ARK: Survival Evolved

ARK: Survival Evolved

Pet Res
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Update: Dec 10, 2016 @ 12:22am

Reviving your pet now gives you a "Pet Summoning Stone" that can be used for up to 10 minutes to summon your pet to your location to retrieve pets that may be stuck under the ground.

# Please note that summoning an aquatic pet to dry land will destroy it permanently!

Update: Dec 8, 2016 @ 10:09am

Added code to reset size and location of dino as the last action when the buff is deactivated. Should ensure that mini dino's are not left after the tombstone disappears.

Update: Dec 1, 2016 @ 4:24pm

* Updated mechanism now knocks dino's unconscious while they are in the orb and their food and Oxygen is kept maxed to ensure they stay alive. Further damage is prevented by an invisible box surrounding the dino. This means that there is no chance of super invulnerable dinos escaping or being releases if the mod is uninstalled.
* New animation shrinks the tombstone and grows the dino which not only looks interesting, but will hopefully prevent them from disappearing under the ground

Update: Nov 21, 2016 @ 11:52pm

* Hopefully more robust hiding of pets in orb
* Should now reliably identify the tribe a tombstone belongs to. Fixes tombstone not being able to revive.
* Now moves all items to tombstone inventory instead of half of them.

Update: Nov 20, 2016 @ 2:14am

Features:
* Upon dying the pets inventory will now be transferred to the tombstone and accessable there unless Lose Inventory is set to true
* Items can be removed from the inventory and any items not removed will be placed back on the pet when revived
* Structures placed on saddles will now be destroyed when a pet is defeated
* The tombstone now always has an option for owning tribe to destroy it and the pet
* Destroying a tombstone, whether via damage or menu will drop inventory bag on the ground

Bug fixes:
* Default decay time on tombstone reduced from 50hours to the intended 5 hours
* Flying creatures should no longer be positioned outside the orb or under the world
* Reviving flying creatures should no longer cause them to be destroyed
* Health on reviving should no longer be greater than the maximum health
* Single player game should now work consistently
* Pets should targettable normally after reviving
* Clearing inventory if "Lose Inventory" is set to true is now more efficient and robust
* Non-aquatic creatures can now get out of the water if they die in water
* Giga rampage will no longer target anybody after the dino dies

Update: Nov 8, 2016 @ 12:11am

* Now saves dead dino location in orb after a game restart.
* If dead dino is put into follow mode it will immediately return to stay mode.

Update: Nov 5, 2016 @ 8:17pm

Pets not res at double the height above the ground which will hopefully stop larger creatures from getting stuck under the ground.

Update: Oct 25, 2016 @ 8:43am

* Tombstone is now invulnerable to damage
* Only tribe members can interact with the Tombstone

Update: Oct 22, 2016 @ 9:07pm

Added work around for 248 bug that broke the mod

Update: Oct 6, 2016 @ 2:04pm

* Removed simplified resource specification from GameUserSettings.ini due to instability of the solution
* Added flag to GameUserSettings.ini to specify whether to require a Lifeforce Crystal to revive pets
* Added code to ensure the dead dino stays inside the Orb until revived.

# Take note of the changes in the description regarding requirement to unload the mod in certain circumstances to make config changes stick.