Hearts of Iron IV

Hearts of Iron IV

War of the Worlds
Showing 1-10 of 38 entries
< 1  2  3  4 >
Update: Jul 6, 2022 @ 8:01pm

Long Delayed (Birthday) Update

~Updated mod for 1.11 after much delay...
~Disabled new tanks for Mars, uses old system for now.
~HMS Warspite is now a battlecrusier, and sister ship to the Thunderchild.
~Thunderchild/Warspite starting event for England, with possiblity of recommisioning Thunderchild early, but for the cost of the later event.
~Invasion focuses now activates mission that starts the invasion afterwards instead being a randomly timed event.
~Martian advisor's/military command no longer have random names...expect more little easter eggs here and there.
~Xeno Telepathy causes corresponding US-characters to be retired now.
~Reflavored commandeer trains decision for the Martians.
~Added naval xp to Invasion Command focus to prevent a softlock lategame.
~Updated 1938 country starts (some nations need more work checking for accuracy).
~Fixed 1938 unit starts for ENG (Naval only), GER, USA (Naval only), JAP (Naval, and unit positions only).
~Fixed the Martian recon being cavalry, now motorized like it should be.
~Fixed bug with import decision triggers.
~Fixed invasion end event firing endlessly, hopefully.
~Other minor misc changes, fixes and additions.

Update: Aug 3, 2021 @ 3:48pm

Bugs 6.5

~Workaround for red weed New England decision uncommon bug.
~Added tutorial for Martian cloning decision.
~Added custom icon for invasion attack bonuses.
~Added more credits to welcome screen.

Update: Aug 3, 2021 @ 2:21pm

Bugs 6.0

~Fixed Martian red weed decisions.
~Added tutorial for Martian red weed.
~Fixed some missed localization.

Update: Jul 31, 2021 @ 12:43pm

1.10 Version

~Now compatibly with version 1.10!
~Added special agencies for USA and GER if martians exist.
~Custom occupation laws for Mars.
~Martian focuses now unlock more occupation laws.
~Resistance is borked for Mars, as such limited it from martian cores.
~Added temp idea bonus against invasion targets, and related attack mission.
~Added Martian spy agency focuses, and agency icon.
~Reworked Martian infantry tech icons.
~Added Martian scout and transport plane icons.
~Added cloning focus and decisions for Mars. Let the blood harvest begin!
~Proper declare war mission if Martians are at peace, instead of single event.
~Switched Martain's infantry division from infantry focus to motorized.
~Updated Martian combat idea to reflect above.
~AI spawn of Scout units on New York. Hopefully to fix the Martian AI from stalling.
~Updated martian industrial ideas.
~Reworked red weed mechanic.
~Added orbital manufacturing martian focus.
~Added orbital manufacturing martian decisions.
~Removed restriction from Communist Mars attacking Soviets.
~Separated Newark from Grover's Mill.
~Added in beginnings of the Colonization focuses for Mars.
~Added focus filters for Martian and Federation trees.
~Added two new Loading screens.
~Localized Stockholm extermination event.
~Fixed United Federation Surviving Leaders focus description.
~Fixed 1939 martian-english division equipment problems.
~Fixed 1939 New York core bug.
~Optimized Federation world annexation event.
~Various minor bug fixes.

Update: Jun 10, 2019 @ 6:57pm

Fixed the Martian retreat event firing before they invade

Update: Jun 6, 2019 @ 8:02pm

1.7 Version

~Updated mod for 1.7!
~Renamed Maritan naval leader.
~Salvage Martian Technology focus now works correctly.
~Fixed Martian tactics reinforce rate bug (needs testing for those it affected).
~Fixed imports doubling up.

Update: Apr 28, 2019 @ 2:30pm

Italy and the Soviets should no longer be missing divisions

Update: Apr 26, 2019 @ 2:40am

Martian decision localization fixed

Update: Apr 25, 2019 @ 1:24pm

Bugs 5.0

~Fixed Martian navy for non-Man the Guns players.
~The USA should have their normal amount of ships now.

Update: Apr 24, 2019 @ 3:58pm

Man the Heat Rays

~Added welcome screen and mod walkthrough.
~Removed Man the Guns alternate paths for the USA (due to how broken they are).
~Readded a few Man the Guns US alternate paths-focuses back into different parts of the tree.
~Martian focus tree now compatible with Man the Guns.
~Updated Martian converted navy (now with 'pre-dreadnoughts').
~Added seven new focuses to Mars (five without Man the Guns).
~Added War Plan Iron focus path to USA.
~Added American free corps rebels.
~Added new focus to the Federation.
~Newark renamed to Grover's Mill.
~Improved the Martian AI...hopefully.
~Added AI settings for Mars.
~Reworked AI settings for US to reflect reduction of alternate paths.
~Reworked GDI formation to be easier.
~New easter egg leader for the Federation.
~New sounds effects.
~New and updated loading screen art.
~Some bug smashing as usual.