Arma 3
CFS - Custom Formations System 1.1
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Update: Dec 3, 2017 @ 4:27am

Version : 1.1

. Reworked the Adapt functionality;
. Swapping positions is now a separate function;
. Units should try and find safer positions in combat;
. Revised speed management;
. Fixed the Action key limitation;
. fixed a few more script errors.

Update: Nov 11, 2017 @ 5:58am

Update: Nov 11, 2017 @ 5:48am

Version : 1.0

. Fixed : CFS interface should now match with every UI size and screen resolution;
. Fixed : Heading reference got lost when switching back from positional to directional;
. Improved : Directional mode is now effective only when the player is moving;
. Improved : smoother behaviour when running;
. Added : CFS indicators to help visualize which units are processed by the mod.
. Added : a readme which you should read.

Update: Oct 27, 2017 @ 3:06pm

Version : 0.5

. Added : datas management system. Configure your addon once and for all (video 3),
. Added a few custom presets. They're designed for 12 units, but should work for less. Additional units will regroup in a regular Arma formation.
. Changed : I've disabled my crappy CFS Combat stuff that was conflicting with the AI combat routines. Everything is way more natural and efficient now (video 4).
. Fixed and improved a few more things here and there.

Update: Oct 8, 2017 @ 8:25am

Version : 0.4

. Fixed : the mod got broken with the latest game update.
. Fixed : GUI overlap when using a small or very small game interface.
. Fixed : scripting errors when adding Zeus or HC units on the fly (using HCC).

Update: Jan 12, 2017 @ 4:03am

CFS 0.3 - Changelog :

1. Added : formation library system + defensive circle preset.
2. Fixed : action mouse button detection was broken due to BIS renaming the action name.
3. Changed : directional mode is now the default mode.

Update: Nov 11, 2016 @ 9:38pm

Update: Nov 11, 2016 @ 2:33pm