Dota 2
Titanbreaker RPG
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Update: Jul 25, 2024 @ 3:20pm

Season 11

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Update:
- fixed Killing Spree Soul description
- Voidhunter only applies Q when the target is not affected by it already
- fixed item drop sounds overlapping

Update: Jul 24, 2024 @ 1:32pm

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Update:
- adjusted Genesis and Deadly Arsenal Paths

Update: Jul 24, 2024 @ 5:53am

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Update:
- items drop faster after killing a boss
- fixed Unpredictable not always granting bonus damage
- upgraded four horsemen to five horsemen

Update: Jul 24, 2024 @ 4:57am

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Update:
- items drop faster after killing a boss

Update: Jul 23, 2024 @ 4:32am

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Boss fight improvements:
- starting at Monster Level 2: Boss XP and Item drop amount increased by factor 3. Health increased by factor 2.5, Auto Attack Damage (not abilities) increased slightly on ML 2, 5 and 10
- increased drop chance effect increased from 15x to 25x
- merge bosses now give way more xp (a bit more than titans)
- reduced shadow cleric mindfeeder bonus

Hotfix:
- boss drops

Update: Jul 23, 2024 @ 3:15am

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Boss fight improvements:
- starting at Monster Level 2: Boss XP and Item drop amount increased by factor 3. Health increased by factor 2.5, Auto Attack Damage (not abilities) increased slightly on ML 2, 5 and 10
- increased drop chance effect increased from 15x to 25x
- merge bosses now give way more xp (a bit more than titans)
- reduced shadow cleric mindfeeder bonus

Update: Jul 21, 2024 @ 11:47am

Season 11 live now!

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Hotfix:
- fixed Battle Shaolin Primal Tank buff

Update: Jul 21, 2024 @ 5:57am

Season 11 live now!

Major changes:
- new Hero: Battle Shaolin
- new Path Tree: Jungle Troll
- each hero now has a new level 5 effect on one of their abilities
- new Path Traits
- some new Souls for Sinister Assassin and Jungle Troll Path
- rebalanced several Paths and Items

Update: Jun 26, 2024 @ 3:47pm

Beta update for Season 11.
- did a balancing pass on early to mid game items regarding attack speed, spellhaste and mana from auto attacks

Update: Jun 25, 2024 @ 2:55pm

Beta for Season 11. Season 11 will probably start within the next days or week.

- added a new path tree: jungle troll
- added new artifact traits
- rebalanced several paths and some items
- added a few new act encounters
- added a few new items
- replaced chicken on winter wizard with new frost rays ability (duplicate ability from flame wizard), adjusted chicken slightly
- auto attack bonuses now scale multiplicatively instead of additively
- strength now grants health regeneration and block (against any damage source), block value is now shown in the ui and in-game when taking (any) damage
- added a healing malus on the two highest monster levels
- disabled storm crows
- disabled traps after ML 2
- out of combat healing is increased after 5 secs of being ooc
- probably some more stuff