized
**** Persian names have been Greko-Persianized
* Amended the Religious events to include pagan conversions to the new religions
* Fixed spawning of Chalcedonism (now disabled from game start, able to convert normally)
* Fixed bug where upon forming the Frankish Empire, France would get claims instead of Francia
* Fixed bug where the Angevin Empire wasn't getting its ideas
* Fixed bug where minor Arab nations weren't getting ideas
* Fixed bug where Zanzibar was still Muslim (ibadi)
* Fixed missing localization for some religious rebels
* Fixed missing localization for some country ideas
* Fixed (again) Persia and Nestorian event (hopefully)
* Fixed some countries' government rank and type
* Fixed some countries' capitals being owned by estates
* Fixed some Indian nations being released as Sunni or Shia
* Fixed Aq Qoyunlu instantly converting state religions (AI may convert later)
* Fixed some countries having estates in their capitals
* Fixed vanilla Shia Persia event from firing if Persia is Zoroastrian or Nestorian
* Fixed Indian former sultanates getting event that changes them to Islam from Hindu
* Current work-in-progress lore included in mod files under "lore" folder (Courtesy of Saared)
- Removed Golden Horde starting tributaries (you can still make new ones)
- Removed remaining Ottoman cores from Anatolia
- Removed Shia holy sites in Iraq (no longer religious centers, -5% religious strength)

Update: Dec 16, 2017 @ 4:34pm

Version 1.11.2 patch

+ Updated for 1.24 (Japan Update)
+ New ideas of Ikonion
+ Romania now formable while Byzantium exists
+ Jain now uses Karma mechanic
+ Now able to convert to Orthodox from Nestorian (NOT THE OTHER WAY AROUND)
+ New event that makes Funj not go Sunni
* Changed a few ruling dynasties to match history

Update: Dec 7, 2017 @ 5:03pm

Update: Dec 6, 2017 @ 8:54pm

Update: Dec 6, 2017 @ 7:19pm

Version 1.11.1 patch
+ New country ideas
+ New unique icon for Chalcedonism
* Changed religion icon size to fit new interface
* Fixed missing accepted cultures
* Gave Ak K. more land in Egypt for balance
* Fixed province errors
* Fixed Iberia being able to form Spain
* Fixed Ak K. and QQ government type (tribal fed.)
- Replaced Knights with the Templars