Hearts of Iron IV

Hearts of Iron IV

Nationalism Extended
11-20 van 38 items weergegeven
< 1  2  3  4 >
Update: 20 jun 2018 om 16:50

Version 1.2.1c - Small compatibility fix (1.5.3 WtT compatible)

Other

  • Removed "Meddle No More!" and "Alt-History Toggle" as dependencies after feedback and testing showed that it did not work as intended.

Update: 19 jun 2018 om 16:17

Version 1.2.1b - Small balance update to make the Traditionalist branch more playable (1.5.3 WtT compatible)

Balance and fixes

  • Nerfed the "Natural Political Drift" (hidden) idea to make the switch to non-aligned easier.

  • Buffed the decision "Expand Civil Support" (for traditionalism). Now it lasts twice as long, while costing half as much per unit of time, and adding twice as much non-aligned support per unit of time. It was pretty lackluster as there's no decision to fire a civil war for traditionalism, and thus lowering stability to enable such a thing was a non-factor. These two changes should now make the switch significantly easier, but it's still hard compared to the other ideologies. I definitely recommend using the generic political decisions to raid other ideologies to help your switch along.

  • Added 50% reduced tension to justify war goal to the final tier of the "Traditionalist Ethos" idea.

  • The "Guard Divisions" focus now no longer has economy law requirements, now it only has recruitment law requirements. This should make it a tad easier to complete.

  • Increased AI weight/willingness to choose some of the good focuses at the end of the Traditionalist branch.

  • Added some modifiers to AI weights to "Open Up Political Discourse" for traditionalism. Now they won't do it if they're a puppet with another ideology, and they have increased willingness to do it if they're independent and have more than 40% support for the non-aligned ideology.

Update: 18 jun 2018 om 11:30

Version 1.2.1a - Small compatibility update, for "Alt-History Toggle" (1.5.3 WtT compatible)

Other

  • Added "Alt-History Toggle" as a dependency, so you can play both mods together. You'll get Alt-History Toggle's functionality, but you'll not have NE's version of the Hungarian, Polish and Yugoslavian focus tree. Still the idea buffs and the generic focus tree changes will stay, as well as the decisions.

Update: 14 jun 2018 om 16:31

Version 1.2.1 - Quite sizeable content, balance, streamlining, and integration update (1.5.3 WtT compatible)

Content

  • Added new poltical path, starting with the "Traditionalist Ethos" focus. This is for those players who wish to play as non-aligned/traditionalist countries.

  • Added decisions and events (first NE events ever!) to switch to non-aligned ideology. Only integrated by referendum for now (not civil war). This means you'll only be able to change via either referendum, or elections if your country has them at the start. Most of the decisions were inspired by the political decisions to switch to the other ideologies, but there's also a fun new and unique one to speed up the switch (as "Traditionalist Ethos" is rather slow at changing poltics by itself, and very few nations actually have a poltical advisor for non-aligned ideology).

  • Added new way to unlock your cores/claims/etc. through a traditionalist focus; "Our Ancestral Lands".

  • Added cores on new states in China for both Mongolia and Mengkukuo, for all three paths. Also upgraded Mengkukuo's unlockable claims to cores. They have it hard enough.

  • Many new ideas for the "traditionalist" focus branch.

  • Reshuffled the poltical tree to make room for the new branch, and also made it look nicer. Also enabled the traditionalists to jump around a little in the poltical tree, for increased choice and variation. Think things through before you choose if you make said jump or not.

  • Added "Finnish Land Reintegration" decisions for Finland (Onega and Olonets), and also for Russia/the Soviet Union for the same states. That is they can integrate them back should they somehow lose them to Finland. I'm quite proud of those decisions actually. Now they can go back and forth (changing names and all) as many times as it takes to settle things down. Though likely 0 or 1 times. Oh well, it's there for those fringe cases :S

  • Integrated my recently created mod, "Meddle No More!" into this mod too. The files are exactly the same here, so they should overwrite while loading so the decisions only show up once even if you use both. Also added "Meddle No More!" as a dependency of NE to ensure one is loaded before the other. The functionality allows you to remove foreign influences, which can be especially important if you want to switch to the non-aligned ideology as a generic tree user.



Balance and fixes
  • Nerfed "Rocket Effort" back to vanilla/base game values (50% ahead of time, and no 50% research bonus). Combined with "Modern Aviation", the generic focus tree had three 100% ahead reduction/50% research speed bonuses for jet research (some useable on rockets too), which was indeed a tad excessive. Credits here goes to Fedas for noticing this, and informing me.

  • "Advanced Production Methods" now takes 105 days to complete instead of 140 days. It was a tad time-consuming for its effects.

  • Nerfed the unlockable NE idea "Wartime R&D" from 3% research speed to 2.5% research speed. I do not want research to be excessive for minor nations. But you'll probably see that for yourselves if you go for the traditional path. Those sweet bonuses come at a cost.

  • Fixed checks in Bulgaria's "Anti-Yugoslav Propaganda" decisions (which removes Yugoslavia's claims). Now the requirements make more sense, and accurately target Yugoslavia for its check, instead of "any nation that is not Yugoslavia". Whoops indeed.

  • Added tighter and better looking coding for the unlockable cores/claims/etc. in the generic focus tree. This saved several hundreds of lines of coding. Of course adding those to the "traditionalist" path readded maybe equally as many lines.

  • Removed the 0.10 political power per day from "Why We Fight", cut the political power gain from "Nationalism" and "Internationalism" in half (now 0.25 per day), but also reduced the political power cost of "Leadership Initiatives" to only 0.20 per day. The political power balance of the different ideologies should now be a bit more balanced.

  • Production Efficiency Cap bonus on the "Liberty Ethos"-idea has been changed to Production Efficiency Growth instead. The "Traditionalist Ethos" also received the Production Efficiency Growth bonus. I found it a tad weird to be able to go over 100% efficiency cap.



Localisation
  • Added localisation to all the new stuff.

  • Created some clever (or so I think) country checking localisation for some of the new ideas in the "traditionalist" path/branch.

  • Not in game/mod: Updated mod description significantly this time.

Update: 2 mei 2018 om 16:39

Version 1.2.0 - Content, balance, streamlining, and compatibility update (1.5.3 WtT compatible)

Content

  • Removed the files "common\ai_strategy\ENG" and "event\Baltic", as the changes there weren't really needed anymore, and I find that the base game with DLC is in a pretty good state. The United Kingdom will now revert to vanilla balance between plane production and other production, as I find it's pretty decent in the current HoI IV version, and while the Baltic sanity checks I added for surrendering to the Soviets may be gone now, it's not an issue that often currently. The mod should now be more compatible with other mods, generally more lightweight (uses less space), and easier to maintain (for faster and easier updates).

  • Removed the following five localisation files: "localisation\dod_focus_l_english + dod_ideas_l_english + focus_l_english + ideas_l_english + modifiers_l_english". These edits of base game and DLC localisations (which would require a lot of effort to update, as they included a lot of things not specific to this mod. Instead they've been exchanged with a single mod-unique localisation file ("nationalism_extended_mod_text_l_english"), which only regards localisations for this mod, preventing having to update this everytime Paradox changed something in the aforementioned files. This vastly cuts down the amount of work needed to update the mod, and ensures it's slightly more lightweight and compatible with other mods.

  • Removed the German national focus file ("common\national_focus\germany"), as I felt it wasn't worth editing the base game's tree just to lower WT by small amounts and add cores through specific focuses. Thus the idea to do land integration by decision was born. Cores on former German territory in the east have thus been moved to decisions once you control the relevant land. The WT-lowering in the German tree I found were redundant by now, as Paradox have slowed down the generation anyways. Core on Alsace-Lorraine/Elsass-Lothringen is available for both Monarchists and Fascists by default now, so I found no need to add a decision for that so far.

  • Added land reintegration ideas for the Netherlands (HOL), Germany (GER), Austria (AUS), Lithuania (LIT), and Bulgaria (BUL), or any temporary tag (D01 - D02 - ... - Dnn) which has one of the previous as their original tag (ex. "original tag = HOL"). These allow these nations to activate a timed politcal power drain to get cores on former territories that they get control over again. Examples include Vlaanderen for the Netherlands, Wilno/Vilnius for Lithuania, and the Thrace/Trakiya and Thessaloniki/Solun states for Bulgaria. A decision category file was also added, with a specific "Land Reintegration" decision category for each of the affected countries.

  • Also added some slightly rarer decisions which require control, ownership and a core on former territories to "fully reincorporate" these territories, which refunds some of the previously spent political power and renames them to more appropriate names for the nation (with examples including "Wilno" --> "Vilnius" for Lithuania, including the city itself, "Slovenia" --> "Krain" for Austria, and "Voivodeship Silesia" --> "Kattowitz" for Germany.)

  • Also added a propaganda decision for Bulgaria (specifically "original tag = BUL") to remove Yugoslavian claims on most of their nation, which takes some time and effort to implement, but removes Yugoslavian claims and adds some stability. I really didn't like those unremovable claims on all of the Bulgarian nation. Yugoslavia can still utilize them if they justify quickly after taking the relevant focus.

  • Removed the edited base game idea-file for Hungary, and instead put the changes made there into a new file for unique NE-ideas. The Yugoslav and generic idea files remain as I preferred editing existing ideas in those cases. Balance wise, this only loses us the slight bit of manpower on the Hungarian naval branch (which itself required obtaining a coastline. This I felt was fine anyways with the already existing manpower-buffing ideas I've added for Hungary ("Grand Rearmament" first and foremost).

  • Exchanged an edited game "opinion modifier"-file for a unqiue "opinion modifier"-file for this mod. Compatibility was thus also increased here, and the new file should also be a tad smaller than the old edited one.

  • Generally updated the mod to HoI IV version 1.5.3 ("Cornflakes"/"Waking the Tiger") standard, and included previous improvents Paradox had made to the formatting of the Polish focus tree too. This should probably make the mod a tad easier to update should Paradox make additions/changes to the Polish focus tree in the future.

  • Overall, the changes were 1 file folder (common\ai_strategy), and 10 files (1 AI strategy, 1 idea, 1 opinion modifier, 1 national focus, 1 event, 5 localisation) removed, while 1 file folder (common\decisions), 1 file subfolder (common\decisions\category), and 5 files were added (1 decision, 1 decision category, 1 idea, 1 opinion modifier, 1 localisation). In total this comes to 5 files less than before, but 1 more containing folder.

    Out of the 5 newly added files, 3 out of 5 replaced old edits of base game files with mod-unique files, for much improved compatibility with other mods and future DLC additions.



Balancing
  • Removed a few of the extra research bonuses I've previously added to the generic focus tree. Especially in the army tree, but also for some of the more overpowered ahead of time bonuses for ships and submarines. Land doctrines take a lot of time to research, and are really important anyways, so I found those in particular were attractive enough with vanilla values. Other than that, as naval doctrines and air doctrines in general are faster to research and less attractive to most players, their increased amount of research bonuses remain. The game is now slightly more tough and challenging for generic focus tree nations research-wise, as seem appropriate.

  • Buffed impact of the previously unimpactful "Mutual Assistance towards Balkan Dominance" opinion modifier unlocked in the Austro-Hungarian part of the Hungarian focus tree. It went from +20 trade relations to +50 trade relations.



Localisation
  • Added "NE_"-prefix to all generic focuses, ideas, and modifiers, both in the asset files and (for the references) the localisation, to ensure compatibility now and in the future, in case of the base game, DLCs, or other mods wanting to use the same names for things. The only exceptions were the focuses, ideas and modifiers for Hungary, which were already prefixed with "HUN_", making them much less likely to come in conflict with other game/mod assets anyways.

  • Also added localisations for the all the new content, mainly the decision categories and the decisions.

Update: 22 nov 2017 om 12:23

Version 1.1.4. Content, balance and compatibility update (compatible with HoI IV version 1.4.* [1.4.2])

Content

  • Removed defines file (and folder), so universal extra non-core population, ai changes, manpower alert changes, slower tension gain, etc. are gone now. This should make the mod a bit more compatible with other mods.

  • Instead added 10% non-core population to the "Indoctrination" focus/idea, and 10% recruitable population factor to "Why we Fight" focus/idea to balance the Communist and Democratic paths towards the higher base recruitable population bonus of the fascist path.



Balancing

  • Moved 1% of the manpower from "Why we fight" up a bit, to "Deterrence" and "Foreign Expeditions", so minor nations going this path can prepare for war just a little bit better.

Update: 31 okt 2017 om 15:48

Version 1.1.3. Content and balancing update (compatible with HoI IV version 1.4.* [1.4.2])

Content

- Added cores/claims for the remaining North American nations (except the US, which will not be added as their focus tree is a bit lacking, and thus I want this mod to be compatible with US focus tree mods). This includes the Central American nations (Costa Rica, Nicaragua, Honduras, El Salvador and Guatemala), which will get cores on each other with "Nationalism" or "Internationalism", to give them the alternative to reform the United Provinces of Central America (UPCA), similar to how Venezuela, Colombia, Ecuador and Panama get claims/cores to reform Gran Colombia.

- Canada is also included in these North American nations, and they get cores/claims both with the generic tree and the "Together for Victory" dlc tree. In the TfV tree they get the cores/claims either in the fascist or communist paths.



Balancing

- Nerfed the "Leadership Initiatives" idea by 10% leader experience gain, as it currently was a little on the strong side, even with the political power drain.

Update: 19 sep 2017 om 10:41

Version 1.1.2a. Small hotfix update (compatible with HoI IV version 1.4.* [1.4.2])

Just small changes this time, including:

- Finally added a proper name to the field hospital research bonuses when one looks at them in the research tab. The long wait is finally over.

Update: 13 sep 2017 om 13:00

Version 1.1.2. Feature, compatibility, visual and issue fixing patch (compatible with HoI IV version 1.4.* [1.4.2])

Fixes

- Generic factory/building focuses now cancel if the nation capitulates, meaning the focus is not wasted when the defending nation is not controlling any of their own states.

- Fixed AI Spain's cores and claims not being unlocked should they change to a temporary tag (usually D01) after the attacking side wins the civil war.

- Hungarian focus "Build up the Core" now requires construction III instead of construction II, which was really only a requirement in theory.

- Updated the mod with Paradox' new fixes and additions from the hotfix patch, including such things as gameplay mechanichs and correction of spelling errors.



Visuals

- Changed the focus icons for my self created focuses in the Hungarian focus tree to something more varied and sensible.



Features

- More "CAS Effort" and "NAV Effort" in the generic aviation focus tree are now easier and less rigid in their requirements to unlock so the player can rush these if they so desire. This should be a great boon for strategies involving land pushes with air support, or coastal bombing versus hostile navies.

- Bhutan and Nepal now get their own unlockable cores and claims.

- Bulgaria and Iran can now unlock a portion of their unlockable cores through the democratic path as well, though it can't really compare to what they can unlock through going the more extreme routes.

- Revised unlockable cores for several nations, which were added in previous iterations of the mod. Examples include player Finland getting two extra claims on Norway and Sweden (meaning players get the option to go crazy, while AI Finland will still keep stuff historical), and one Bulgarian claim being upgraded to a core.

Update: 22 jul 2017 om 10:32

Version 1.1.0. Feature, compatibility, and issue fixing patch (compatible with HoI IV version 1.4.* [1.4.1])

Fixes

- Removed German events file as fixes there was no longer needed.

- Added Soviet events file to fix issues with Soviet allies having to cede their integral land to Germany because of the Molotov-Ribbentrop pact event.



Features

- Revised, improved, balanced and buffed the Hungarian focus tree. Cores are more historical, neat ideas and cores have been added to the harder paths to reward daring political paths (Balkan Pact or Communists going their own way). The nationalist path have also been buffed with a nice idea, but aligning with the Axis makes this a less risky path. Regarding the already quite crazy Austro-Hungarian branch, it has been given the option to tone down the crazy at the end of the branch (claims have also been shuffled around or removed, which is both slightly more historical and encourages nicer borders). You can now also align Bulgaria (which is quite historical), and attempt to restore them to glory again, should you so choose (which just might be the second best thing to a Bulgarian focus tree for fans of the nation in the south-eastern Balkans).
Hungarian industry has been buffed a tad, while the military paths now have clear distinctions, "Home Defense" for flexibility and infantry, and "Mobile Focus" for super powerful armored warfare, and little else (without the right to regret it). Some naval focuses have also received buffs.

- Also buffed the Yugoslavian focus tree and ideas a bit, while opening it up to more flexibility (University of Zagreb and Serbian Steel in particular). Neat ideas have been given to the daring path of the "Pan-Slavic Union".