Stellaris

Stellaris

Mass Effect Civilizations - Asari
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Update: Nov 5, 2016 @ 8:58am

2.1.1 - 5 November 2016 - small update, adding some polish
- FIXED! Removed a couple of unused textures from the mod folder and references to terraforming stations from the namelist. This should clear the error log of the harmless but annoying spam.
- NEW! Asari science vessels now use purple VFX for their scans! Purple makes everything better. Shush, it does! Also I'm really hyped about the Sombra reveal so wooo! Purple!

Update: Oct 31, 2016 @ 8:44am

2.1.0 - 31 October 2016 - Workshop release
- NEW! After about an eternity of testing, the Asari Civilisation comes to Steam Workshop!
- Swapped some outfits between categories and added outfit support for Awakened Empires and Enclaves
- Removed pirate outfits due to redundancy
- Changed outfit selection for planets with atmospheric modifiers. Pops with "fancy" clothes will only appear on those.
- After playing around with bigger fleets than before I decided to rescale the ships once again. Battleships and Cruisers should respect other ships' personal space a bit better now.

OLD PATCH NOTES (for archiving purposes)

2.0.1 - 24 October 2016 - Hotfix
- FIXED! Missiles fired by Asari ships should no longer be invisible!
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2.0.0 - 23 October 2016 (Req: Stellaris 1.3.0) - Extensive overhaul. Please *completely* delete the old version before installing this one!
- NEW! Asari now have their own unique and beautiful ship graphics! Featuring both iconic and derivative designs, all courtesy of Nessa! GO! Hug her right now, it's an order!
- NEW! Asari now have their own city style, based on slightly modified Avian (not very happy with it, subject to change).
- NEW! Asari are no longer categorised as Mammalians. They now have their own species class which will allow AI-generated Asari empires to use Asari ships and names.
- NEW! Asari now use a wider range of greeting voiceovers.
- NEW! A new face was added! Based on an artwork by RMangano (replaces the "browless Liara" face)
- FIXED! Diplomatic messages aimed at Asari empires should now use the proper terms for compliments, insults and such.
- FIXED! Adjusted some code to stop the error log from complaining all the time. The remaining error notifications are harmless.
- Some clothes were removed in an ongoing effort to develop a more consistent fashion that fits the sci-fi aesthetics as well as Asari themselves better. From now on I'll be trying to focus on consistency over quantity when adding new outfits.
- A couple of new clothes have been added! Replacing those that were removed.
- The "absolute cleavage" outfit now has a pretty choker. Double-sided tape is no longer needed to keep it on.
- The "absolute cleavage" outfit is now classified as a "hot climate" outfit rather than generic. It's now limited to hot climate and aphrodisiac atmosphere planets.
- The Savannah planet type is now considered hot and Alpine cold for the purpose of outfit selection.
- Oops I did it again! Changed the Asari Foundation starting system and planet name. For like the tenth time.
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1.1.0 - 09 October 2016 (Req: Stellaris 1.2.5) - A few small corrections and additions:
- NEW! Added an optional mod that allows to enact an edict that removes the current ruler from power (high influence cost and long cooldown). It can be used independently of the Asari mod.
- Added a few more names to the namelist.
- Changed the weapons both pregenerated empires use to Mass Drivers.
- Changed the Asari Republics from Direct to Indirect Democracy (I had to compromise) and their ethos from Materialist to Individualist to better reflect their ideals in gameplay terms.
- Changed the Asari Foundation from Theocratic Oligarchy to Science Directorate and their ethos from Spiritualist to Materialist to more closely reflect their intended theme in gameplay terms.
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1.0.0 - 07 September 2016 (Req: Stellaris 1.2.0+) - First public release! Wheee!