RimWorld

RimWorld

635 ratings
Crash Landing
7
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2
File Size
Posted
Updated
1.409 MB
Jul 23, 2016 @ 9:23pm
Nov 30, 2020 @ 7:16pm
15 Change Notes ( view )

Subscribe to download
Crash Landing

Description
Version: 13.00

This mod changes the game start. It adds a new event, that drop a different spaceship parts on the landing site from the sky. Pods with colonists, containers with resources, engines with flammable fuel, and other useful and dangerous things. This event triggers at the start of the game, so your arrival will be much more similar to the movie crash landing. With the fire, explosions, dead and wounded people.

You will need to organize the rescue of wounded colonists and supplies. The fire will be your main enemy. It will start as small fires on the impact tiles, but quickly grow in major fire. Beat the small fires or evacuate supplies. Watch out for other dangers.

This mod tries to add a new gameplay, when you need to choose between resources and wounded peoples. And may be between wounded and maimed.

There are two new scenarios: Easy and Hard
In Easy scenario, you start with 3 healthy colonists. While some more random colonists will be crash-landing hard with little chance of surviving the impact.
In Hard scenario, your starting colonists and equipment will crash land and take severe damage. Then, some more random colonists will be crash-landing hard with little chance of surviving the impact.

Official forum page: https://ludeon.com/forums/index.php?topic=8967.0

!!!--------- Important uninstall issue ---------!!!
Since you can create your own scenario by editing one of the crashlanding scenarios, you need to delete all such scenarios manually, before uninstalling the crashlanding. Otherwise the game fails to start any new game.
Popular Discussions View All (18)
3
Jan 1 @ 7:36pm
Stuck Bullets / Weapons Deck problems with Combat Mods
arcbeast
14
May 10, 2020 @ 2:35am
Can we get a toggle to turn off the later events?
Epic Store Exclusive
6
Dec 22, 2020 @ 9:08pm
Alot of notification's but no crash.
StuckBasher7315
< >
559 Comments
arcbeast Jan 1 @ 8:42pm 
It would be nice to be able to disable Royalty content spawning in the crashed modules with a mod option. It feels weird to have your (presumably not empire) ship come down with a bunch of crowns and eltex artifacts. Maybe a per item disable with a per-mod mass-select shortcut?
Bazalisk Dec 30, 2020 @ 11:29am 
this mod makes you regret having lots of RAM, it never rains, the map is all fire, everything that lands burns, all survivors do not indeed survive. you just sit there watching the worlds burn with little to no chance to save those wounded from the crash, you can't even leave the map yet as most your your people are downed.

10/10
Keeper Dec 29, 2020 @ 3:26pm 
Such a good mod, sad to see it not compatible with RimThreaded.
\(• ◡•)/ Dec 29, 2020 @ 1:40am 
As a fan of Subnautica i like to crashland and this mod is awesome for this :D Fire, blood, screams and some hope, as it shoud be. Thank you!
Splatter Panda Dec 27, 2020 @ 5:28pm 
Glitch when using this with Combat Extended. Crashing cryptosleep caskets only spawn one healthy pawn, regardless of settings. Rest of the crashing happens correctly.
Silent35 Dec 26, 2020 @ 12:27pm 
As MR Jet said, Rimthread (multithread CPU MOD) is breaking this mod, causing ship parts to fall but never spawn
MrJet Dec 15, 2020 @ 10:26am 
Hi. Incompatibility with RimThreaded. Parts falls and... nothing. Tested. Please add in discription.
codeoptimist Dec 10, 2020 @ 10:53am 
Hi @Katavrik! Nice mod!
I just wanted to make a suggestion that since your mod adds crashed cargo directly with ThingMaker.MakeThing() that you could incorporate a check of ThingSetMakerUtility.CanGenerate(thingDef) for each (as is done for ThingSet.Generate() the vanilla scenario uses). This should make it compatible with mods that patch CanGenerate() to false for certain things... like one of mine. 😁 Just a thought. Thanks friend! ♥
Katavrik  [author] Dec 1, 2020 @ 7:27pm 
@Gwinnbleidd, if you have a solution for some mods compatibiliy bugs, i certanly add it to the mod. I just dont have a willpower to search for such bugs, and will be thankfull for any help.

Yes, i can add a tribal scenario to the mod. I was trying to have a fewer scenarios, to not grow scanario list too much. But if there need for tribal start crashlanding, i can add it.
Gwinnbleidd Dec 1, 2020 @ 5:11pm 
@Katavrik np man! There was a pretty much game breaking bug (multiple null-ref exception) when used with Suppression mod.

I think I've fixed it in my fork, or at least no one reported it after i've fixed it.
I'm wondering whether you have a fix of your own or interested in mine (since I'm pretty sure you know better how your mod works lol).

Also, I've added a 3rd scenario (tribal start+hard crash). It's just a minor XML. Are you willing to add it to your version?