RimWorld

RimWorld

Crash Landing
Showing 1-10 of 17 entries
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Update: Aug 3, 2021 @ 9:40pm

[Auto-generated text]: Update on 8/4/2021 11:40:36 AM.

Small update V14.01:
- Added some additional checks to prevent spawning wrong pawns.
- Should be savegame compatible.

Update: Jul 23, 2021 @ 12:46am

V 14.00 (23.07.2021)
- Updated for Rimworld 1.3
- Support Rimworld 1.1-1.2
- Reduced the chance of valuable stuff for items. Except Art Gallery, that mean to be valuable.
- Added new rare container with neurotrainers and psytrainers.
- Buildings like statues and furniture will be placed as not owned buldings, and can burn.
- Added some additional checks to prevent spawning wrong things (ThingSetMakerUtility.CanGenerate(thingDef)).

Update: Nov 30, 2020 @ 7:16pm

[Auto-generated text]: Update on 12/1/2020 10:16:18 AM.

V 13.10 (01.12.2020)
- Updated for Rimworld 1.2
- Support Rimworld 1.1
- Reduced the chance of valuable prestige armor in apparel crash pod.
- Removed some old debug log warnings.

Update: Feb 29, 2020 @ 7:47am

[Auto-generated text]: Update on 2/29/2020 10:47:38 PM.

Fix a little bug in settings.

Update: Feb 29, 2020 @ 7:35am

[Auto-generated text]: Update on 2/29/2020 10:35:44 PM.

- Updated for Rimworld 1.1
- Not savegame compatible
- Work with Royalty update
- Added a new option to disable random crash events. Checkbox in mods settings.
- Removed some old crap like prisoners faction, apparel and base overrides. Should be more compatible.
- Additional checks to prevent spawn null things.
- Ship parts can fall closer to map borders, if does not find spot in center.

Update: Oct 17, 2018 @ 11:16pm

[Auto-generated text]: Update on 10/18/2018 1:16:38 PM.

Updated for Release version
- Should be savegame compatible.
- Prisoner apparel storage fix.
- Balance: Reduced damage in crashes (settings defaults) - default pawns (50 -> 45), starting pawns (30 -> 25).

Update: Sep 1, 2018 @ 10:52am

[Auto-generated text]: Update on 9/2/2018 12:52:30 AM.

Updated for B19:
- Added new option: fire multiplier. Can turn fire off. Except engine and shells.
- There are still some minor bugs and red messages. But it should work.

Update: Nov 21, 2017 @ 6:58am

[Auto-generated text]: Update on 11/21/2017 9:58:50 PM.

Updated for B18:
- Mod options moved to mod settings in the Rimworld options menu. Crash Templates still in xml located in defs.
- If you experience a red log message at the game start, saying something about OptionsDef, you should completely delete old version of this mod and install a new one.

Update: Jun 4, 2017 @ 6:55am

[Auto-generated text]: Update on 6/4/2017 8:55:16 PM.

Recompiled for new game version.

Update: May 26, 2017 @ 8:42pm

[Auto-generated text]: Update on 5/27/2017 10:42:56 AM.

- Disable Alien Nest in the starting event. Due to unbeatable bugs with new AI.