Starbound

Starbound

Frackin' Universe
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Update: Aug 11, 2016 @ 9:30am

added Regen Gene to Red Flowers, rather than the Stimulant gene. This should alleviate absolutely *requiring* miracle grass for the regen gene. This may change if it is now *too* easy to get , but not likely.


added several new microdungeons to Wastelands.

Update: Aug 11, 2016 @ 6:13am

removed regular furnace ores from the fission furnace. It now only services FU ores so that the vanilla progression is not invalidated.


hopefully a final fix to gigantic world size layers.

Update: Aug 10, 2016 @ 9:42pm

some secret stuff I can't mention just yet.

Update: Aug 10, 2016 @ 7:17pm

Bugfix Badassery:

tons of small fixes in this update. Most you'll likely not notice.


Imperius got further rebalancing in the form of much lower damage since it shoots so many projectiles.


fixed Leafy Door


all terrain gens on biomes swapped around or added variety to them. You'll see less Mountainy biomes, and more general variety. Even some flat stuff!


Fixed a buggered quest call for the hydrotray mission.


Starbooze stations no longer emit glow

wretchelseed now unlocks a recipe for the Translocator


lots more.

Update: Aug 10, 2016 @ 12:13pm

Fixes an issue where the Sentry Rifle special would sometimes cause a crash. Replaced its alt fire with a new effect instead.

lowers spawn rates on all FU biomes. Vanilla rates are left as-is.

several monsters now have special abilities:

crabcano (ice) explodes with ice on death

magma golem explodes, and spews out lava

shadowhounds are very hard to see, as are shadowtops

a few more are scattered around too. You'll see them sooner or later :)


fixed some immunity issues on monsters

started adding in a jetcraft

Update: Aug 10, 2016 @ 4:35am

sub should take damage normally now.

Update: Aug 9, 2016 @ 7:58pm

fix for shipyard captain

Update: Aug 9, 2016 @ 6:52pm

Added a Submarine. You can purchase it from the shipyard as per usual (for an exorbitant amount of pixels. I'll make it craftable later once I figure out a decent way to do this)

(used the current popular Submarine mod as a base, and edited from there!)

More is being done for this over time. More subs (variants) are on the way too, as well as other vehicles.

Thanks to Darkpursuer for permission to use the fantastic pixel art as a base! Also, Darkpursuer will likely be helping out with some pixel art over the next while for stations and the like. Looking forward to more!!!

Update: Aug 9, 2016 @ 8:51am

fixed Bone Spur boomerang damage type

fixed Bone Spur and Shockarang travel distance. They no longer suck total balls for range.


fixed Atmosphere Regulator

Update: Aug 9, 2016 @ 7:15am

various balance tweaks to weapons and armor

fixed insanity augment applying wrong effect