Starbound

Starbound

Frackin' Universe
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Update: Jul 2, 2017 @ 7:20pm

fixes chef crewmates

Update: Jul 2, 2017 @ 5:49pm

Gear
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* Isogen armor gains +5% Crit Chance when using Isogen weapons
* Isogen description now explicitly mentions its Liquid Nitrogen immunity to avoid confusion.


Bugs
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* heavily reduced Heavy War Drone spawn rate. Hopefully this stops absurd death-swarms of crazy killer robots (potentially even on already-spawned worlds).
* fixed an erroneous entry in the tech collection causing a crash (blinkdash2)
* corrected some string/value issues with the recent pack update. PGIs should clear up

Update: Jul 2, 2017 @ 12:38pm

rainbow cape fix

Update: Jul 2, 2017 @ 12:03pm

Dungeons
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* Added a new starship-themed dungeon (The Observer)


Races
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* Peglaci are now a non-player race within FU.
* Faleni are now a non-player race within FU


Techs
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* microspheres now have a small amount of jump power (except the spider sphere)
* most distortion spheres now have a bit more water mobility and can bounce/float slightly
* Spider Microsphere now handles corner collision more accurately, allowing it to be used with much less issue.
* tech "Power Jump II" changed to "Flutter Jump" and gained a bit of extra utility.
* enabled Flutter Jump II and Flutter Jump III

Gear
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* every Vanilla backpack now offers an ability, making every single one have a niche purpose
* since it can interface with the ITD, I've re-enabled the Incinerator so you can target specific items for deletion
* Queen Armor has a proper set bonus. This suit is now *dreadfully* effective with bee-specific weapons.
* Queen Stinger crit rate increased


Bugs
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* fixed some set descriptions for armors (gabriellett)
* fixed a small precursor microdungeon issue
* tamed Magma Beasts should be less wonky
* corrected dozens of mis-routed monster sounds after the recent sound file move

Update: Jul 1, 2017 @ 5:19am

* Peglaci are now a non-player race within FU.
* Faleni are now a non-player race within FU

* microspheres now have a small amount of jump power (except the spider sphere)
* most distortion spheres now have a bit more water mobility and can bounce/float slightly

* fixed a small precursor microdungeon issue

Update: Jun 30, 2017 @ 10:54am

spider microsphere collision properly functions, allowing you to navigate tight tunnels

Update: Jun 30, 2017 @ 10:32am

removed an errant file i missed causing some issues

Update: Jun 30, 2017 @ 10:08am

* more new crew hidden among questlines as unlocks, and others have been corrected
* Kevins questlines should now reward a couple new crew types.
* Thelusian crew should no longer generate with a name of "???", likewise for other non-playable races that did.
* Collector crew now function properly, using a custom gun type that launches capture pods


Vanilla change:
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In the Avian mission, there is a secret area with a sarcophagus that is a bit...special. You can interact with it now for a slightly different result.

Update: Jun 29, 2017 @ 12:44pm

* added retroactive unlocks for various Crew types to stations
* new crew type: collector. has capture balls. Currently utterly worthless, as they do not *use* said capture balls. Will investigate.
* new crew type: warrior 2, warrior 3.
* Cyborg crew got an upgrade
* corrects some crew unlocks on the auto-assember and matter assembler
* fixes a mistyped image path for direstone burrower tails
* elder broadsword should no longer induce seizures

Update: Jun 29, 2017 @ 8:08am

outpost fix

capture bots no longer stun players