Starbound

Starbound

Automatic Doors
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Update: Sep 29, 2021 @ 8:31am

Update: Apr 24, 2021 @ 8:30pm

Update: Mar 17, 2021 @ 1:01pm

Update: Sep 18, 2016 @ 2:49am

Update: Sep 18, 2016 @ 2:48am

Update: Sep 14, 2016 @ 10:25am

v3.6: -fix for openMaterialSpaces

Update: Sep 11, 2016 @ 1:47am

Update: Sep 11, 2016 @ 1:45am

v3.5
-consolidated some functions for cleanliness and efficiency
-outer door dimensions are calculated from storage.spaces
*horizontal doors are detected by this method
*as well as the true center which serves as the scan radius center(modified for horizontal)
-better support of alternative materials for materialSpaces
-a hook for modders to call their own functions(as long as they list door.lua first)
-use of package for cleaner code
-less lag in colonies by greatly optimizing how doorOccupiesSpace() works by saving the real locations rather than constantly recalculating this
*this also ties into how door calculations are handled
-attribute support for "platformDoor" : true that would make door scan from the center rather than below only on horizontal doors
*this will require the "Platform Hatches" mod author to add this attribute, or I'll throw out a seperate patch if they won't/don't do so.
-the door state will only reflect upon the first output node if multiple exist
-the second output node (if any) will output based off of detecting the entity types it is set to detect aka "player" and "vehicle" by default

Update: Aug 4, 2016 @ 8:10am

v2.9
-npc query radius once more larger to prevent retractable door spasms
-added retractable platforms to exceptions

Update: Aug 3, 2016 @ 1:53pm

-npc query radius larger to prevent retractable door spasms
-horizontal doors again close immediately if a player jumps through them from bottom up