XCOM 2
Allies Unknown
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Update: May 15, 2017 @ 12:33pm

Allies Unknown species will now work with LW2's Not Created Equally again.

Update: May 2, 2017 @ 2:53pm

The mod will now auto-detect when LW2 is installed, and the number of species templates it needs to alter.


It also now gives +20 psi offense to aliens when LW2 is installed, to reflect the same bonus human soldiers get from LW2.

Update: Feb 5, 2017 @ 5:17pm

Fixed recruit costs still being at vanilla when UsingLW2 was set to true. Added new config bool called FreeRecruit: this will give you a free alien recruit at the start of campaigns.

Update: Jan 22, 2017 @ 5:06pm

There will be two alien soldiers available at the Black Market if UsingLW2 is enabled, to compensate for the lack of Resistance HQ in Long War 2.

Update: Jan 21, 2017 @ 5:06pm

Aliens will also get an added 3 mobility if the mod is set to account for LW2.

Update: Jan 20, 2017 @ 11:22pm

Fixed my accidental breaking of the mod from the previous update.

Update: Jan 20, 2017 @ 11:12pm

Recruits are fully LW2-compatible after realizing I was being an idiot in implementation

Update: Jan 20, 2017 @ 10:56pm

LW2-compatible functions actually work this time.

Update: Jan 20, 2017 @ 10:01pm

Update: Jan 19, 2017 @ 8:39pm

Added new bools in XComExtraspecies.ini, if enabled, they will adjust Allies Unknown species prices and utility slots to fit in better with Long War 2.