780 ratings
Crash Landing
Mod, 1.1, 1.2, 1.3
File Size
1.663 MB
Jul 23, 2016 @ 9:23pm
Aug 3, 2021 @ 9:40pm
17 Change Notes ( view )

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Crash Landing

This mod is no longer maintained since the new and more active modder emerged. You should use his version of mod for now:

My interest in rimworld modding is very low and i cant properly maintain mod, research incompatibilities and actively communicate. May be in future i will back. Or may be not.
If something happen even with the new mod/modder, write me there. At least i can make a somewhat working version.


Version: 14.01

This mod changes the game start. It adds a new event, that drop a different spaceship parts on the landing site from the sky. Pods with colonists, containers with resources, engines with flammable fuel, and other useful and dangerous things. This event triggers at the start of the game, so your arrival will be much more similar to the movie crash landing. With the fire, explosions, dead and wounded people.

You will need to organize the rescue of wounded colonists and supplies. The fire will be your main enemy. It will start as small fires on the impact tiles, but quickly grow in major fire. Beat the small fires or evacuate supplies. Watch out for other dangers.

This mod tries to add a new gameplay, when you need to choose between resources and wounded peoples. And may be between wounded and maimed.

There are two new scenarios: Easy and Hard
In Easy scenario, you start with 3 healthy colonists. While some more random colonists will be crash-landing hard with little chance of surviving the impact.
In Hard scenario, your starting colonists and equipment will crash land and take severe damage. Then, some more random colonists will be crash-landing hard with little chance of surviving the impact.

Official forum page: https://ludeon.com/forums/index.php?topic=8967.0

!!!--------- Important uninstall issue ---------!!!
Since you can create your own scenario by editing one of the crashlanding scenarios, you need to delete all such scenarios manually, before uninstalling the crashlanding. Otherwise the game fails to start any new game.
Popular Discussions View All (20)
Feb 11, 2022 @ 8:10pm
Can we get a toggle to turn off the later events?
Epic Store Exclusive
Dec 22, 2020 @ 9:08pm
Alot of notification's but no crash.
Jan 1, 2021 @ 7:36pm
Stuck Bullets / Weapons Deck problems with Combat Mods
lilwhitemouse Oct 7, 2023 @ 8:44pm 
Thank you so much; this has always been one of my favorite mods to play!
Donkringel Nov 17, 2022 @ 3:51pm 
Thanks for all the work you have done Katavrik!
Katavrik  [author] Oct 31, 2022 @ 7:24pm 
There is a new active modder, who take crash landing, fix some bugs and continue to maintain it.
You should use it instead this one. At last until i restore my interest to rimworld moddind, or something exceptional happen.
PGMP Oct 30, 2022 @ 1:07pm 
Oh this needs to be revived, such a great mod.
Neverian Sep 15, 2022 @ 4:46am 
I am trying to build a modpack. Does the mod work? I see a lot of people complaining about bugs.
SlippyCheeze Apr 25, 2022 @ 6:54am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing is not being super-actively updated, but it does fix the majority of bugs. Works well enough for me to be happy, at least. :)
PHCGamer Apr 21, 2022 @ 6:56am 
So nobody's working on this mod? Darn. I was going to ask if the chance of using the hostile ancients faction could be tweaked so it happens less often with cryptosleep blocks.
Con(troll) Artist Apr 17, 2022 @ 4:26pm 
Anyone's only real hope is to petition Mlie and his team to take over the mod. Maybe then it'll get some competent care.
gav_sobaken Mar 30, 2022 @ 10:01pm 
Still noone to resolve (or at least, answer on) the issue "Config error in RandomShipCrashIncident: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution."?

Cmon, guys!
Can someone call Katavrik?
SparkArcticFox Mar 22, 2022 @ 8:43pm 
So does this only have a chance at happening at the beginning or can happen later in the play through