Europa Universalis IV

Europa Universalis IV

652 ratings
Fate of Islam [1.37]
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135.930 MB
30 Dec, 2016 @ 3:55pm
27 Jun @ 9:01pm
71 Change Notes ( view )

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Fate of Islam [1.37]

Description
Fate of Islam - An Alternate History Mod, formerly known as "Fall of Islam"

Also try our sister mod: Broken Cross! (1.33 Compatible)

JOIN OUR DISCORD![discord.gg]



BACKGROUND

In the years following the Muslim unification of Arabia, many Caliphs tried and failed to conquer the great Byzantine and Sassanid empires, leaving the Arabs broken and isolated in Arabia. 800 years later, in 1444, Arabia has shattered by the many schisms of the faith; in Anatolia, without the relentless flow of Muslim invaders, the Byzantines have held on to some of their homelands, but face great decadence from within; in northern Africa and the Levant, Christian kings vie for power in a mess of many different denominations; and, in Persia, a new dynasty is ready to rise to greatness, but to achieve their bright future, they must first solve the sectarian conflicts at bay. Will you lead the Arabs to their ascendancy in the name of the Prophet, or will you deliver the final blow to His followers?



FEATURES

NOT Ironman compatible, of course!

This mod features an alternate timeline where Caliphate never made it past Arabia:
- New countries in Asia Minor, Iberia, Maghreb, Middle East, and much more;
- Bulgarians in Pannonia;
- Mending the East/West Schism;
- Zoroastrian Persia;
- Big Beefy Byzantines, probably;
- Nestorians from Anatolia to China;
- More Tengri hordes;
- Russian Thunderdome;
- Yuan dynasty in China, facing a warlord era;
- Manichean North India;
- Christian South India;
- Nestorians in South East Asia;
- North Africa Crusades and Crusader States;
- Coptic Middle East/Egypt;
- Many new formable countries;
- New/different cultures;
- New Religions, all with their own mechanics;
- Redo of the Islamic schools and sects;
- Generalized chaos everywhere;
- Trade routes altered accordingly to new timeline;
- Tons of Missions, events, decisions, and more!

- The first Achievement system implemented in a mod



DISCLAIMER!

1) Please don't be offended by this mod! It's only fiction.
2) Report bugs when possible in the comments or our Discord, so we can fix things!



LATEST VERSION

Version 1.23.1 "Glory and Faith" (v1.37.* compatible)
+ v1.37 patch integration, new missions, bug fixes, and more!

Full notes in the change log in the files or the "Change Notes" page under the mod's icon
Rating and constructive criticism is appreciated!



DIRECT DOWNLOAD

Paradox Plaza[forum.paradoxplaza.com]

Google Drive[drive.google.com]

Alternatively, you can find it in our Discord[discord.gg]



SUB MODS
- Cultural Advisor Support
- DLC Unit Model Support



CREDITS
Thanks for everyone who pitched in!

Lore/Map design: Zephyrum, neothiamin, TeleBread, murphyslawbroke, Thrawn, Saared, Red Star, Cinnamon, UndeadWizard, J_Master, Liish, Dandtrollo, Skidee, Czechmate
German Translation: Grim Deadman, murphyslawbroke

Thanks to the Anbennar Art Team for allowing us to use their Announcement Start Screen Interface.

Thanks to Alyoshenka for allowing us to use their Mesogeios building graphics mod.

Thanks to Runite Drill for allowing us to use their music "Themes of the Old World".

Thanks to Oana Dascalu for the loading screen splash image "Bazaar".
Popular Discussions View All (8)
37
18 Apr @ 3:48pm
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1,420 Comments
murphyslawbroke  [author] 3 Jul @ 6:37am 
@TIBERIUS EQUITIUS GRACCHUS
thx. I'll look into that
TIBERIUS EQUITIUS GRACCHUS 2 Jul @ 3:09pm 
Oh right and the "Religious Direction" event also popped up when I formed Perisa, so you can get it twice (once when you form Persia and a second time when you do the mission itself).
TIBERIUS EQUITIUS GRACCHUS 2 Jul @ 2:56pm 
Is the "Religious Direction" event for Persia supposed to force you into being Nestorian? Kinda annoying since I took the hard path of forming Persia as the Manichean Kwarezemi tag.

Like when I do the mission it first gives me the "Third Way" event, but then immediately gives me the Nestorian version of that event and converts me. Seems bugged.
murphyslawbroke  [author] 28 Jun @ 1:59pm 
@spoonyhawk39467
damn I thought I fixed this
spoonyhawk39467 28 Jun @ 8:32am 
Something is wrong with byzantium I cant stop having the religious revolt event... I mean it just keeps they just keep spawning in Konstantinopolis no matter how many times I try to beat them
murphyslawbroke  [author] 28 Jun @ 5:06am 
@karolzzz
sry it took some time ;)
karolzzz 28 Jun @ 12:56am 
Government reforms repaired and now I have full pleasure from playing mod. Thank you and best regards.
Autokratao  [author] 27 Jun @ 9:03pm 
Hi all! Just released a patch that should fix some of the issues people were having. Please make sure the mod is up-to-date in your launcher. Happy conquering!
murphyslawbroke  [author] 19 Jun @ 12:59pm 
@TesaVonAtti the game is still running on the previous patch. As it was quite a substantial one, some things broke. Pls reset to an earlier version of 1.37 for full function
TesaVonAtti 19 Jun @ 12:56pm 
There are no government reforms and no free city in the holy empire