Starbound

Starbound

Inkbound: A Splatoon Mod
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Update: Jul 21, 2017 @ 7:05pm

Update: Jul 21, 2017 @ 7:03pm

Update: Jul 19, 2017 @ 11:54am

Update: Jul 19, 2017 @ 11:32am

Update: Jul 18, 2017 @ 8:59pm

V1.2.0 Change Log

===============

- Added an alternate tier 5 accelerator armor set, based off of the fresh new look that Octoling Soldiers are sporting for Splatoon 2. It has the same stats as the normal tier 5-A set... for now.

- Added an alternate ink tank, based off of the design in Splatoon 2. This one buffs maximum health instead of maximum energy. There's also a third ink tank now, based off of nothing in particular, that might help you with breathing problems..

- Added more hairstyles, bringing the grand total to 33! Most of these are based on, or are variants of, the ones in Splatoon 2, while the others are just ideas that sort of happened.

- Added an assortment of wigs, for those who want to have differently-colored eyes or markings while sporting a specific look! They can be crafted at the Inkling Crafting Table.
-- There are 8 base craftable wig colors, and then 5 wigs that are alternate versions of assorted tiered headgear (which, upon being crafted, unlock the wig recipes).

- Added a couple of wigs based off of our brand-new newscasters, Pearl and Marina! You can find these at Cooler Heads. (These cannot be dyed yet. They will be in the future. Maybe.)

- You can find the Snorkel at Cooler Heads as well, too.

- Added a few more objects for everyday squid life; they're all easily crafted at the Inkling Crafting Table.

- Overhauled NPCs/tenant files. Villagers can now be recruited for your ship crew, give quests, and have a little more versatility now. Inkling merchants have more interesting stuff now, too.

- Cleaned up NPC dialogue. NPCs have custom greetings for Inkling-species players now, Inkling guards properly vocalize their annoyance at you having a weapon, and so on and so forth. All that good stuff.

- Added tier 5 guards; unlike their brethren, they have different weapons and armor.

- Inkling NPCs can drop interesting stuff now if you decide to cut them down. Which would be terrible of you, really. Guards can rarely drop armor or weapons, and most Inklings will drop ink upon death. Because, you know, they're made of it.

- Oh, look, I fixed custom object descriptions. Most of them weren't working due to patching paths being weird. I also added a few more here and there, since I would like to finish descriptions for every object in the vanilla game eventually.

- Added another nudibranch color palette.

- Changed the gender icons on the character creation screen to something a little more suitable and in-line with Inkling writing. The paint splashes were made to be placeholders, anyways...

- The Sassy Idol's Wig now glows if in the armor slot. It doesn't glow if it's in the cosmetic slot. Take your pick, it should've glowed originally anyways.

- Removed the Colorful Bookbinding Kit and moved codices to the fourth tab of the Inkling Crafting Table.
-- Sorry about that spontaneous green block now sitting on your table, but for what it's worth, I did post a warning on here, anyways..

- Removed clothes from the Spinning Wheel and put them in the third tab of the Inkling Crafting Table.

- I think I fixed the ship-image glitch in the tutorial???? lmao I have no idea

Update: Jun 9, 2017 @ 8:30pm

V1.1.?1 ~ Starbound V1.3 Fixes I + some other small things

-----------------------------------

- Cockpit-related crashes shouldn't be happening anymore, and proper (cephalo)pod deployment animations, in line with vanilla racial ones, have been added to keep up with that.
-- If it keeps happening, tell me.

- Ranged weapons, both vanilla and modified, have had their stats modified across the board to be substantially less broken. As of now, weapon rebalancing feels about done, but I still might mess with stuff here and there...

Update: May 21, 2017 @ 10:10pm

Update: Apr 15, 2017 @ 10:56pm

- Oops! There was an error with syntax that would crash the game at boot. Fixed that.

Along with other fixes:

- Tweaked defensive values of t6 manipulator armor, energy values of t6 accelerator armor and t6 separator armor, as well as some rarities.

- Altfire for the Toxic Dynamo Roller has been changed (it was previously causing the weapon to be unusable), and the latter has had its proper swoosh animation implemented. It used to be orange. Mysterious.

- T6 separator set, t5 chest armor had dye issues; that has been fixed now.

- Poster-type object placement has been slightly tweaked.

- E-Liter & E-Liter 3K alternate versions have had their muzzleOffset changed to match vanilla versions, because there was a disrepency for some reason.

- There shouldn't be syntax errors being thrown for t2 and t3 Inkling guard tenants as of right now.
-- There was also an issue that would cause some Inkling tenants to spawn shirtless, which while hilarious, has also been fixed.

- Blanket covering for the Modernized Bed has been messed with once more.

Update: Apr 15, 2017 @ 9:25pm

Update: Apr 14, 2017 @ 11:33pm

- Tweaked the Octopus in a Jar. It should be animated properly this time, because some values got swapped somehow.

- Recipe for t5 roller has been fixed.

- Rarities of t6 armors have been fixed.

- Small edits to the blanket overlay on the bed, because nobody likes cold toes.

- The deluxe vending machine shouldn't be displaying mysterious empty space anymore. Oops.

- Small experimental tweaks to values in certain places.