Arma 3
601 ratings
FA-18 Super Hornet
Data Type: Mod
Mod Type: Plane
File Size
430.127 MB
Aug 13, 2016 @ 5:55am
Jun 7 @ 10:58am
10 Change Notes ( view )

Subscribe to download
FA-18 Super Hornet

In 1 collection by TeTeTe3
Nimitz public server collection
5 items
The Boeing F/A-18 E/F Super Hornet is a twin-engine carrier-based multirole fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refuelling system.

This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.

- ARMA NAVY GREY [F/A 18E and F/A 18F]
- VFA-14 "Tophatters" [F/A 18E, USN Pacific Fleet]
- VFA-41 "Black Aces" [F/A 18F, USN Pacific Fleet]
- VFA-27 "Royal Maces" [F/A 18E, USN Pacific Fleet]
- VFA-154 "Black Knights" [F/A 18F, USN Pacific Fleet]
- VFA-31 "Tomcatters" [F/A 18E, USN Atlantic Fleet]
- VFA-103 "Jolly Rogers" [F/A 18F, USN Atlantic Fleet]
- ARMA USMC GREY [F/A 18E and F/A 18F]
- VMFA-225 "Vikings" [F/A-18F, USMC]
- VMFA-232 "Red Devils" [F/A-18E, USMC]
- VFA-314 "Black Knights" [F/A-18E, USMC]
- ARMA RAAF GREY [F/A 18F, Royal Australian Air Force]

- New model for E/F
- HD textures
- Full realistic set of weapons models
- GPS targeting system
- Afterburner
- Foldable wings
- Ejection sequence
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Aerial refuelling from "buddy pod" of F/A-18 F
- Fuel drop sequence
- Working mirrors in pilot/ WSO views in both E/F
- Master arms "SAFETY" feature
- Collision Lights and Formation Lights
- Night Vision HUD for night flying and taxi
- ATFLIR laser designator for WSO
- User interface via Service Menu allowing ordnance and paint scheme customization
- Pilots manual user interface
- 19 Unit textures featuring CAG and LOW from various NAVY, USMC, and RAAF units

Contents of this download/subscription:
- README file in PDF format
- mod description/icons and small required files [please don't delete them]
- js_jc_fa18.pbo [main addon file]
- js_jc_fa18_squads.pbo [additional paintschemes]
- js_jc_fa18.pbo.john_spartan.bisign [signature file for MP games]
- js_jc_fa18_squads.pbo.john_spartan.bisign [signature file for MP games]

ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Author of original concept: Franze
Brand new model: Saul and John_Spartan
HD textures: Saul
GUI dialog by: John_Spartan
Config and scripts and animations by: John_Spartan
Sounds by: LordJarhead [JSRS studio]
Advisers: Franze, Gnat, Vengeance1, Iceman77, Rock

Special thanks’ goes to Don Welch [AV8R] and TF BLACKJACK squad for help with MP/COOP testing, their advice on creating more realistic flight model and testing.
And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

DISCLAIMER - You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

This addon is released under:
Creative Commons Licence

for use in ARMA 3

- afterburners have a graphical glitch if rendered over water
- GPS/INS targeting system still needs improvement
- F model WSO seat is still WIP

Normally just subscribing to this mod will work fine. You should be able to access the mod, via new ARMA 3 launcher, after enabling it, it will appear in game as a new asset.

In case you have trouble to access the F/A-18 mod in game using ARMA 3 launcher you have two options to fix this:
- unsubscribe/subscribe again and try to download the mod via ARMA 3 launcher
- download and install manually this F/A-18 mod from our trusted HERE[/b][]

TeTeT out.
Popular Discussions View All (7)
Aug 13 @ 2:34am
FA-18 Super Hornet ISSUES
Jun 22 @ 8:59am
WSO Issues
Jun 10 @ 4:49am
< >
TheClamps Aug 16 @ 11:03am 
That is literally how the afterburner works in a real F-18 FYI
↯ Jax Aug 16 @ 10:33am 
Mmm, two more things (sorry to bug ya)
1. Is there a way to disable the auto-afterburner at 90%+ throttle? Kinda awkward trying to not kill my fuel tanks but climb without stalling.
2. More of a request, but is it possible to implement wheel brakes? Would be nice to power engines up on the runway and then release the brakes to let er rip :_

Anyways, still an amazing jet, thanks for keeping it updated for so long :))
↯ Jax Aug 15 @ 3:43pm 
Alright, thanks for the quick response!
TeTeTe3  [author] Aug 15 @ 12:38am 
@Jax quite possible that the compat configuration needs to be updated, ITC is advancing very first. I've read but had no chance to add it yet.
↯ Jax Aug 14 @ 11:04pm 
Hmmm. loving the mod BUT I'm having an issue with ITC Air Systems - I can't properly configure GBU-12's within the DSMS. Is this an issue with ITC or is it on your end?
TeTeTe3  [author] Aug 13 @ 6:25am 
@Darkrider yes, unfortunately this seems to be the case. I've heard that at times it will work when you have a vehicle in the focus and it will stay there, but for me that never happened.
Darkrider Aug 13 @ 3:28am 
Guys is it normal that the TGP of the Co-Pilot cannot lock on ground?
FoxyOnPC1080p Aug 13 @ 3:14am 
AH thank you
TeTeTe3  [author] Aug 13 @ 2:35am 
@FoxyOnPC1080p you can assign the weapon to the WSO in Eden editor or with GOM aircraft loadout.
Eurofighter Typhoon FGR4 Aug 12 @ 5:44pm 
Has the jet nozel been smoothed or is it still a hexagon?