Arma 3
FA-18 Super Hornet
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Update: Dec 22, 2018 @ 11:39am

2018-12-22
- Vanilla UFC Interaction fix
2018-12-16
- Vanilla TGP DDI fix

Update: Dec 16, 2018 @ 4:59am

2018-12-12
- GOM code to compat init
- Landing event script error fixed
2018-12-10
- Added an "empty" DDI page allowing the use of simple error messages
- Implemented no atflir / no mav messages
2018-12-10
- Vanilla HUD Compass removed
2018-12-09
- Possible shutdown bugfix
2018-12-06
- AIM-9 sounds transferred to custom sound controllers
- Removed seagull keybind for tailHook
- Added CBA keybind for tailHook
- Fixed startup fuel
- Canopy closing fixed for AI controlled planes
- Sidewinder can no longer self-lock
2018-12-05
- config base added for kinematic flares
- 1.86 sound systems re-added
- DDI hud imperial measurements
2018-12-03
- Interaction cursor spinner fix
- System shutdown bugfix
- ACRE compat added initialisation waitUntil
- UFC background hiddenselection added to displayMFDs
- TGP UFC no longer overlaps ACRE
- SMS left side buttons fixed
2018-12-01
- Remove debug message from wing fold
2018-11-30
- Optional interaction cursor
2018-11-29
- ACRE integration setup bugfix, startup buttons always available again
- Possible simpleMode locality fix
- Hotfix for custom sound controller feature
2018-11-28
- Flight model updates(no longer tops out at 252kmh)
- Gun sound update
2018-11-23
- UFC button on SMS no longer throws up error when ITC Air not enabled
- AGM-65K CCD Maverick MFD & HUD Symbology improved
2018-11-22
- Localized sound vehicles
- Head Position adjusted
2018-11-21
- JHMCS ASL/AGL fix
- UFC SMS basic function
- Performance improvements
- Cockpit head movement expanded
- Startup bug fixed
2018-11-20
- ACRE UFC Integration for vehicle racks
2018-11-15
- Rover turret config updated. M61 Gun sound updated
- FCR Fixes, UFCD DDI Subpages functional, PiP feeds no longer killed by tac
- SMS Auto LS for ITC Air
- FCR SPI code updated. UFC Page system implemented. HUD Weapon name fix. Gun ammo fix
2018-11-14
- FCR Fixes
- UFCD DDI Submodes Functional
- Opening TAC page no longer kills all PiP feeds
2018-11-11
- FCR SPI code updated
- UFC Page system implemented
- HUD Weapon Name Fix
- SMS Weapon Selection
- UFC DDI Page system
- UFC EW Page
- Gun ammo fix
- Chaff & Flare split
- Chaff & Flare programming
2018-11-10
- Wing fuel tank fired eh fixed
- FIR Hardpoints for wingtips. VariableHolder names updated. Buddy pod bug fixed.
- EW fixes, EW and SMS update push to rear seat, ATFLIR optional TGP disable with ITC AIR
- Optional setting has been added that disables the TGP(both fullscreen and on DDI) when ATFLIR is not mounted on aircraft
- Startup procedure steps localized. (front seat) EW Chaff Flare fixed, SMS quick weapon select added.
- MFD Refactor. Chaff & Flare separated, and separately programmable
- Pylon updates, F/A-18F Aft MFD hiddenselections functional
- Removed default railed AAMs from -18F intake and wingtip hardpoints, restricted buddy pod to centerline only. Centerline default is now fuel tank.
- F/A-18F WSO Cockpit Interaction
2018-11-04
- ITC Air Sensor for FCR
- HSI Page has map, scaleable
- JHMCS AIM-9 Cueing matches seeker max angle to a max of 110 degrees
- Basis for F/A-18F
2018-10-31
- ITC Air support for the SMS
- Functional TGP Page
- Functional MAV Page
- Functional LMAV Page
- HUD NAVFLIR
- Mirrors up by default
- ITC Air SOI support for sensors
- JHMCS
- JHMCS AIM-9 Cueing
- Functional UFC for number entry
- HSI Page for left MFD
2018-10-10 config, scripts, model
- all changes below RiverX
- new flight model including stuff from jets DLC
- correcly working wheel physics
- working RWR
- clickable UFC
- first iteration of HMD (togglable with knob on the right)
- corrected simplemode.sqf to have enabled Fuel MFD(IFEI) , switches in correct positions etc
- changed font on HUD and HMD to be more accurate, decluttered HUD a bit, Velocity Vector works now so basicly- HUD shows accurate flying path
- Added MAV page(not visible because it was made for Yax system),
- AI correctly lands on carrier
- New gun sounds, tire touchdown sounds are now used with eventHandler
- fixed F18F cockpit texture
- speed is shown in knots, altitude in feet
2018-10-03 config, scripts
- enable HUD and canopy with engine eventhandler again for simple mode
2018-09-30 config, scripts
- make vanilla startup default
- integrate changes from RiverX
2018-09-28 config, scripts, model
- use Yax new systems method
- integrated RiverX updates to interactive cockpit
- increase geo lod weight from 10t to 20t
2018-09-26 scripts
- add sleep to MFDMap script
2018-09-18 scripts
- correct uppercasing of Laserdesignator_pilotCamera
- change afterburner script to use centerOfMass
2018-09-09 config
- replace laserDesignator_mounted with laserDesignator_pilotCamera
2018-09-08 config
- Add HUD system to ITC air compat for CCRP support
- Removed Radar and RadarAG scripts, now using vanilla radar, thanks to Reyhard (RiverX)
- AG and AA radar default to 8km range (RiverX)
- Added moving map (using UVAnimations) (RiverX)
- Changed colors of MFD to white (RiverX)
- Map can be disabled (RiverX)
- Fixed hiding PIP screen, thanks to Yax (RiverX)
2018-09-01 config
- Add TAD to ITC air compat
- Add SEAD loadout to Eden
- Add HARM pylons
2018-08-23 config
- Add SDB pylons to F/A-18F
2018-08-18 config, scripts
- Add pos_launchbar to carrier compat
- Deprecate old missilebox in favour of vanilla weaponry
- update ITC support
- add support for SDB
- try to reduce script load for radar
2018-08-08 model
- add pos_launchbar memory point
2018-08-05 model, scripts
- enable launchbar on F/A-18F
- check for alive in radar and MFD scripts
2018-08-04 model
- adjusted wheel in geo lod with res lod
- enable rcanopy_hide again
2018-07-28 config
- allow ejection without engine on
2018-07-13 model
- use jets dlc glass for canopy
2018-07-12 scripts
- convert cockpit scripts to functions
- fix PIPDisable
2018-07-11 scripts
- remove all weapons in loadout scripts
2018-06-18 scripts
- improve MP in scripts, riverX
2018-06-16 config, scripts
- AG radar added by riverX
2018-06-06 config, scripts
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- fix performance issue in scripts
- remove rudder dependence on flaps
2018-06-03 config
- decluttered pylon loadout menu
2018-06-01 config, model.cfg
- added ITC weapons to pylons
- fixed animations
2018-05-31 config, textures
- add damage and destruct textures
- new skinpack for 2008 by Jaentzen
2018-05-29 config, textures, model.cfg, model
- replaced data\cockpit\glass with released files
- add launchbar animation (launchbar_source)
- add damper_left and damper_right for suspension overhaul
- changed flaps to 50 degree from 25 (kudos Jones)
- inverted speedBrake (kudos Jones)
- added startup animations (kudos Jones)
- increase wing fold animation times (kudos Jones)
- add ITC compatibility
- add Hitpoints to model and config
- fix buddy pod (again)
2018-05-28 config
- modularize config again
- added physx lod
- increase front gear suspension
- reinstate old canopy glass, not working
2018-05-27 config, model
- new cockpit by RiverX
- various changes by RiverX
2018-02-11 config, textures
- new shots, kudos to Moony
- add Jaentzen skin pack for 2017
2018-01-25 config
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- make buddyp

Update: Aug 26, 2018 @ 6:39am

This is a maintenance release for the F/A-18. The custom missilebox weapons have been deprecated and replaced by vanilla weapons. Additionaly a new mempoint 'pos_launchbar' was introduced allowing more precise placement on the carriers (Freedom and Nimitz) catapults. Further the canopy is now using the excellent Jets DLC glass and some scripts were improved.

PS: compatibility with ITC air was maintained.


2018-08-23 config
- Add SDB pylons to F/A-18F
2018-08-18 config, scripts
- Add pos_launchbar to carrier compat
- Deprecate old missilebox in favour of vanilla weaponry
- update ITC support
- add support for SDB
- try to reduce script load for radar
2018-08-08 model
- add pos_launchbar memory point
2018-08-05 model, scripts
- enable launchbar on F/A-18F
- check for alive in radar and MFD scripts
2018-08-04 model
- adjusted wheel in geo lod with res lod
- enable rcanopy_hide again
2018-07-28 config
- allow ejection without engine on
2018-07-13 model
- use jets dlc glass for canopy
2018-07-12 scripts
- convert cockpit scripts to functions
- fix PIPDisable
2018-07-11 scripts
- remove all weapons in loadout scripts
2018-06-18 scripts
- improve MP in scripts, riverX
2018-06-16 config, scripts
- AG radar added by riverX

Update: Jun 7, 2018 @ 10:58am

This is a maintenance (hotfix) release for the F/A-18. The scripts used in the Super Hornet caused a massive amount of lag, especially when multiple planes were placed in a mission. This hotfix addresses the issue and helps to maintain a stable frame rate with multiple Hornets on the map.
Thanks to Leshrack for updating the scripts and the whole team for testing the new version.


2018-06-06 config, scripts
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- fix performance issue in scripts
- remove rudder dependence on flaps
2018-06-03 config
- decluttered pylon loadout menu

Update: Jun 1, 2018 @ 3:59pm

This is a major release for the F/A-18. A new cockpit was created by RiverX, many thanks to his tireless effort to improve the piloting experience in the Super Hornet! The change list does not end here, we added the Jets DLC damage model, damage and destruct rvmats, a launchbar animation, new startup animations by Jones, ITC Air compatibility, a physx lod and Jaentzen's 2008 skin pack!


2018-05-31 config, textures
- add damage and destruct textures
- new skinpack for 2008 by Jaentzen
2018-05-29 config, textures, model.cfg, model
- replaced data\cockpit\glass with released files
- add launchbar animation (launchbar_source)
- add damper_left and damper_right for suspension overhaul
- changed flaps to 50 degree from 25 (kudos Jones)
- inverted speedBrake (kudos Jones)
- added startup animations (kudos Jones)
- increase wing fold animation times (kudos Jones)
- add ITC compatibility
- add Hitpoints to model and config
- fix buddy pod (again)
2018-05-28 config
- modularize config again
- added physx lod
- increase front gear suspension
- reinstate old canopy glass, not working
2018-05-27 config, model
- new cockpit by RiverX
- various changes by RiverX

Update: Feb 11, 2018 @ 8:09am

This is a maintenance release for the F/A-18. Some visual fix for the buddy pod was applied, the weapons are now visible from pilot view, the taxi turn radius was decreased and new editor preview shots were added. And most importantly a new skin pack by Jaentzen for 2017 F/A-18E/F squadrons was added. Thanks to Jaentzen for his tireless effort.


2018-02-11 config, textures
- add Jaentzen skin pack for 2017
- new shots, kudos to Moony
2018-01-25 config
- increase wheelSteeringSensitivity from 1.5 to 3, to reduce taxi turn radius
- make buddypod ammo invisible again, to show correct buddypod in game
2018-01-20 model
- add weapon proxies to gunner and pilot view lods

Update: Jan 19, 2018 @ 7:34am

This is a bug fix release for the F/A-18. The config did redefine plane_base_f not in alignment with the BI code. This could lead to problems with other aircraft and hence this bug fix has been made.


2018-01-13 config
- changed plane_base_f and other inherited class structures

Update: Jan 3, 2018 @ 9:38pm

This is a bug fix release for the F/A-18. The fuel tanks and buddy pod air to air refueling mode were fixed, the user action for Firewill's I-TGT support was added and all user contributed squadron markings are now available in Eden vehicle appearance.
Further the auto wing unfolding script was changed from BIS_fnc_AircraftSystemsInit to bis_fnc_aircraftFoldingWings.

A video showcasing the buddy pod refueling is available at https://www.youtube.com/watch?v=f1Cmp_k7LNo .


2018-01-03 config, scripts
- restrict fuel tanks to some pylons
- deprecate BIS_fnc_AircraftSystemsInit in favour of bis_fnc_aircraftFoldingWings
- fix buddy refuel scripts
2018-01-01 config
- make tanks and buddy pod dynamic loadout compatible
- add squadrons from user contributed to vehicle appearance paint schemes
- add I-TGT useraction support

Update: Oct 26, 2017 @ 1:20pm

This is a bug fix release for the F/A-18. Changes include rolling back the changes to the flight model since May 2017, fixing the center pylon on the F/A-18F, inverse the pylons in the dynamic loadout menu in Eden, lowering the allowed weight to 200 on the wingtip pylons, removing weapons cleanly on the pylons, adding dual rail Maverick and GBU-12, fixing the F/A-18F pylons, making the GBU-12 LGB a single drop weapon, adding basic support for Firewill's ECM jamming system and an attempt to lower the canopy reflections.



2017-10-25 config
- set showWindow 0 on ECM_ON
2017-10-21 config
- make GBU-12 single drop
- fix weapon showing on F/A-18F
- add Firewill's ECM jamming system
- changed canopy to have less reflections
2017-10-20 model, config
- adjust center pylon of F/A-18F
- revert pylons in Eden dynamic loadout screen
- lowered weight at outer pylon to 200
- remove weapons for pylons cleanly
- add dual rail weapons back
2017-10-18 config
- revert to original flight model

Update: Oct 15, 2017 @ 7:02am

This is a minor update for the F/A-18E/F. The plane has been updated to use dynamic loadout and Firewill's AWS and improvements to the flight model and afterburner have been made, as well as the new hitpoint system has been added.

The radar settings have been raised slightly in range, the vanilla sonic boom effect has been added, community member ShadowSix provided a new flight model, vehicle customization in Eden was added for the many skins, the service menu was adjusted to allow for dynamic loadout.


2017-10-14 config
- add paint schemes to F/A-18F
2017-10-03 config
- increase stall speed, decrease low speed maneuverability
- change service menu loadouts to x1 ammo, x2 currently gone
2017-09-21 config
- add dynamic loadout
- add textureList support
2017-08-17 config
- add rudderCoef, aileronCoef and elevatorCoef from F/A-181
2017-08-17 config
- try ShadowSix flight model changes
2017-07-30 config
- change altFullForce and altNoForce
2017-06-12 config
- add sonic boom
- increase radar range to 12km and arc to 80