XCOM 2
Allies Unknown
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Update: Nov 20, 2016 @ 4:42pm

Update: Nov 20, 2016 @ 1:09pm

Update: Nov 14, 2016 @ 12:59pm

1.3 - Added Mod Achievement System support, (re-)added fallback mechanism for non-human soldier rewards.

Update: Oct 3, 2016 @ 8:26pm

Update: Sep 30, 2016 @ 9:17am

Update: Sep 28, 2016 @ 6:35pm

Update: Sep 25, 2016 @ 12:40pm

Update: Sep 24, 2016 @ 3:18pm

Fixed infinite loop error in XComGameState_ExtraspeciesRecruits

Update: Sep 24, 2016 @ 2:49pm

You can now hire experienced non-human personnel at Resistance HQ and the Black Market for supplies and intel respectively. Added Allies Unknown encyclopedia pages to the XCOM Archives in the Commander's Quarters, plus a new category for Allies Unknown-based mods to use.

Update: Sep 7, 2016 @ 10:03pm

Added

Custom Point of Interests, they work like the normal "scan for X" rewards, just giving out an appropriate non-human if needed.

Fallbacks to human soldiers in case there's no valid non-human soldier to use.

Custom Mission Rewards, again, like normal mission rewards like soldiers, just with non-humans instead.

Also fallbacks to human soldiers in case there's no valid non-human soldier to use.