Arma 3
552 ratings
FA-18 Super Hornet
Data Type: Mod
Mod Type: Plane
File Size
305.431 MB
Aug 13, 2016 @ 5:55am
Feb 11 @ 8:09am
8 Change Notes ( view )

Subscribe to download
FA-18 Super Hornet

In 1 collection by TeTeTe3
Nimitz public server collection
5 items
The Boeing F/A-18 E/F Super Hornet is a twin-engine carrier-based multirole fighter aircraft variant based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm gun and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refuelling system.

This add-on represents real life F/A-18 E/F Super Hornet operators in various paint schemes/versions.

- ARMA NAVY GREY [F/A 18E and F/A 18F]
- VFA-14 "Tophatters" [F/A 18E, USN Pacific Fleet]
- VFA-41 "Black Aces" [F/A 18F, USN Pacific Fleet]
- VFA-27 "Royal Maces" [F/A 18E, USN Pacific Fleet]
- VFA-154 "Black Knights" [F/A 18F, USN Pacific Fleet]
- VFA-31 "Tomcatters" [F/A 18E, USN Atlantic Fleet]
- VFA-103 "Jolly Rogers" [F/A 18F, USN Atlantic Fleet]
- ARMA USMC GREY [F/A 18E and F/A 18F]
- VMFA-225 "Vikings" [F/A-18F, USMC]
- VMFA-232 "Red Devils" [F/A-18E, USMC]
- VFA-314 "Black Knights" [F/A-18E, USMC]
- ARMA RAAF GREY [F/A 18F, Royal Australian Air Force]

- New model for E/F
- HD textures
- Full realistic set of weapons models
- GPS targeting system
- Afterburner
- Foldable wings
- Ejection sequence
- Canopy animation
- Flares and radar warning system
- Fuselage vapour effects
- Engine exhaust effect
- Aerial refuelling from "buddy pod" of F/A-18 F
- Fuel drop sequence
- Working mirrors in pilot/ WSO views in both E/F
- Master arms "SAFETY" feature
- Collision Lights and Formation Lights
- Night Vision HUD for night flying and taxi
- ATFLIR laser designator for WSO
- User interface via Service Menu allowing ordnance and paint scheme customization
- Pilots manual user interface
- 19 Unit textures featuring CAG and LOW from various NAVY, USMC, and RAAF units

Contents of this download/subscription:
- README file in PDF format
- mod description/icons and small required files [please don't delete them]
- js_jc_fa18.pbo [main addon file]
- js_jc_fa18_squads.pbo [additional paintschemes]
- js_jc_fa18.pbo.john_spartan.bisign [signature file for MP games]
- js_jc_fa18_squads.pbo.john_spartan.bisign [signature file for MP games]

ARMA 3 game engine: Bohemia Interactive
Project lead: Saul
Author of original concept: Franze
Brand new model: Saul and John_Spartan
HD textures: Saul
GUI dialog by: John_Spartan
Config and scripts and animations by: John_Spartan
Sounds by: LordJarhead [JSRS studio]
Advisers: Franze, Gnat, Vengeance1, Iceman77, Rock

Special thanks’ goes to Don Welch [AV8R] and TF BLACKJACK squad for help with MP/COOP testing, their advice on creating more realistic flight model and testing.
And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

DISCLAIMER - You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.

This addon is released under:
Creative Commons Licence

for use in ARMA 3

- afterburners have a graphical glitch if rendered over water
- GPS/INS targeting system still needs improvement
- F model WSO seat is still WIP

Normally just subscribing to this mod will work fine. You should be able to access the mod, via new ARMA 3 launcher, after enabling it, it will appear in game as a new asset.

In case you have trouble to access the F/A-18 mod in game using ARMA 3 launcher you have two options to fix this:
- unsubscribe/subscribe again and try to download the mod via ARMA 3 launcher
- download and install manually this F/A-18 mod from our trusted HERE[/b][]

TeTeT out.
Popular Discussions View All (6)
Apr 19 @ 9:55am
FA-18 Super Hornet ISSUES
Jan 17 @ 10:23am
Permission requested
355th Gunfighter
Jun 18, 2017 @ 12:50pm
< >
DruidicRifleman Apr 19 @ 7:19am 
+1 found the same Issue with the Harpoon ASM that @Scraps_ had
Scraps_ Apr 17 @ 6:48pm 
Is there any way the Harpoons can be programmed to lock on to HAFM Navy ships? I tested this earlier and was disappointed that they wouldn't lock on.
Dante Apr 13 @ 7:23am 
Yeah, the arming menu would save so much hassle
Dragonspride1995 Apr 12 @ 7:08pm 
It would be nice if you could assign whom gets to use what weapon in the arming menu tho.
Dragonspride1995 Apr 12 @ 7:07pm 
Uh Dante try PBO Manager. De-PBO the mission then load it up in editor.
Dante Apr 12 @ 9:26am 
Or even an update to the service menu to emulate the editor method of assigning gunner weapons would be perfect, too.
Dante Apr 12 @ 9:18am 
Hey man. I think it'd be awesome if the two-man variant of the jet had the weapons officer automatically assigned bombs and missiles by default. If not, transferring them via the manual fire command would be even better. Currently using your FA-18F with my friends, but they've no access to any of the weapons. I checked out your video on assigning the weapons to the officer, but it doesn't help as the missions we're using are made by others, not us.
TeTeTe3  [author] Apr 10 @ 12:19pm 
@Bob Kebab, glad it works now, have fun and enjoy the mp flying.
Bob Kebab Apr 10 @ 11:22am 
I just got the FA-18 to work. Don't know what was missing.
TeTeTe3  [author] Apr 9 @ 9:53pm 
@Bob Kebab, is your server operational with just vanilla assets? If not, there's a guide at . I personally use a paid for tool named for managing servers, it has a free option too.

@MagnusTheTeal Is the GBU-31 you use part of Firewill's AWS?