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Hi again. I checked the files and they fit your mod perfectly. You can increase the time for preparing for a hyper jump by tens of thousands of days for any primitive, just change the parameters. Let me know if you have any problems, please.
Please
https://steamcommunity.com/sharedfiles/filedetails/?id=1900437353&searchtext=Better+Travel
Heh. I know that you can increase the speed of entry into hyperspace, but what if you put a multiple negative value, and make the defective hyper jump engine the initial engine? I know one mod where there is a layer of code that creates separate, new engines for hyperspace travel. I could give you this mod, from it you could take this piece of code and use. Please think about it. The mod is just wonderful. Now, with the release of the Federations, I noticed a revival of very old mods, their authors return and update their creations most actively. Maybe your time has come?
Please fix and complete this mod, it is such a great idea and would be nice to play.
Especially watch for ships getting stuck outside systems and never arriving.
i know, its like two totally different edges of the galaxy but with both combined, i can see very long games and i would love that.
Hoorn, I wrote such an even for Primitive Players and forgot to add it here. You can grab it from there if you get a chance to before I do.
1. I wonder if more people experience the same problem
2. I think that writing an event that would destroy all the AI's science and construction ship after a few months upon developing FTL, would greatly assist the AI in expanding and exploring.
All I changed was normal starport. Tried to lock them behind starport construction tech. Maybe that's keeping you from building a 2nd one. Why it isn't needed to build the 1st is beyond me.