Stellaris

Stellaris

Pre-FTL Players - All FTL - Abandoned
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Update: Oct 30, 2017 @ 9:45am

FTL map mode no longer reveals empires you haven't contacted

Update: Oct 29, 2017 @ 3:05pm

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

Update: Oct 28, 2017 @ 12:22pm

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

Update: Oct 27, 2017 @ 4:47am

is_ftl_restricted is still broken, reverted last night's change

Update: Oct 26, 2017 @ 6:29pm

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

Update: Oct 22, 2017 @ 11:43am

No longer overwrites vanilla physics tech file, should mean much more compatibility

Update: Oct 7, 2017 @ 4:19pm

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Update: Sep 24, 2017 @ 4:47pm

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

Update: May 21, 2017 @ 6:36pm

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Update: May 20, 2017 @ 1:17pm

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives